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Miguel Chover
Miguel Chover Sellés
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2020 – today
- 2025
- [j43]Micaela Y. Martín, Carlos Marín-Lora, Miguel Chover:
A comparative analysis of game experience in treadmill running applications. Entertain. Comput. 52: 100888 (2025) - 2024
- [j42]Micaela Y. Martín, Mateu Sbert, Miguel Chover:
Viewpoint Selection for 3D-Games with f-Divergences. Entropy 26(6): 464 (2024) - [j41]Carlos Marín-Lora, Miguel Chover, Micaela Yanet Martín, Linda García-Rytman:
Creating a treadmill running video game with smartwatch interaction. Multim. Tools Appl. 83(19): 57709-57729 (2024) - 2023
- [j40]Antonio Rodríguez, Miguel Chover, Imma Boada:
Gamification and Virtual Reality for Tongue Rehabilitation. IEEE Access 11: 124975-124984 (2023) - [j39]Carlos Marín-Lora, Miguel Chover, Micaela Y. Martín, Linda García-Rytman:
Comparative study of interaction methods for mobile gaming while running on a treadmill. Comput. Graph. 117: 164-171 (2023) - [c64]Linda García-Rytman, Héctor Ruiz-Marco, Micaela Yanet Martín, Carlos Marín-Lora, Miguel Chover:
Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas (Development of a Treadmill Video Game: Technology and Mechanics). CEV 2023 - [c63]Victor Melià-Vilar, Micaela Yanet Martín, Miguel Chover, Mateu Sbert:
Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo (Testing the Effects of Non-Photorealistic Rendering on Video Games: A Comparative Study). CEV 2023 - [c62]Aurelio J. Trigueros, Nadia Montaña, Mireia Guimerà, Emilio Sáez, Miguel Chover, Elena Shliakhovchuk, Carlos Marín-Lora, Linda García-Rytman, Micaela Yanet Martín:
Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe). CEV 2023 - [c61]Carlos Marín-Lora, Miguel Chover:
A Multi-agent Sudoku Through the Wave Function Collapse. EUMAS 2023: 381-395 - [c60]Elena Shliakhovchuk, Miguel Chover Sellés:
Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom. GALA 2023: 426-431 - [e3]Elena Shliakhovchuk, Miguel Chover:
Actas del II Congreso Español de Videojuegos (CEV 2023), Madrid, Spain, November 9-10, 2023. CEUR Workshop Proceedings 3599, CEUR-WS.org 2023 [contents] - 2022
- [j38]Miguel Chover, José Martínez Sotoca, Carlos Marín-Lora:
Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator. Int. J. Serious Games 9(2): 63-77 (2022) - [j37]Cristina Gasch, José Martínez Sotoca, Miguel Chover, Inmaculada Remolar, Cristina Rebollo:
Procedural modeling of plant ecosystems maximizing vegetation cover. Multim. Tools Appl. 81(12): 16195-16217 (2022) - [j36]Carlos Marín-Lora, José Martínez Sotoca, Miguel Chover:
Improved perception of ceramic molds through augmented reality. Multim. Tools Appl. 81(30): 43373-43390 (2022) - [c59]Micaela Y. Martín, Emilio Sáez Soro, Carlos Marín-Lora, Miguel Chover:
Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study. CEV 2022 - [c58]Adrián Ramos, Micaela Y. Martín, Miguel Chover:
Testing wave function collapse to represent behaviors in video games (poster). CEV 2022 - [c57]Micaela Martin, Miguel Chover, Emilio Sáez, Carlos Marín-Lora:
Comparison Between Running on a Treadmill in a Simulator and in a Video Game. UCAmI 2022: 145-156 - [c56]Carlos Marín-Lora, Micaela Martin, Miguel Chover:
A Face-Tracking Method for Estimating Cadence on Treadmills. UCAmI 2022: 949-954 - 2021
- [c55]Carlos Marín-Lora, Miguel Chover, José Martínez Sotoca:
A Multi-agent Specification for the Tetris Game. DCAI (1) 2021: 169-178 - 2020
- [j35]Carlos Marín-Lora, Miguel Chover, José Martínez Sotoca, Luis A. García:
A game engine to make games as multi-agent systems. Adv. Eng. Softw. 140 (2020) - [j34]Inmaculada Remolar, Miguel Chover, Cristina Rebollo, Cristina Gasch:
Image mapping system for simulating ceramic environments. Multim. Tools Appl. 79(5-6): 3261-3283 (2020) - [j33]Miguel Chover, Carlos Marín, Cristina Rebollo, Inmaculada Remolar:
A game engine designed to simplify 2D video game development. Multim. Tools Appl. 79(17-18): 12307-12328 (2020) - [j32]Cristina Gasch, Miguel Chover, Inmaculada Remolar, Cristina Rebollo:
Procedural modelling of terrains with constraints. Multim. Tools Appl. 79(41-42): 31125-31146 (2020) - [c54]Carlos Marín-Lora, Miguel Chover, José Martínez Sotoca:
Un lenguaje para la especificación de la lógica de juegos(A language for specifying game logic). CoSECivi 2020: 57-68 - [c53]Cristina Gasch, Miguel Chover, Inmaculada Remolar, Cristina Rebollo:
Multiresolution foliage rendering. CoSECivi 2020: 78-90 - [c52]Carlos Marín-Lora, Alejandro Cercós, Miguel Chover, José Martínez Sotoca:
A First Step to Specify Arcade Games as Multi-agent Systems. WorldCIST (1) 2020: 369-379 - [c51]Carlos Marín-Lora, Miguel Chover, José Martínez Sotoca:
A Game Logic Specification Proposal for 2D Video Games. WorldCIST (1) 2020: 494-504
2010 – 2019
- 2019
- [j31]José Martínez Sotoca, Miguel Chover, Inmaculada Remolar, Ricardo Loreto:
Analyzing autostereoscopic environment configurations for the design of videogames. Multim. Syst. 25(6): 709-722 (2019) - 2018
- [j30]Cristina Gasch, Inmaculada Remolar, Miguel Chover, Cristina Rebollo:
Viewpoint-Driven Simplification of Plant and Tree Foliage. Entropy 20(4): 213 (2018) - 2017
- [c50]Cristina Gasch, Miguel Chover, Inmaculada Remolar:
Procedural Generation of Natural Environments with Restrictions. CEIG 2017: 131-139 - [c49]Ricardo Loreto, José Martínez Sotoca, Miguel Chover:
Hacia la configuración óptima de entornos autoestereoscópicos para desarrollo de videojuegos. CoSECivi 2017: 1-12 - 2016
- [j29]Jose María Buades, Jesús Gumbau, Miguel Chover:
Separable soft shadow mapping. Vis. Comput. 32(2): 167-178 (2016) - [c48]Cristina Gasch, Miguel Chover, Inmaculada Remolar, Cristina Rebollo:
Procedural Modeling of Terrain from GPS Routes. CEIG 2016: 101-108 - 2015
- [j28]Inmaculada Remolar, Alejandro Garcés, Cristina Rebollo, Miguel Chover, Ricardo Quirós, Jesús Gumbau:
Developing a virtual trade fair using an agent-oriented approach. Multim. Tools Appl. 74(13): 4561-4582 (2015) - 2014
- [j27]Pascual Castelló, Miguel Chover, Mateu Sbert, Miquel Feixas:
Reducing complexity in polygonal meshes with view-based saliency. Comput. Aided Geom. Des. 31(6): 279-293 (2014) - [j26]Cristina Rebollo, Inmaculada Remolar, Jesús Gumbau, Miguel Chover:
Three-dimensional trees for virtual globes. Int. J. Digit. Earth 7(10): 789-810 (2014) - [j25]Anna Puig-Centelles, P. A. C. Varley, Oscar Ripolles, Miguel Chover:
Automatic terrain generation with a sketching tool. Multim. Tools Appl. 70(3): 1957-1986 (2014) - [j24]Carlos González, José Martínez Sotoca, Filiberto Pla, Miguel Chover:
Synthetic content generation for auto-stereoscopic displays. Multim. Tools Appl. 72(1): 385-415 (2014) - [j23]Francisco Ramos, Oscar Ripolles, Miguel Chover:
Efficient visualization of 3D models on hardware-limited portable devices. Multim. Tools Appl. 73(2): 961-976 (2014) - 2013
- [j22]Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González:
Smooth shadow boundaries with exponentially warped Gaussian filtering. Comput. Graph. 37(3): 214-224 (2013) - [j21]Francisco Ramos, Miguel Chover, Oscar Ripolles:
A Multiresolution Approach to Render 3D Models. Informatica 24(4): 603-618 (2013) - [j20]Carlos González, Pascual Castelló, Miguel Chover, Mateu Sbert, Miquel Feixas, Jesús Gumbau:
Simplification method for textured polygonal meshes based on structural appearance. Signal Image Video Process. 7(3): 479-492 (2013) - [e2]Miguel Chover, António Augusto de Sousa:
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Posters, Girona, Spain, May 6-10, 2013. Eurographics Association 2013 [contents] - 2012
- [j19]Oscar Ripolles, Francisco Ramos, Anna Puig-Centelles, Miguel Chover:
Real-time tessellation of terrain on graphics hardware. Comput. Geosci. 41: 147-155 (2012) - [c47]Francisco Ramos, Oscar Ripolles, Miguel Chover:
Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models. AMDO 2012: 194-203 - [c46]Miguel Chover, Fernando Folch, Carlos González, Jesús Gumbau, Ricardo Quirós, Cristina Rebollo, Inmaculada Remolar, Iris Sánchez:
Design of a Game Creation Environment. CEIG 2012: 160 - [c45]Inmaculada Remolar, Jesús Gumbau, Miguel Chover, Cristina Rebollo:
Efficient Management of Forests for Real Time Rendering. GRAPP/IVAPP 2012: 87-96 - [c44]Francisco Ramos, Jesús Gumbau, Miguel Chover:
An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips. GRAPP/IVAPP 2012: 395-403 - 2011
- [j18]Jesús Gumbau, Miguel Chover, Inmaculada Remolar, Cristina Rebollo:
View-dependent pruning for real-time rendering of trees. Comput. Graph. 35(2): 364-374 (2011) - [j17]Pascual Castelló, Carlos González, Miguel Chover, Mateu Sbert, Miquel Feixas:
Tsallis Entropy for Geometry Simplification. Entropy 13(10): 1805-1828 (2011) - [j16]Anna Puig-Centelles, Nicolau Sunyer, Oscar Ripolles, Miguel Chover, Mateu Sbert:
Rain Simulation in Dynamic Scenes. Int. J. Creative Interfaces Comput. Graph. 2(2): 23-36 (2011) - [j15]Inmaculada Remolar, Miguel Chover, Ricardo Quirós, Jesús Gumbau, Pascual Castelló, Cristina Rebollo, Francisco Ramos:
Design of a Multiuser Virtual Trade Fair Using a Game Engine. Trans. Comput. Sci. 12: 118-139 (2011) - [j14]Oscar Ripolles, Miguel Chover, Francisco Ramos:
Visualization of level-of-detail meshes on the GPU. Vis. Comput. 27(9): 793-809 (2011) - [c43]Jesús Gumbau, László Szirmay-Kalos, Mateu Sbert, Miguel Chover Sellés:
Improving Shadow Map Filtering with Statistical Analysis. Eurographics (Short Papers) 2011: 33-36 - [c42]Mateu Sbert, Miquel Feixas, Ivan Viola, Jaume Rigau, Miguel Chover:
Information theory in computer graphics and visualization. SIGGRAPH Asia Courses 2011: 10:1-10:58 - [c41]Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González:
Shadow map filtering with Gaussian shadow maps. VRCAI 2011: 75-82 - 2010
- [j13]Francisco Ramos, Anna Puig-Centelles, Miguel Chover, Oscar Ripolles:
3D visualization of sea. J. Vis. 13(4): 277-278 (2010) - [c40]Inmaculada Remolar, Miguel Chover, Ricardo Quirós, Jesús Gumbau, Francisco Ramos, Pascual Castelló, Cristina Rebollo:
Virtual Trade Fair: A Multiuser 3D Virtual World for Business. CW 2010: 208-214 - [c39]Carlos González, Pascual Castelló, Miguel Chover, Mateu Sbert, Miquel Feixas:
Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes. GRAPP 2010: 30-37 - [c38]Anna Puig-Centelles, J. Francisco Ramos, Miguel Chover, Oscar Ripolles, Mateu Sbert:
Tessellating Ocean Surfaces. GRAPP 2010: 319-322 - [c37]Francisco Ramos, Miguel Chover, Oscar Ripolles:
Adaptive Keyframing Animation on the GPU Using Triangle Strips. ICCSA Workshops 2010: 135-142 - [p1]Jesús Gumbau, Miguel Chover, Mateu Sbert:
Screen Space Soft Shadows. GPU Pro 2010: 477-491
2000 – 2009
- 2009
- [b1]Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola:
Information Theory Tools for Computer Graphics. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2009, ISBN 978-3-031-79545-9 - [j12]Carlos González, Jesús Gumbau, Miguel Chover, Francisco Ramos, Ricardo Quirós:
User-assisted simplification method for triangle meshes preserving boundaries. Comput. Aided Des. 41(12): 1095-1106 (2009) - [j11]Oscar Ripolles, Miguel Chover, Jesús Gumbau, Francisco Ramos, Anna Puig-Centelles:
Rendering continuous level-of-detail meshes by Masking Strips. Graph. Model. 71(5): 184-195 (2009) - [j10]Anna Puig-Centelles, Oscar Ripolles, Miguel Chover:
Creation and control of rain in virtual environments. Vis. Comput. 25(11): 1037-1052 (2009) - [c36]Jesús Gumbau, Miguel Chover, Inmaculada Remolar:
Simplificación interactiva de vegetación usando el Hardware Gráfico. CEIG 2009: 217-226 - [c35]Nicolau Sunyer, Anna Puig-Centelles, Oscar Ripolles, Miguel Chover, Mateu Sbert:
Simulación de Lluvia sobre Escenas Dinámicas. CEIG 2009: 247-250 - [c34]Nicolau Sunyer, Jesús Gumbau, Miguel Chover, Mateu Sbert:
Screen Space Obscurances. CEIG 2009: 251-254 - [c33]Anna Puig-Centelles, Oscar Ripolles, Miguel Chover:
Optimizing the Management and Rendering of Rain. GRAPP 2009: 373-378 - [c32]Alejandro Garcés, Ricardo Quirós, Miguel Chover, Hebert Pérez-Rosés, Ianisse Quinzán, Pilar Espinosa:
Denotational Semantics for Social Communication among Agents. SEDE 2009: 42-46 - 2008
- [j9]Oscar Ripolles, Miguel Chover:
Optimizing the management of continuous level of detail models on GPU. Comput. Graph. 32(3): 307-319 (2008) - [j8]Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas:
Viewpoint-driven simplification using mutual information. Comput. Graph. 32(3): 451-463 (2008) - [j7]Anna Puig-Centelles, Oscar Ripolles, Miguel Chover:
Surveying the identification of communities. Int. J. Web Based Communities 4(3): 334-347 (2008) - [j6]Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas:
Viewpoint-based simplification using f-divergences. Inf. Sci. 178(11): 2375-2388 (2008) - [c31]Anna Puig-Centelles, Oscar Ripolles, Miguel Chover:
Técnicas para Visualización de lluvia en Entornos Virtuales. CEIG 2008: 159-167 - [c30]Jesús Gumbau, Miguel Chover:
Representación de Sombras Suaves en Tiempo real Usando Mapas de Distancia. CEIG 2008: 169-177 - [c29]Jesús Gumbau, Carlos González, Miguel Chover:
GPU-Based Normal Map Generation. GRAPP 2008: 62-67 - [c28]Oscar Ripolles, Francisco Ramos, Miguel Chover:
Sliding-Tris: A Sliding Window Level-of-Detail Scheme. ICCS (2) 2008: 5-14 - [c27]Francisco Ramos, Miguel Chover, Jindra Parus, Ivana Kolingerová:
Level-of-Detail Triangle Strips for Deforming Meshes. ICCS (2) 2008: 86-95 - [c26]Jesús Gumbau, Miguel Chover, Cristina Rebollo, Inmaculada Remolar:
Real-Time Illumination of Foliage Using Depth Maps. ICCS (2) 2008: 136-145 - 2007
- [j5]Cristina Rebollo, Inmaculada Remolar, Miguel Chover, Jesús Gumbau, Oscar Ripolles:
A Clustering Framework for Real-time Rendering of Tree Foliage. J. Comput. 2(4): 57-67 (2007) - [c25]Mateu Sbert, Miquel Feixas, Jaume Rigau, Ivan Viola, Miguel Chover:
Applications of Information Theory to Computer Graphics. Eurographics (Tutorials) 2007: 625-704 - [c24]Carlos González, Pascual Castelló, Miguel Chover:
A texture-based metric extension for simplification methods. GRAPP (GM/R) 2007: 69-76 - [c23]Alejandro Garcés, Ricardo Quirós, Miguel Chover, Joaquín Huerta, Emilio Camahort:
E-Commerce Transaction Modeling Using Moderately Open Multi-Agent Systems. ICEIS (4) 2007: 167-172 - 2006
- [c22]Francisco Ramos, Miguel Chover, Oscar Ripolles, Carlos Granell:
Continuous Level of Detail on Graphics Hardware. DGCI 2006: 460-469 - [c21]Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas:
Techniques for Computing Viewpoint Entropy of a 3D Scene. International Conference on Computational Science (2) 2006: 263-270 - [c20]Cristina Rebollo, Inmaculada Remolar, Miguel Chover, Jesús Gumbau:
Hardware-Oriented Visualisation of Trees. ISCIS 2006: 374-383 - 2005
- [c19]Pascual Castelló, Jose Francisco Ramos Romero, Miguel Chover:
A Comparative Study of Acceleration Techniques for Geometric Visualization. International Conference on Computational Science (2) 2005: 240-247 - 2004
- [j4]Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández:
Efficiently using connectivity information between triangles in a mesh for real-time renderin. Future Gener. Comput. Syst. 20(8): 1263-1273 (2004) - [c18]J. Francisco Ramos, Miguel Chover, Carlos Granell:
Real-Time Terrain Rendering using LodStrips Multiresolution Model. DEXA Workshops 2004: 819-823 - [c17]J. Francisco Ramos, Miguel Chover:
LodStrips: Level of Detail Strips. International Conference on Computational Science 2004: 107-114 - [c16]Inmaculada Remolar, Cristina Rebollo, Miguel Chover, José Ribelles:
Real-Time Tree Rendering. International Conference on Computational Science 2004: 173-180 - [c15]J. Francisco Ramos, Miguel Chover:
Variable Level of Detail Strips. ICCSA (2) 2004: 622-630 - [c14]Cristina Rebollo, Inmaculada Remolar, Miguel Chover, J. Francisco Ramos:
A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation. ICCSA (2) 2004: 703-712 - [c13]J. Francisco Ramos, Miguel Chover:
Level of Detail Modelling in a Computer Game Engine. ICEC 2004: 451-454 - [c12]J. Francisco Ramos, Miguel Chover, Oscar Belmonte, Cristina Rebollo:
An Approach to Improve Strip-based Multiresolution Schemes. WSCG 2004: 349-354 - 2003
- [c11]Inmaculada Remolar, Miguel Chover, José Ribelles, Oscar Belmonte:
View-Dependent Multiresolution Model For Foliage. WSCG 2003 - [e1]Miguel Chover, Hans Hagen, Daniela Tost:
24th Annual Conference of the European Association for Computer Graphics, Eurographics 2003 - Short Presentations, Granada, Spain, September 1-5, 2003. Eurographics Association 2003 [contents] - 2002
- [j3]José Ribelles, Angeles López, Oscar Belmonte, Inmaculada Remolar, Miguel Chover:
Multiresolution modeling of arbitrary polygonal surfaces: a characterization. Comput. Graph. 26(3): 449-462 (2002) - [c10]Inmaculada Remolar, Miguel Chover, Oscar Belmonte, José Ribelles, Cristina Rebollo:
Geometric Simplification of Foliage. Eurographics (Short Presentations) 2002 - [c9]Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández:
Efficient Implementation of Multiresolution Triangle Strips. International Conference on Computational Science (2) 2002: 111-120 - [c8]Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Cristina Rebollo, Marcos Fernández:
Multiresolution Modelling Using Connectivity Information. WSCG 2002: 71-78 - 2001
- [c7]Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Cristina Rebollo, Marcos Fernández:
Multiresolution Triangle Strips. VIIP 2001: 182-187 - [c6]Oscar Belmonte, José Ribelles, Inmaculada Remolar, Miguel Chover:
Searching Triangle Strips Guided by Simplification Criterion. WSCG (Short Papers) 2001: 68-75 - [c5]José Ribelles, Angeles López, Oscar Belmonte, Inmaculada Remolar, Miguel Chover:
Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes. WSCG 2001: 299-306 - 2000
- [c4]José Ribelles, Angeles López, Inmaculada Remolar, Oscar Belmonte, Miguel Chover:
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans. DGCI 2000: 431-442
1990 – 1999
- 1999
- [c3]José Ribelles, Miguel Chover, Angeles López, Joaquín Huerta:
A First Step to Evaluate and Compare Multiresolution Models. Eurographics (Short Presentations) 1999 - 1998
- [j2]Joaquín Huerta, Miguel Chover, José Ribelles, Ricardo Quirós:
Multiresolution modeling using binary space partitioning trees. Comput. Networks 30(20-21): 1941-1950 (1998) - [c2]José Ribelles, Miguel Chover, Joaquín Huerta, Ricardo Quirós:
Multiresolution Ordered Meshes. IV 1998: 198-204 - 1997
- [c1]Joaquín Huerta, Miguel Chover, Ricardo Quirós, Roberto Vivó, José Ribelles:
Binary space partitioning trees: a multiresolution approach. IV 1997: 148-155 - 1996
- [j1]Ricardo Quirós, Javier Lluch, Miguel Chover, Roberto Vivó:
Geometric substitution using random L-systems. Comput. Graph. 20(5): 713-721 (1996)