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Publication search results
found 40 matches
- 2016
- Louise Ashbarry, Benjamin Geelan, Kristy de Salas, Ian J. Lewis:
Blood and Violence: Exploring the Impact of Gore in Violent Video Games. CHI PLAY 2016: 44-52 - Alexander Baldwin, Daniel M. Johnson, Peta Wyeth:
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games. CHI PLAY 2016: 326-337 - Max Valentin Birk, Regan L. Mandryk, Cheralyn Atkins:
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training. CHI PLAY 2016: 291-303 - Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat:
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. CHI PLAY 2016: 78-90 - Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv V. Dubey:
Point & Teleport Locomotion Technique for Virtual Reality. CHI PLAY 2016: 205-216 - Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller:
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. CHI PLAY 2016: 159-170 - Jinghui Cheng, Cynthia Putnam, Jin Guo:
"Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for Health. CHI PLAY 2016: 217-228 - Judeth Oden Choi, Jodi Forlizzi, Michael G. Christel, Rachel Moeller, MacKenzie Bates, Jessica Hammer:
Playtesting with a Purpose. CHI PLAY 2016: 254-265 - Emily I. M. Collins, Anna L. Cox, Frank J. Lee:
Say Cheese!: Games for Successful Academic and Student Networking. CHI PLAY 2016: 105-115 - Rui Craveirinha, Nuno Barreto, Licinio Roque:
Towards a Taxonomy for the Clarification of PCG Actors' Roles. CHI PLAY 2016: 244-253 - Alena Denisova, A. Imran Nordin, Paul A. Cairns:
The Convergence of Player Experience Questionnaires. CHI PLAY 2016: 33-37 - Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson:
Trust Me: Social Games are Better than Social Icebreakers at Building Trust. CHI PLAY 2016: 116-129 - Katharina Emmerich, Maic Masuch:
The Influence of Virtual Agents on Player Experience and Performance. CHI PLAY 2016: 10-21 - Julian Frommel, Katja Rogers, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bär, Michael Weber:
2084 - Safe New World: Designing Ubiquitous Interactions. CHI PLAY 2016: 53-64 - Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk:
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. CHI PLAY 2016: 338-349 - John Harris, Mark S. Hancock, Stacey D. Scott:
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. CHI PLAY 2016: 350-361 - Britton Horn, Amy K. Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith, Casper Harteveld:
Opening the Black Box of Play: Strategy Analysis of an Educational Game. CHI PLAY 2016: 142-153 - Ruth Sancho Huerga, Jennifer Lade, Florian 'Floyd' Mueller:
Designing Play to Support Hospitalized Children. CHI PLAY 2016: 401-412 - Charlene Jennett, Ioanna Iacovides, Anna L. Cox, Anastasia Vikhanova, Emily Weigold, Layla Mostaghimi, Geraint Jones, James Jenkins, Sarah Gallacher, Yvonne Rogers:
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. CHI PLAY 2016: 389-400 - Martijn J. L. Kors, Gabriele Ferri, Erik D. Van der Spek, Cas Ketel, Ben A. M. Schouten:
A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. CHI PLAY 2016: 91-104 - Yubo Kou, Xinning Gui, Yong Ming Kow:
Ranking Practices and Distinction in League of Legends. CHI PLAY 2016: 4-9 - Jamie Madigan:
Things I Wish Game Researchers Would Do (Or Do More): A View from an Occasional Scientist and Hardcore Gamer. CHI PLAY 2016: 1 - Taiwoo Park, Tianyu Hu, Jina Huh:
Plant-based Games for Anxiety Reduction. CHI PLAY 2016: 199-204 - George E. Raptis, Christos A. Fidas, Nikolaos M. Avouris:
Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games? CHI PLAY 2016: 38-43 - Anke V. Reinschlüssel, Regan L. Mandryk:
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation. CHI PLAY 2016: 186-198 - Olivier Tremblay Savard, Alexander Butyaev, Jérôme Waldispühl:
Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges. CHI PLAY 2016: 130-141 - Elena Márquez Segura, Annika Waern, Luis Márquez Segura, David López Recio:
Playification: The PhySeEar case. CHI PLAY 2016: 376-388 - Hitesh Nidhi Sharma, Phoebe O. Toups Dugas, Igor Dolgov, Andruid Kerne, Ajit Jain:
Evaluating Display Modalities Using a Mixed Reality Game. CHI PLAY 2016: 65-77 - Kristin Siu, Mark O. Riedl:
Reward Systems in Human Computation Games. CHI PLAY 2016: 266-275 - Gustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke:
The Gamification User Types Hexad Scale. CHI PLAY 2016: 229-243
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