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13th GALA 2024: Berlin, Germany
- Avo Schönbohm

, Francesco Bellotti
, Antonio Bucchiarone
, Francesca de Rosa
, Manuel Ninaus
, Alf Inge Wang
, Vanissa Wanick
, Pierpaolo Dondio
:
Games and Learning Alliance - 13th International Conference, GALA 2024, Berlin, Germany, November 20-22, 2024, Proceedings. Lecture Notes in Computer Science 15348, Springer 2025, ISBN 978-3-031-78268-8
Advances in Game-Based Learning: AI, Adaptive Expertise, and Language Acquisition
- Kristina Risley

, René Röpke
:
A Growing Community of Practice on Games and Learning: A Literature Review with Bibliometric and Thematic Analyses. 3-13 - Mariana Rocha

, Pierpaolo Dondio
:
Gameplay Performance as a Predictor of Adaptive Expertise in Primary School Students. 14-24 - Liang Xu

, Mark Andrade, Elaine Uí Dhonnchadha
, Monica Ward
:
Cipher in Classrooms: Evaluating Digital Game-Based Language Learning for Irish Vocabulary Acquisition. 25-35 - Cecilia Fissore

, Francesco Floris
, Valeria Fradiante
, Marina Marchisio Conte
, Matteo Sacchet
:
Involving Teachers in Gamified Learning Activities Using Generative Artificial Intelligence Tools. 36-46 - Antti Koskinen

, Antero Lindstedt
, Kristian Kiili
:
Game-Based Learning Can Enhance Students' Understanding of AI Ethics. 47-56 - Theoklitos Tataris, Stelios Xinogalos

:
Design and Pilot Evaluation of an RPG Game for Self-assessment of Informatics and Economics Knowledge in Secondary Education. 57-67 - Federico Bonetti

, Antonio Bucchiarone
, Vanissa Wanick
:
Using LLMs to Adapt Serious Games with Educators in the Loop. 68-77
Designing for Engagement: Cognitive and Emotional Responses in Serious Games
- Manuel Ninaus

, Moritz Edlinger
, Nathalie Scheucher, Stefan Huber:
Establishing a New Computational Method to Predict Effects of Gaming: A Feasibility Study on Growth Mindset. 81-91 - Jiayi Cen

, Nora A. McIntyre
, Christian Bokhove
:
Is There Cognitive Engagement When They Comment 'Haha': A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments. 92-100 - Elizabeth B. Cloude

, Eva Kormann
, Marco Steiner, Antero Lindstedt
, Kristian Kiili
, Manuel Ninaus:
The Role of Feedback Type and Task Performance on Concurrent Emotions and Interest During Game-Based Learning. 101-111 - Zacharoula K. Papamitsiou

, Sobah Abbas Petersen
, Chrysoula Psyllaki
, Gunnar M. Lamvik
, Hans Torvatn
:
On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games. 112-122 - Jessica L. Bitter, Rieke Deborah Koßmann, Michael Lurz, Lorena Müller, Ulrike Spierling

:
Adding Chance to a Serious Game's Mechanics to Encourage Action in Uncertain Situations. 123-132 - Brunella Botte

, Giada Marinensi
, Henk Aarts
, Sander Bakkes
, Remco C. Veltkamp
:
Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design. 133-141
Sustainability and Environmental Literacy in Serious Games
- Jan Sau

, Imma Boada
, Aleix Dorca Josa
, Laura Sánchez-Pascuala Gómez:
Design and Evaluation of a Serious Game on Household Sustainability. 145-155 - Kevin Körner

, Esther Fink
, Ann-Kathrin Steiner, Jennifer Chupakhin, Glaucia Peres da Silva
:
Graveler - Global Awareness Education Through Virtual Voyages. 156-166 - Mikhail Fiadotau

, Peadar Callaghan
, Michela Tramonti
, Alden Dochshanov
:
Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally-Mediated Seminar Game. 167-176 - Gianluca Guglielmo

, Michal Klincewicz
, Elisabeth Huis in 't Veld
, Pieter Spronck
:
Detecting Experts Using a MiniRocket: Gaze Direction Time Series Classification of Real-Life Experts Playing the Sustainable Port. 177-187
Detecting Deception and Developing Leadership: Games Tackling Real-World Challenges
- Kevin Fiedler

, René Schäfer
, Jan O. Borchers
, René Röpke
:
"Deception Detected!" - A Serious Game About Detecting Dark Patterns. 191-200 - Octavia Lea, Lynsay A. Shepherd

, Andrea Szymkowiak
:
HeartGuard VR: Immersive Romance Scam Education. 201-211 - Elena Shliakhovchuk

, Miguel Chover
:
Virtual Battlefields: The Rise of Video Games "Inspired" by War in Ukraine. 212-221 - Alf Inge Wang:

Use of Game Design and Game Elements in Serious Project Management Games. 222-232 - Kristina Risley

, Vanissa Wanick
:
Asking the Experts: A Delphi Method Investigation into Serious Games for Leadership Development. 233-242 - Chloe Woods, Aaron Tasker-Lynch, Joseph Le Seelleur, Stephen McBride, Ryan Gilbride, Daniel Brice

, Darragh Lydon
:
Development of a Simulation to Aid Navigation in First Year CS Students. 243-252
Futures Literacy: Games for Civic Participation and Futures Thinking
- Anna O. Meshcheryakova

, Fabian Hemmert
:
Making Games to Make Futures - Playfully Co-designing Games for Civic Learning and Thinking About Futures. 255-264 - Pelin Celik, Jana Picciani:

Envisioning Futures Through play - Embodiment Techniques for Futures Thinking in Business Contexts. 265-274 - Richard Gomer

, Vanissa Wanick
, Lesia Tkacz
, Kristina Risley
, Paolo Spada
, Marco Meloni
, Matt Ryan
:
Learning Participatory Budgeting via Collaborative World-Building: A Case Study of Empaville. 275-284 - Avo Schönbohm

:
Horizon Makers: A Serious Game for Activating Futures Literacy Skills. 285-294
Serious Games for Health and Immersive Learning: E-Health and Pharmacology
- Marlene Rosa

, Susana Lopes
, Natália Martins, Elena Lacomba-Arnau
:
Games as a Non-pharmacology Therapy for Chronic Pain - A Mixed Method Pilot Study in Older People. 297-306 - Agnese Augello, Giuseppe Caggianese, Giuseppe Fulvio Gaglio, Luigi Gallo

, Velia Malizia, Stefania La Grutta, Giancarlo Tancredi, Attilio Turchetta, Rosa Anna Vacca
, Iris Scala:
Serious Games as Emerging E-Health Interventions: Design of an Exergame for the SMILER Project. 307-316 - Iza Marfisi

, Hubert Santuz
, Camille Bisson, Marc Baaden
, Nicolas Férey, Antoine Taly
, Olivier Delalande:
Escape from PharmaZ: A Game to Boost Pharmacophore Learning Through Immersive Augmented Reality. 317-327
Short Papers
- Ayaz Karimov

, Mirka Saarela
:
Online Learning Platform and Gamification Features Preferences: Gender-Based Analysis Among Estonian Students. 331-336 - Chris Hovey

, Sara Jakubowicz
:
Motion Design for Emotion Design. 337-342 - David Baberowski

, Thiemo Leonhardt
, Josef Buchner
, Nadine Bergner
:
Comparing Interaction Modalities in VR Serious Games: A Study on Presence and Enjoyment. 343-348 - Angel Torres-Toukoumidis

, María Mercedes Fernández Jiménez, Julio Merchán-Romero
, Javier Feliciano Arnaldo Vega-Ramírez
:
Gamification and Artificial Intelligence in the Educational Context: Analysis of Scientific Literature. 349-354 - Johannes Katsarov

, Tammo Rabener, Tim Wagenbach, Evgeniya Zakharova, Yolanda Blanco Hoppmann, Lisa Tran, Paul Drews
, Hannah Trittin-Ulbrich
:
uFood: Concept for a Serious Moral Game on Social-Media Marketing. 355-360 - Sofia Despoina Kyrgiafini, Ioanna Afroditi Mazi, Varvara Garneli

, Ioannis Deliyannis
:
Historical Tabletop Role-Playing Games: Integrating Historical and Cultural Content into the Character Creation Process. 361-367 - Gaëlle Guigon

, Mathieu Muratet
, Mathieu Vermeulen
, Thibault Carron
:
Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios. 368-374 - Suryaprakash Reddy Kalvakolu, Heinrich Söbke

, Jannicke Baalsrud Hauge
, Eckhard Kraft
:
Combining 360° Spaces and Social VR. 375-380 - Vincent Albertsson

, Patrick Hibbs
, Csanád Farkas
, Qinxin Ren
, Amir Zaidi
, Ricardo Marroquim
, Elmar Eisemann
, Rafael Bidarra
:
Puzzle Playground - Teaching VR Interactions Through a Puzzle Game. 381-387 - Kseniia Harshina

, Imke Alenka Harbig, Mathias Lux
, Tom Tucek
:
Experiencing Forced Migration: A Participatory Approach to Developing a Serious Video Game. 388-393 - Michael Louis Eulenstein

, Stephanie Stiegel
, Sarah Cortes Czech, Rana Zeynep Erkan, Thorsten Schoormann
:
Learning Through Designing: A Visual Inquiry Tool for Digital Educational Escape Games. 394-400 - Alf Inge Wang, Jakob Endrestad Kielland, Wictor Zhao:

Evaluation of Escapade: An Engaging, Collaborative Multi-role Learning Game on History. 401-406 - Carolina Figueira, Simão Reis, Luís Paulo Reis

, Marta Parreira, Ana Ramos, Eliana Silva
:
Promoting Cognitive and Psychosocial Rehabilitation with a Co-Designed Multiplayer Serious Game. 407-413 - Dimitra Chasanidou

, Natassa Raikou
:
Playful Adult Learning: LEGO® as a Playful and Pedagogical Approach. 414-420 - Anna Re

, Giuseppe Città
, Manuel Gentile
, Fabrizio Lo Presti
, Vanessa Pitrella
, Crispino Tosto
, Salvatore Perna
:
AI-Awareness: Fostering Teachers' Awareness of Artificial Intelligence Through a Board Game. 421-426

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