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Sander Bakkes
Person information
- affiliation: Utrecht University, Utrecht, The Netherlands
- affiliation (former): University of Amsterdam, Game Studies Laboratory
- affiliation (former): Amsterdam University of Applied Sciences
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Journal Articles
- 2021
- [j8]Metehan Doyran
, Arjan Schimmel, Pinar Baki, Kübra Ergin, Batikan Türkmen, Almila Akdag Salah
, Sander C. J. Bakkes, Heysem Kaya
, Ronald Poppe
, Albert Ali Salah:
MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset. J. Multimodal User Interfaces 15(4): 373-391 (2021) - 2020
- [j7]Paris Mavromoustakos Blom, Stefan Methorst, Sander Bakkes, Pieter Spronck:
Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]. Entertain. Comput. 33: 100317 (2020) - [j6]Shiyu Zhang, Sander Bakkes
, Diederik M. Roijers
, Pieter Spronck:
Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph Modeling. IEEE Trans. Games 12(1): 86-100 (2020) - 2019
- [j5]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Modeling and adjusting in-game difficulty based on facial expression analysis. Entertain. Comput. 31 (2019) - 2012
- [j4]Sander C. J. Bakkes, Pieter H. M. Spronck, Giel van Lankveld:
Player behavioural modelling for video games. Entertain. Comput. 3(3): 71-79 (2012) - 2011
- [j3]Joris Dormans, Sander Bakkes:
Generating Missions and Spaces for Adaptable Play Experiences. IEEE Trans. Comput. Intell. AI Games 3(3): 216-228 (2011) - 2009
- [j2]Sander C. J. Bakkes, Pieter H. M. Spronck, H. Jaap van den Herik:
Opponent modelling for case-based adaptive game AI. Entertain. Comput. 1(1): 27-37 (2009) - [j1]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid and Reliable Adaptation of Video Game AI. IEEE Trans. Comput. Intell. AI Games 1(2): 93-104 (2009)
Conference and Workshop Papers
- 2024
- [c37]Samira Zomerplaag
, Sander Bakkes
:
An Exploratory Study on Gender Dysphoria & Character Customisation. FDG 2024: 36 - 2023
- [c36]Paris Mavromoustakos Blom
, Dávid Melhárt
, Antonios Liapis
, Georgios N. Yannakakis
, Sander Bakkes
, Pieter Spronck
:
Multiplayer Tension In the Wild: A Hearthstone Case. FDG 2023: 16:1-16:9 - [c35]Lisa Wagensveld
, Christof van Nimwegen
, Sander Bakkes
:
Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task. FDG 2023: 34:1-34:11 - [c34]Dionysis Alexandridis
, Sander C. J. Bakkes
, Sanne L. Nijhof
, Elise Van de Putte
, Remco C. Veltkamp
:
First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned. FDG 2023: 39:1-39:11 - 2021
- [c33]Johannes Steinrücke, Paris Mavromoustakos Blom, Judith van Stegeren, Ymko Attema, Sander Bakkes, Thomas de Groot, Johan de Heer, Dirk Heylen, Rafal Hrynkiewicz, Ton de Jong, Tije Oortwijn, Pieter Spronck, Mariët Theune
, Bernard P. Veldkamp
:
Data2Game: Towards an Integrated Demonstrator. AHFE (17) 2021: 239-247 - [c32]Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp:
Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness. FDG 2021: 20:1-20:13 - [c31]Max Wolterink, Sander Bakkes:
Towards explainable prediction of player frustration in video games. FDG 2021: 33:1-33:10 - [c30]Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck:
Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. FDG 2021: 41:1-41:5 - 2020
- [c29]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. FDG 2020: 86:1-86:4 - [c28]Brunella Botte
, Sander Bakkes, Remco C. Veltkamp:
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory. GALA 2020: 157-166 - 2019
- [c27]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Towards Multi-modal Stress Response Modelling in Competitive League of Legends. CoG 2019: 1-4 - [c26]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Andromeda: A Personalised Crisis Management Training Toolkit. GALA 2019: 139-147 - 2018
- [c25]Anna Dechering, Sander Bakkes:
Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange. FDG 2018: 23:1-23:10 - [c24]Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Personalized crisis management training on a tablet. FDG 2018: 33:1-33:10 - 2017
- [c23]Norbert Heijne, Sander Bakkes:
Procedural zelda: a PCG environment for player experience research. FDG 2017: 11:1-11:10 - 2016
- [c22]Philipp Beau, Sander Bakkes:
Automated game balancing of asymmetric video games. CIG 2016: 1-8 - [c21]Maarten de Waard, Diederik M. Roijers
, Sander C. J. Bakkes:
Monte Carlo Tree Search with options for general video game playing. CIG 2016: 1-8 - 2015
- [c20]Melvin Roest, Sander Bakkes:
Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games. FDG 2015 - [c19]Mircea Traichioiu, Sander Bakkes, Diederik M. Roijers:
Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves. FDG 2015 - 2014
- [c18]Paris Mavromoustakos Blom, Sander Bakkes, Chek Tien Tan, Shimon Whiteson, Diederik M. Roijers, Roberto Valenti, Theo Gevers:
Towards Personalised Gaming via Facial Expression Recognition. AIIDE 2014 - [c17]Sander Bakkes, Shimon Whiteson:
Design criteria for challenge balancing of personalised game spaces. FDG 2014 - [c16]Inge Becht, Sander Bakkes:
meIRL-BC: Predicting player positions in video games. FDG 2014 - [c15]Sander Bakkes, Shimon Whiteson, Guangliang Li, George Viorel Visniuc, Efstathios Charitos, Norbert Heijne, Arjen Swellengrebel:
Challenge balancing for personalised game spaces. GEM 2014: 1-8 - [c14]Alex Rietveld, Sander Bakkes, Diederik M. Roijers:
Circuit-adaptive challenge balancing in racing games. GEM 2014: 1-8 - [c13]Chek Tien Tan
, Sander Bakkes, Yusuf Pisan:
Inferring Player Experiences Using Facial Expressions Analysis. IE 2014: 7:1-7:8 - 2012
- [c12]Sander Bakkes, Chek Tien Tan
, Yusuf Pisan:
Personalised gaming: a motivation and overview of literature. IE 2012: 4 - [c11]Chek Tien Tan
, Daniel Rosser, Sander Bakkes, Yusuf Pisan:
A feasibility study in using facial expressions analysis to evaluate player experiences. IE 2012: 5 - 2011
- [c10]Marije Kanis, Sean Alizadeh, Jesse Groen, Milad Khalili, Saskia Robben, Sander Bakkes, Ben J. A. Kröse:
Ambient Monitoring from an Elderly-Centred Design Perspective: What, Who and How. AmI 2011: 330-334 - [c9]Sander Bakkes, Richard Morsch, Ben J. A. Kröse:
Telemonitoring for independently living elderly: Inventory of needs & requirements. PervasiveHealth 2011: 152-159 - [c8]Tim van Oosterhout, Sander Bakkes, Ben J. A. Kröse:
Head Detection in Stereo Data for People Counting and Segmentation. VISAPP 2011: 620-625 - 2008
- [c7]Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck:
Monte-Carlo Tree Search: A New Framework for Game AI. AIIDE 2008 - [c6]Marcel van der Heijden, Sander Bakkes, Pieter Spronck:
Dynamic formations in real-time strategy games. CIG 2008: 47-54 - [c5]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid adaptation of video game AI. CIG 2008: 79-86 - [c4]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid Adaptation of Video Game AI. GAMEON 2008: 69-76 - 2007
- [c3]Laurens van der Blom, Sander Bakkes, Pieter Spronck:
Map-Adaptive Artificial Intelligence for Video Games. GAMEON 2007: 53-60 - [c2]Frederik Schadd, Sander Bakkes, Pieter Spronck:
Opponent Modeling in Real-Time Strategy Games. GAMEON 2007: 61-70 - 2004
- [c1]Sander Bakkes, Pieter Spronck, Eric O. Postma:
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. ICEC 2004: 273-282
Coauthor Index
aka: Pieter H. M. Spronck
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last updated on 2024-07-20 21:24 CEST by the dblp team
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