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Stéphane Donikian
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Journal Articles
- 2015
- [j14]Jérôme Fehrenbach, Jacek Narski, Jiale Hua, Samuel Lemercier, Asja Jelic, Cécile Appert-Rolland, Stéphane Donikian, Julien Pettré, Pierre Degond:
Time-delayed Follow-the-Leader model for pedestrians walking in line. Networks Heterog. Media 10(3): 579-608 (2015) - 2012
- [j13]Samuel Lemercier, Asja Jelic, Richard Kulpa, Jiale Hua, Jérôme Fehrenbach, Pierre Degond, Cécile Appert-Rolland, Stéphane Donikian, Julien Pettré:
Realistic following behaviors for crowd simulation. Comput. Graph. Forum 31(2pt2): 489-498 (2012) - 2011
- [j12]Stéphane Donikian, Paolo Petta:
A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors. Comput. Animat. Virtual Worlds 22(5): 445-455 (2011) - [j11]Yijiang Zhang, Julien Pettré, Jan Ondrej, Xueying Qin, Qunsheng Peng, Stéphane Donikian:
Online inserting virtual characters into dynamic video scenes. Comput. Animat. Virtual Worlds 22(6): 499-510 (2011) - 2010
- [j10]Stéphane Donikian, Elisabeth André, Shi-Min Hu, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 21(3-4): 131-135 (2010) - [j9]Jan Ondrej, Julien Pettré, Anne-Hélène Olivier, Stéphane Donikian:
A synthetic-vision based steering approach for crowd simulation. ACM Trans. Graph. 29(4): 123:1-123:9 (2010) - 2009
- [j8]Sébastien Paris, Stéphane Donikian:
Activity-Driven Populace: A Cognitive Approach to Crowd Simulation. IEEE Computer Graphics and Applications 29(4): 34-43 (2009) - 2007
- [j7]Sébastien Paris, Julien Pettré, Stéphane Donikian:
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach. Comput. Graph. Forum 26(3): 665-674 (2007) - [j6]M. Badawi, Stéphane Donikian:
The generic description and management of interaction between autonomous agents and objects in an informed virtual environment. Comput. Animat. Virtual Worlds 18(4-5): 559-569 (2007) - 2006
- [j5]Sébastien Paris, Stéphane Donikian, Nicolas Bonvalet:
Environmental abstraction and path planning techniques for realistic crowd simulation. Comput. Animat. Virtual Worlds 17(3-4): 325-335 (2006) - 2004
- [j4]Fabrice Lamarche, Stéphane Donikian:
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. Comput. Graph. Forum 23(3): 509-518 (2004) - 2002
- [j3]Frédéric Devillers, Stéphane Donikian, Fabrice Lamarche, Jean-François Taille:
A programming environment for behavioural animation. Comput. Animat. Virtual Worlds 13(5): 263-274 (2002) - 2000
- [j2]Gwenola Thomas, Stéphane Donikian:
Modelling Virtual Cities Dedicated to Behavioural Animation. Comput. Graph. Forum 19(3): 71-80 (2000) - 1993
- [j1]Stéphane Donikian, Gérard Hégron:
A Declarative Design Method for 3D Scene Sketch Modeling. Comput. Graph. Forum 12(3): 223-236 (1993)
Conference and Workshop Papers
- 2016
- [c29]Emma Carrigan, Elena Kokkinara, Florian Gheorghe, Maxime Houlier, Stéphane Donikian, Rachel McDonnell:
Crowd appearance affects player performance in game combat scenarios. MIG 2016: 187-192 - 2011
- [c28]Yijiang Zhang, Julien Pettré, Xueying Qin, Stéphane Donikian, Qunsheng Peng:
A Local Behavior Model for Small Pedestrian Groups. CAD/Graphics 2011: 275-281 - [c27]Samuel Lemercier, Mathieu Moreau, Mehdi Moussaïd, Guy Theraulaz, Stéphane Donikian, Julien Pettré:
Reconstructing Motion Capture Data for Human Crowd Study. MIG 2011: 365-376 - 2009
- [c26]Stéphane Donikian, Nadia Magnenat-Thalmann, Julien Pettré, Daniel Thalmann:
Course: Modeling Individualities in Groups and Crowds. Eurographics (Tutorials) 2009: 5-10 - [c25]Stéphane Donikian:
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences. MIG 2009: 63-74 - [c24]Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian:
Data Based Steering of Virtual Human Using a Velocity-Space Approach. MIG 2009: 170-181 - [c23]Julien Pettré, Jan Ondrej, Anne-Hélène Olivier, Armel Crétual, Stéphane Donikian:
Experiment-based modeling, simulation and validation of interactions between virtual walkers. Symposium on Computer Animation 2009: 189-198 - 2008
- [c22]Marc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier:
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. ICIDS 2008: 14-19 - [c21]Stéphane Donikian, Sébastien Paris:
Towards Embodied and Situated Virtual Humans. MIG 2008: 51-62 - 2007
- [c20]Stéphane Donikian, Olivier Delerue, Tommaso Bianco, Gildas Clénet:
Toward a Complete Open Source Software Environment for the Creation of Interactive poly-Artistic Works. ICMC 2007 - [c19]Olivier Delerue, Stéphane Donikian, Gildas Clénet:
Creating Interactive Poly-Artistic Works: The ConceptMove Project. International Conference on Virtual Storytelling 2007: 214-218 - 2006
- [c18]Romain Thomas, Stéphane Donikian:
A Spatial Cognitive Map and a Human-Like Memory Model Dedicated to Pedestrian Navigation in Virtual Urban Environments. Spatial Cognition 2006: 421-438 - [c17]Anatole Lécuyer, Jean-Marie Burkhardt, Jean-Marie Henaff, Stéphane Donikian:
Camera Motions Improve the Sensation of Walking in Virtual Environments. VR 2006: 11-18 - 2004
- [c16]Daniel Thalmann, Nadia Magnenat-Thalmann, Stéphane Donikian:
Automatic Generation of Animated Population in Virtual Environments. Eurographics (Tutorials) 2004 - [c15]Stéphane Donikian, Jean-Noël Portugal:
Writing Interactive Fiction Scenarii with DraMachina. TIDSE 2004: 101-112 - 2003
- [c14]Frédéric Devillers, Stéphane Donikian:
SLuHrG: a scenario language to partially constrain autonomous agents activity. AAMAS 2003: 972-973 - [c13]Frédéric Devillers, Stéphane Donikian:
A scenario language to orchestrate virtual world evolution. Symposium on Computer Animation 2003: 265-275 - [c12]Nicolas Courty, Fabrice Lamarche, Stéphane Donikian, Éric Marchand:
A Cinematography System for Virtual Storytelling. International Conference on Virtual Storytelling 2003: 30-34 - 2002
- [c11]Fabrice Lamarche, Stéphane Donikian:
Automatic orchestration of behaviours through the management of resources and priority levels. AAMAS 2002: 1309-1316 - 2001
- [c10]Stéphane Donikian:
HPTS: a behaviour modelling language for autonomous agents. Agents 2001: 401-408 - 2000
- [c9]Gwenola Thomas, Stéphane Donikian:
Virtual Humans Animation in Informed Urban Environments. CA 2000: 112- - 1999
- [c8]Stéphane Donikian, Frédéric Devillers, Guillaume Moreau:
The Kernel of a Scenario Language for Animation and Simulation. Computer Animation and Simulation 1999: 199-210 - 1998
- [c7]Stéphane Donikian, Alain Chauffaut, Thierry Duval, Richard Kulpa:
GASP: From Modular Programming to Distributed Execution. CA 1998: 79-87 - [c6]Guillaume Moreau, Stéphane Donikian:
From Psychological and Real-Time Interaction Requirements to Behavioural Simulation. Computer Animation and Simulation 1998: 29-44 - 1997
- [c5]Stéphane Donikian:
Multilevel Modelling of Virtual Urban Environments for Behavioural Animation. CA 1997: 127- - [c4]Stéphane Donikian:
VUEMS: A Virtual Urban Environment Modeling System. Computer Graphics International 1997: 84- - 1995
- [c3]Bruno Arnaldi, Rémi Cozot, Stéphane Donikian:
Simulating Automated Cars in a Virtual Urban Environment. Virtual Environments 1995: 171-184 - [c2]Stéphane Donikian, Éric Rutten:
Reactivity, Concurrency, Data-flow and Hierarchical Preemption for Behavioural Animation. Eurographics Workshop on Programming Paradigms in Graphics 1995: 137-153 - 1993
- [c1]Stéphane Donikian, Gérard Hégron:
Constraint Management in a Declarative Design Method for 3D Scene Sketch Modeling. PPCP 1993: 34-43
Editorship
- 2007
- [e1]Marc Cavazza, Stéphane Donikian:
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings. Lecture Notes in Computer Science 4871, Springer 2007, ISBN 978-3-540-77037-4 [contents]
Coauthor Index
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