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IEEE Transactions on Games, Volume 12
Volume 12, Number 1, March 2020
- Niels Justesen
, Philip Bontrager
, Julian Togelius
, Sebastian Risi
:
Deep Learning for Video Game Playing. 1-20 - Barbara De Kegel
, Mads Haahr
:
Procedural Puzzle Generation: A Survey. 21-40 - EunJo Lee
, Boram Kim
, Sungwook Kang
, Byung-Soo Kang
, Yoonjae Jang
, Huy Kang Kim
:
Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games. 41-53 - Mehrab Najafian, Mohammad Hesam Tadayon
, Morteza Esmaeili
:
Construction of Strongly Mutually Distinct Sudoku Tables and Solid Sudoku Cubes by Cyclotomic Cosets. 54-62 - Kei Takada
, Hiroyuki Iizuka, Masahito Yamamoto
:
Reinforcement Learning to Create Value and Policy Functions Using Minimax Tree Search in Hex. 63-73 - Rachelyn Farrell
, Stephen G. Ware
, Lewis J. Baker:
Manipulating Narrative Salience in Interactive Stories Using Indexter's Pairwise Event Salience Hypothesis. 74-85 - Shiyu Zhang, Sander Bakkes
, Diederik M. Roijers
, Pieter Spronck:
Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph Modeling. 86-100 - Markus Viljanen
, Antti Airola
, Anne-Maarit Majanoja, Jukka Heikkonen, Tapio Pahikkala
:
Measuring Player Retention and Monetization Using the Mean Cumulative Function. 101-114 - Moshe Sipper
, Jason H. Moore:
Gamorithm. 115-118
Volume 12, Number 2, June 2020
- Fernando Martínez-Plumed
, José Hernández-Orallo:
Dual Indicators to Analyze AI Benchmarks: Difficulty, Discrimination, Ability, and Generality. 121-131 - Chiara F. Sironi
, Jialin Liu
, Mark H. M. Winands
:
Self-Adaptive Monte Carlo Tree Search in General Game Playing. 132-144 - Shahin Amiriparian
, Nicholas Cummins
, Maurice Gerczuk, Sergey Pugachevskiy, Sandra Ottl, Björn W. Schuller
:
"Are You Playing a Shooter Again?!" Deep Representation Learning for Audio-Based Video Game Genre Recognition. 145-154 - Christian E. López
, Conrad S. Tucker
:
Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance. 155-168 - Jr-Chang Chen
, Wen-Jie Tseng
, I-Chen Wu
, Ting-Han Wei:
Comparison Training for Computer Chinese Chess. 169-176 - Andrea Asperti
, Daniele Cortesi, Carlo De Pieri
, Gianmaria Pedrini, Francesco Sovrano
:
Crawling in Rogue's Dungeons With Deep Reinforcement Techniques. 177-186 - Bohong Yang, Lin Wang
, Hong Lu
, Youzhao Yang:
Learning the Game of Go by Scalable Network Without Prior Knowledge of Komi. 187-198 - Yunqi Zhao, Igor Borovikov
, Fernando de Mesentier Silva
, Ahmad Beirami
, Jason Rupert, Caedmon Somers
, Jesse Harder, John Kolen, Jervis Pinto, Reza Pourabolghasem, James Pestrak, Harold Chaput, Mohsen Sardari, Long Lin, Sundeep Narravula, Navid Aghdaie, Kazi A. Zaman
:
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents. 199-212 - Haik Kalantarian
, Khaled Jedoui
, Peter Washington
, Dennis P. Wall
:
A Mobile Game for Automatic Emotion-Labeling of Images. 213-218 - Dominic Kao
:
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes. 219-224
Volume 12, Number 3, September 2020
- Christine Talbot
, G. Michael Youngblood
:
Virtual Environment Positioning Utilizing Play-Script Spatiotemporal Reasoning. 225-235 - Eun-Youn Kim, Daniel A. Ashlock
:
Testing a Protocol for Characterizing Game Playing Agents Trained via Evolution on a New Game. 236-245 - Markus Borg
, Vahid Garousi
, Anas Mahmoud, Thomas Olsson
, Oskar Stålberg:
Video Game Development in a Rush: A Survey of the Global Game Jam Participants. 246-259 - Mark Goadrich
, James Droscha
:
Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components. 260-269 - Patrick Hutchings
, Jon McCormack
:
Adaptive Music Composition for Games. 270-280 - Francesco Bellotti
, Riccardo Berta
, Pratheep Paranthaman
, Gautam Dange
, Alessandro De Gloria
:
REAL: Reality-Enhanced Applied Games. 281-290 - Tzu-Chun Yeh
, Jyh-Shing Roger Jang:
AutoRhythm: A Music Game With Automatic Hit-Timing Generation and Percussion Identification. 291-301 - Huw Lloyd
, Martyn Amos
:
Solving Sudoku With Ant Colony Optimization. 302-311 - Farzan Baradaran Rahimi
, Beaumie Kim
, Richard M. Levy, Jeffrey E. Boyd:
A Game Design Plot: Exploring the Educational Potential of History-Based Video Games. 312-322 - Jonas Freiknecht
, Wolfgang Effelsberg
:
Procedural Generation of Multistory Buildings With Interior. 323-336
Volume 12, Number 4, December 2020
- Duarte Duque
, João L. Vilaça
, Marjorie A. Zielke, Nuno Dias
, Nuno F. Rodrigues
, Ruck Thawonmas
:
Guest Editorial: Special Issue on Serious Games for Health. 337-340 - René Baranyi
, Pawel Czech, Stefan Hofstätter, Christoph Aigner
, Thomas Grechenig:
Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone. 341-350 - Lisa Afonso
, Rui Rodrigues
, Eduardo Reis, Kylee Miller, Joana Castro, Nuno Parente
, Carina Teixeira, Ana Fraga, Sandra Torres
:
Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity. 351-360 - Kyle Wilcocks, Bill Kapralos
, Alvaro Uribe-Quevedo
, Fahad Alam, Adam Dubrowski
:
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations. 361-366 - Ezwan Shah Abd Majid
, Jaime Andres Garcia
, A. Imran Nordin, William L. Raffe
:
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients. 367-375 - Renée Schulz
, Berglind Smaradottir
, Andreas Prinz
, Takahiro Hara
:
User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare. 376-385 - Teemu Henrikki Laine
, Jörgen Normark, Helena Lindvall, Anna-Karin Lindqvist
, Stina Rutberg
:
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned. 386-397 - Nor Aina Mohd Jai, Maziah Mat Rosly
, Nasrul Anuar Abd Razak
:
Correlating Psychophysiological Responses of Exergaming Boxing for Predictive Heart Rate Regression Models in Young Adults. 398-405 - Leigh Gray
, Erandi Lakshika
, Michael Barlow:
Impact of Using Active Locomotion Interfaces for Gameplay: A Study on Exertion Levels and Presence. 406-415
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