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Publication search results
found 24 matches
- 2011
- Sylvester Arnab, Panagiotis Petridis, Ian Dunwell, Sara de Freitas:
Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction. Serious Games and Edutainment Applications 2011: 149-167 - Christine Bachen, Chad Raphael:
Social Flow and Learning in Digital Games: A Conceptual Model and Research Agenda. Serious Games and Edutainment Applications 2011: 61-84 - Peter Russell Bloomfield:
Expanding a VLE-Based Integration Framework Supporting Education in Second Life. Serious Games and Edutainment Applications 2011: 369-396 - Vanessa Camilleri, Leonard Busuttil, Matthew Montebello:
Social Interactive Learning in Multiplayer Games. Serious Games and Edutainment Applications 2011: 481-501 - Alexandra Carter:
Using Dungeons and Dragons to Integrate Curricula in an Elementary Classroom. Serious Games and Edutainment Applications 2011: 329-346 - Therese Charles, David W. Bustard, Michaela M. Black:
Experiences of Promoting Student Engagement Through Game-Enhanced Learning. Serious Games and Edutainment Applications 2011: 425-445 - Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux:
Origins of Serious Games. Serious Games and Edutainment Applications 2011: 25-43 - Sara de Freitas, Fotis Liarokapis:
Serious Games: A New Paradigm for Education? Serious Games and Edutainment Applications 2011: 9-23 - Sara Cortés Gómez, Rut Martínez Borda, Pilar Lacasa:
Learning Narratives with Harry Potter. "Manuel de Fallas's The Prophet Newspaper". Serious Games and Edutainment Applications 2011: 309-327 - Hanno Hildmann, Jule Hildmann:
A Formalism to Define, Assess and Evaluate Player Behaviour in Mobile Device Based Serious Games. Serious Games and Edutainment Applications 2011: 85-106 - Jule Hildmann, Hanno Hildmann:
Augmenting Initiative Game Worlds with Mobile Digital Devices. Serious Games and Edutainment Applications 2011: 125-146 - Richard N. Landers, Rachel C. Callan:
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training. Serious Games and Edutainment Applications 2011: 399-423 - Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain:
Innovations in Serious Games for Future Learning. Serious Games and Edutainment Applications 2011: 3-7 - Tim Marsh, Li Zhiqiang Nickole, Eric Klopfer, Chuang Xuejin, Scot Osterweil, Jason Haas:
Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters. Serious Games and Edutainment Applications 2011: 273-288 - Rafael J. Martínez-Durá, Miguel Arevalillo-Herráez, Ignacio García-Fernández, Miguel Ángel Gamón-Giménez, Ángel Rodríguez-Cerro:
Serious Games for Health and Safety Training. Serious Games and Edutainment Applications 2011: 107-124 - Keith K. Millis, Carol Forsyth, Heather Butler, Patty Wallace, Arthur C. Graesser, Diane F. Halpern:
Operation ARIES!: A Serious Game for Teaching Scientific Inquiry. Serious Games and Edutainment Applications 2011: 169-195 - Konstantin Mitgutsch:
Serious Learning in Serious Games - Learning In, Through, and Beyond Serious Games. Serious Games and Edutainment Applications 2011: 45-58 - Karla Muñoz, Paul McKevitt, Tom Lunney, Julieta Noguez, Luis Neri:
Designing and Evaluating Emotional Student Models for Game-Based Learning. Serious Games and Edutainment Applications 2011: 245-271 - Kae Novak, Rurik Nackerud:
Choosing a Serious Game for the Classroom: An Adoption Model for Educators. Serious Games and Edutainment Applications 2011: 291-308 - Carolina Islas Sedano, Jan M. Pawlowski, Erkki Sutinen, Mikko Vinni, Teemu Henrikki Laine:
From Global Games to Re-contextualized Games: The Design Process of TekMyst. Serious Games and Edutainment Applications 2011: 197-223 - Aidan Sliney, Dave Murphy:
Using Serious Games for Assessment. Serious Games and Edutainment Applications 2011: 225-243 - Matt Smith:
What Computing Students Can Learnby Developing Their Own Serious Games. Serious Games and Edutainment Applications 2011: 447-480 - Mario Soflano:
Modding in Serious Games: Teaching Structured Query Language (SQL) Using NeverWinter Nights. Serious Games and Edutainment Applications 2011: 347-368 - Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain:
Serious Games and Edutainment Applications. Springer 2011, ISBN 978-1-447-12160-2 [contents]
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retrieved on 2024-08-30 09:22 CEST from data curated by the dblp team
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