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IE 2014: Newcastle, NSW, Australia
- Keith V. Nesbitt, Shamus P. Smith, Karen L. Blackmore:
Proceedings of the 2014 Conference on Interactive Entertainment, IE 2014, Newcastle, NSW, Australia, December 2-3, 2014. ACM 2014, ISBN 978-1-4503-2790-9
Long Papers
- Stefan Greuter, David J. Roberts:
SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware. 1:1-1:7 - Victoria McArthur, Jennifer Jenson:
E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces. 2:1-2:8 - Allan Fowler, Brian Cusack, Alessandro Canossa:
Measuring Learning in Video Games: A Case Study. 3:1-3:7 - Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
An Intuitive Tangible Game Controller. 4:1-4:7 - Robert J. Teather, I. Scott MacKenzie:
Comparing Order of Control for Tilt and Touch Games. 5:1-5:10 - William Goddard, Richard Byrne, Florian 'Floyd' Mueller:
Playful Game Jams: Guidelines for Designed Outcomes. 6:1-6:10 - Chek Tien Tan, Sander Bakkes, Yusuf Pisan:
Inferring Player Experiences Using Facial Expressions Analysis. 7:1-7:8 - Simon Davis, Keith Nesbitt, Eugene Nalivaiko:
A Systematic Review of Cybersickness. 8:1-8:9 - María Guadalupe Alvarez Díaz, Marcus Toftedahl, Torbjörn Svensson:
The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game. 9:1-9:10 - Ryo Mashimo, Tomohiro Umetani, Tatsuya Kitamura, Akiyo Nadamoto:
Generating Funny Dialogue between Robots based on Japanese Traditional Comedy Entertainment. 10:1-10:7 - Ryan Villarica, Deborah Richards:
Intelligent and Empathic Agent to Support Student Learning in Virtual Worlds. 11:1-11:9 - Xin Gu, Karen Blackmore:
The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns. 12:1-12:6 - Joel Zika:
The Dawn of the Dark Ride at the Amusement Park. 13:1-13:5 - Mingze Xi, Shamus P. Smith:
Reusing Simulated Evacuation Behaviour in a Game Engine. 14:1-14:8 - Cat Kutay:
One Person's Culture is Another One's Entertainment. 15:1-15:8 - Moyen Mohammad Mustaquim, Tobias Nyström:
Video Game Control Dimensionality Analysis. 16:1-16:8 - Scott Baker, Deborah Richards, Patrina Caldwell:
Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence. 17:1-17:9 - Lei Tan, Ross Bille, Yuqing Lin, Stephan K. Chalup, Chris Tucker:
Software Development in the City Evolutions Project. 18:1-18:7 - Troy Innocent, In Dae Hwang:
Urban Codes // Parallel Worlds. 19:1-19:8 - Stefan Greuter, Adam Nash:
Game Asset Repetition. 20:1-20:5 - Geoffrey Hookham, Michael Meany:
Perspective Shifting: Humour and Comedy in Games. 21:1-21:8 - Ross Bille, Shamus P. Smith, Kim Maund, Graham Brewer:
Extending Building Information Models into Game Engines. 22:1-22:8 - J. T. Velikovsky:
Flow Theory, Evolution & Creativity: or, 'Fun & Games'. 23:1-23:10 - Chen Si, Yusuf Pisan, Chek Tien Tan:
A Scouting Strategy for Real-Time Strategy Games. 24:1-24:8 - Hayley Croft, Rohan Rasiah, Joyce Cooper, Keith V. Nesbitt:
Comparing Animation with Video For Teaching Communication Skills. 25:1-25:10 - Nader Hanna, Deborah Richards, Michael Hitchens, Michael J. Jacobson:
Towards Quantifying Player's Involvement in 3D Games Based-on Player Types. 26:1-26:10 - Miaoqi Zhu, Xiaowen Fang:
Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews. 27:1-27:8
Short Papers
- Reem Altamimi, Keith Nesbitt, Geoff Skinner:
Overview of the MySteps ICT Framework. 28:1-28:3 - Daniel Dunne:
Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media. 29:1-29:4 - Ben Egliston:
Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments. 30:1-30:4 - Jenna Gavin, Ben Kenobi, Andy M. Connor:
Social Play Spaces for Active Community Engagement. 31:1-31:5 - Elyssebeth Leigh, Deanna Hutchinson:
DIGICON: It's Not Digital But It Is Confronting. 32:1-32:4 - Matthew Martin, James Charlton, Andy M. Connor:
Augmented Body: Changing Interactive Body Play. 33:1-33:4 - Nathan Scott:
Music to Middleware: The Growing Challenges of the Game Music Composer. 34:1-34:3 - Sven Krome, Steffen P. Walz, Stefan Greuter, Ansgar Gerlicher, Markus Schleehauf:
Exergaming in the Car: Preliminary Results of an Experimental Setup. 35:1-35:3 - Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf:
Exploring Game Ideas for Stresslessness in the Automotive Domain. 36:1-36:3
Demos
- Matt Cabanag:
Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games. 37:1
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