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Evren Bozgeyikli
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2020 – today
- 2024
- [c14]Evren Bozgeyikli, Lila Bozgeyikli, Victor Gomes:
Googly Eyes: Exploring Effects of Displaying User's Eyes Outward on a Virtual Reality Head-Mounted Display on User Experience. VR 2024: 979-989 - [c13]Lila Bozgeyikli, Evren Bozgeyikli, Ryu Funakoshiya, Quan Le, Kyle Walker, L. Matthew Law, Daniel R. Griffiths, Arne D. Ekstrom, Jonathan Lifshitz:
Insights from the Participatory Design of a Virtual Reality Spatial Navigation Application for Veterans with a History of TBI. VR Workshops 2024: 1005-1006 - 2023
- [j5]Lal Bozgeyikli, Evren Bozgeyikli, Christopher Schnell, Jaclynn Clark:
Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability. IEEE Trans. Vis. Comput. Graph. 29(11): 4514-4524 (2023) - 2022
- [c12]Evren Bozgeyikli, Victor Gomes:
Googly Eyes: Displaying User's Eyes on a Head-Mounted Display for Improved Nonverbal Communication. CHI PLAY 2022: 253-260 - [c11]Lal "Lila" Bozgeyikli, Evren Bozgeyikli:
Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality. VR 2022: 812-820 - 2021
- [c10]Evren Bozgeyikli, Lal "Lila" Bozgeyikli:
Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture. VR 2021: 778-787
2010 – 2019
- 2019
- [j4]Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv V. Dubey:
Locomotion in virtual reality for room scale tracked areas. Int. J. Hum. Comput. Stud. 122: 38-49 (2019) - [c9]Lila Bozgeyikli, Evren Bozgeyikli:
Tangiball: Dynamic Embodied Tangible Interaction with a Ball in Virtual Reality. Conference on Designing Interactive Systems (Companion Volume) 2019: 135-140 - [r2]Evren Bozgeyikli:
Locomotion in Virtual Reality Video Games. Encyclopedia of Computer Graphics and Games 2019 - [r1]Lal "Lila" Bozgeyikli, Evren Bozgeyikli:
Immersive Virtual Reality Serious Games. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j3]Lal Bozgeyikli, Evren Bozgeyikli, Srinivas Katkoori, Andrew Raij, Redwan Alqasemi:
Effects of Virtual Reality Properties on User Experience of Individuals with Autism. ACM Trans. Access. Comput. 11(4): 22:1-22:27 (2018) - [c8]Lal "Lila" Bozgeyikli, Evren Bozgeyikli, Andoni Aguirrezabal, Redwan Alqasemi, Andrew Raij, Stephen Sundarrao, Rajiv V. Dubey:
Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities. HCI (8) 2018: 48-57 - [c7]Evren Bozgeyikli, Lal "Lila" Bozgeyikli, Redwan Alqasemi, Andrew Raij, Srinivas Katkoori, Rajiv V. Dubey:
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder. HCI (8) 2018: 58-77 - 2017
- [j2]Lal Bozgeyikli, Evren Bozgeyikli, Andrew Raij, Redwan Alqasemi, Srinivas Katkoori, Rajiv V. Dubey:
Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality. ACM Trans. Access. Comput. 10(2): 5:1-5:25 (2017) - 2016
- [c6]Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv V. Dubey:
Point & Teleport Locomotion Technique for Virtual Reality. CHI PLAY 2016: 205-216 - [c5]Evren Bozgeyikli, Lal Bozgeyikli, Andrew Raij, Srinivas Katkoori, Redwan Alqasemi, Rajiv V. Dubey:
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results. HCI (2) 2016: 127-137 - [c4]Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv V. Dubey:
Locomotion in Virtual Reality for Individuals with Autism Spectrum Disorder. SUI 2016: 33-42 - [c3]Lal Bozgeyikli, Evren Bozgeyikli, Andrew Raij, Redwan Alqasemi, Srinivas Katkoori, Rajiv V. Dubey:
Vocational training with immersive virtual reality for individuals with autism: towards better design practices. WEVR@VR 2016: 21-25 - 2015
- [c2]Lal Bozgeyikli, Evren Bozgeyikli, Matthew Clevenger, Andrew Raij, Redwan Alqasemi, Stephen Sundarrao, Rajiv V. Dubey:
VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments. PETRA 2015: 54:1-54:4 - 2014
- [c1]Evren Bozgeyikli, Lal Bozgeyikli, Matthew Clevenger, Andrew Raij, Redwan Alqasemi, Rajiv V. Dubey:
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities. 3DUI 2014: 175-176 - 2013
- [j1]Gamze Bozgeyikli, Evren Bozgeyikli, Veysi Isler:
Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM. Comput. Animat. Virtual Worlds 24(3-4): 429-441 (2013)
Coauthor Index
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