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Jean-Pierre Jessel
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2020 – today
- 2021
- [c38]Benoît Landi, Catherine Pons-Lelardeux, Pierre Lagarrigue, Jean-Pierre Jessel:
Tangibilisation of an educational scheduling game's graphical interface: Tangibilisation de l'interface d'un jeu de formation à la planification. IHM (Extended Abstracts) 2021: 2:1-2:5 - 2020
- [j16]Anahid Ghazanfarpour, Nicolas Mellado, Chems-Eddine Himeur, Loïc Barthe, Jean-Pierre Jessel:
Proximity-aware multiple meshes decimation using quadric error metric. Graph. Model. 109: 101062 (2020)
2010 – 2019
- 2019
- [j15]Haroun Djaghloul, Jean-Pierre Jessel:
3D Objects based Security in Virtual and Augmented Reality Systems. Int. J. Virtual Real. 19(2): 27-32 (2019) - [c37]Abdelkader Bellarbi, Jean-Pierre Jessel, Laurent Da Dalto:
Towards Method Time Measurement Identification Using Virtual Reality and Gesture Recognition. AIVR 2019: 191-194 - 2018
- [j14]Catherine Pons-Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Jean-Pierre Jessel:
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare. Int. J. Eng. Pedagog. 8(2): 88-100 (2018) - 2017
- [j13]Nehla Ghouaiel, Samir Garbaya, Jean-Marc Cieutat, Jean-Pierre Jessel:
Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience. Int. J. Virtual Real. 17(1): 21-31 (2017) - [j12]Catherine Pons-Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, Jean-Pierre Jessel:
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room. Vis. Comput. 33(4): 489-515 (2017) - [c36]Caroline Desprat, Benoît Caudesaygues, Hervé Luga, Jean-Pierre Jessel:
Loosely Coupled Approach for Web-Based Collaborative 3D Design: Doctoral Symposium. DEBS 2017: 370-373 - [c35]Catherine Pons-Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Jean-Pierre Jessel:
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare. ICL (1) 2017: 926-935 - [c34]Nicolas Muller, David Panzoli, Michel Galaup, Pierre Lagarrigue, Jean-Pierre Jessel:
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability. VS-GAMES 2017: 55-62 - 2016
- [c33]Catherine Pons-Lelardeux, David Panzoli, Pierre Lagarrigue, Jean-Pierre Jessel:
Making Decisions in a Virtual Operating Room. CTS 2016: 136-142 - [c32]Jean Dumoncel, Gérard Subsol, Stanley Durrleman, Jean-Pierre Jessel, Amelie Beaudet, José Braga:
How to Build an Average Model When Samples are Variably Incomplete? Application to Fossil Data. CVPR Workshops 2016: 541-548 - [c31]Catherine Pons-Lelardeux, David Panzoli, Michel Galaup, Vincent Minville, Vincent Lubrano, Pierre Lagarrigue, Jean-Pierre Jessel:
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room. ICL (1) 2016: 143-157 - [c30]Yohan Duval, Axel Reymonet, Jérôme Thomas, David Panzoli, Jean-Yves Plantec, Jean-Pierre Jessel:
Automated and Assisted Authoring of Serious Game Scenarios. ICL (2) 2016: 547-554 - [c29]Noura El Haje, Jean-Pierre Jessel, Véronique Gaildrat, Cédric Sanza:
3D Cities Rendering and Visualisation: A Web-Based Solution. UDMV 2016: 95-100 - [c28]Caroline Desprat, Jean-Pierre Jessel, Hervé Luga:
3DEvent: a framework using event-sourcing approach for 3D web-based collaborative design in P2P. Web3D 2016: 73-76 - 2015
- [c27]Yohan Duval, David Panzoli, Axel Reymonet, Jean-Yves Plantec, Jérôme Thomas, Jean-Pierre Jessel:
Serious Games Scenario Modeling for Non-experts. CSEDU (1) 2015: 474-479 - [c26]Caroline Desprat, Jean-Pierre Jessel, Hervé Luga:
A 3D collaborative editor using WebGL and WebRTC. Web3D 2015: 157-158 - 2014
- [j11]Frédéric Claux, Loïc Barthe, David Vanderhaeghe, Jean-Pierre Jessel, Mathias Paulin:
Crack-free rendering of dynamically tesselated B-rep models. Comput. Graph. Forum 33(2): 263-272 (2014) - [c25]Nehla Ghouaiel, Jean-Marc Cieutat, Jean-Pierre Jessel:
Adaptive augmented reality: plasticity of augmentations. VRIC 2014: 10:1-10:4 - 2013
- [i1]Nehla Ghouaiel, Jean-Marc Cieutat, Jean-Pierre Jessel:
Mobile Augmented Reality Applications to Discover New Environments. CoRR abs/1311.6670 (2013) - 2012
- [c24]Nelly De Bonnefoy, Yohann Dugua, Samir Torki, Jean-Pierre Jessel, Bernard Ordy:
Hybrid indoor/outdoor localization system to improve aeronautical maintenance works. IPIN 2012: 1-12 - [c23]Frédéric Claux, David Vanderhaeghe, Loïc Barthe, Mathias Paulin, Jean-Pierre Jessel, David Croenne:
An Efficient Trim Structure for Rendering Large B-Rep Models. VMV 2012: 31-38 - [c22]Damien Djaouti, Emmanuel Dubois, Minica Houry-Panchetti, Jean-Pierre Jessel, Marwene Kechiche, Patrice Torguet, Rémi Cabanac, Francis Lacassagne:
Towards A Serious Application for Telescope Maintenance. VS-GAMES 2012: 307-309 - 2011
- [j10]Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel:
Experimental Feedback on Prog&Play: A Serious Game for Programming Practice. Comput. Graph. Forum 30(1): 61-73 (2011) - [j9]Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel:
Évaluation d'un jeu sérieux pour l'apprentissage de la programmation. Rev. d'Intelligence Artif. 25(2): 175-202 (2011) - [p1]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Olivier Rampnoux:
Origins of Serious Games. Serious Games and Edutainment Applications 2011: 25-43 - 2010
- [c21]Sébastien Bottecchia, Jean-Marc Cieutat, Jean-Pierre Jessel:
T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internet. AH 2010: 14 - [c20]Mathieu Muratet, Patrice Torguet, Fabienne Viallet, Jean-Pierre Jessel:
Experimental Feedback on Prog and Play, a Serious Game for Programming Practice. Eurographics (Education Papers) 2010: 41-48 - [c19]Haroun Djaghloul, Mohammed Batouche, Jean-Pierre Jessel:
Calibration-free Markerless Augmented Reality in Monocular Laparoscopic Cholecystectomy. GRAPP 2010: 139-142 - [c18]Haroun Djaghloul, Mohammed Batouche, Jean-Pierre Jessel:
Automatic PSO-Based Deformable Structures Markerless Tracking in Laparoscopic Cholecystectomy. HAIS (1) 2010: 48-55 - [c17]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel:
Can "Gaming 2.0" help design "Serious Games"?: a comparative study. Sandbox@SIGGRAPH 2010: 11-18
2000 – 2009
- 2009
- [j8]Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel, Fabienne Viallet:
Towards a Serious Game to Help Students Learn Computer Programming. Int. J. Comput. Games Technol. 2009: 470590:1-470590:12 (2009) - 2008
- [j7]Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel:
Perception-Based Filtering for MMOGs. Int. J. Comput. Games Technol. 2008: 243107:1-243107:9 (2008) - [j6]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier:
A Gameplay Definition through Videogame Classification. Int. J. Comput. Games Technol. 2008: 470350:1-470350:7 (2008) - [j5]Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel:
Play, Game, World: Anatomy Of A Videogame. Int. J. Intell. Games Simul. 5(1) (2008) - [c16]Wafaa Abou Moussa, Nelly De Bonnefoy, Emmanuel Dubois, Patrice Torguet, Jean-Pierre Jessel:
Virtual Reality Simulation for Prototyping Augmented Reality. ISUVR 2008: 55-58 - [c15]Andriamasinoro Rahajaniaina, Jean-Pierre Jessel:
A New Architecture for a Multiplatform Augmented Reality System. SIGMAP 2008: 336-341 - [c14]Wafaa Abou Moussa, Emmanuel Dubois, Christophe Bortolaso, Pascal Salembier, Jean-Pierre Jessel, Cédric Bach:
SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes. UbiMob 2008: 21-28 - 2007
- [c13]Meva Dodo, Fenohery Andriamanampisoa, Patrice Torguet, Jean-Pierre Jessel:
A new method to optimize the force-directed placement for 3D large graph drawing. Afrigraph 2007: 145-149 - [c12]Souad El Merhebi, Patrice Torguet, Jean-Pierre Jessel, Jean-Christophe Hoelt:
ASSET: A Scalable Multicast Multi-Server Based Distributed Virtual Environments System. CW 2007: 179-186 - 2006
- [c11]Wafaa Abou Moussa, Jean-Pierre Jessel, Emmanuel Dubois:
Notational-based prototyping of mixed interactions. ISMAR 2006: 229-230 - [c10]Meva Dodo, Patrice Torguet, Michelle Sibilla, Jean-Pierre Jessel:
Unified Model Based Three Dimensional Tool for Managing Computer Networks. WEBIST (1) 2006: 256-263 - 2004
- [c9]Nancy Rodriguez, Luis Jose Pulido, Jean-Pierre Jessel:
Enhancing a Telerobotics Java Tool with Augmented Reality. ISSADS 2004: 9-18 - [c8]Nelly De Bonnefoy, Jean-Pierre Jessel:
A Mixed Reality System for Design Engineering: Thinking, Issues and Solutions. MIXER 2004 - 2003
- [c7]Eric Perdigau, Patrice Torguet, Cédric Sanza, Jean-Pierre Jessel:
A Distributed Virtual Storytelling System for Firefighters Training. International Conference on Virtual Storytelling 2003: 227-230 - 2002
- [j4]Nancy Rodriguez, Jean-Pierre Jessel, Patrice Torguet:
A Virtual Reality Tool for Teleoperation Research. Virtual Real. 6(2): 57-62 (2002) - [c6]Benjamin Mora, Jean-Pierre Jessel, René Caubet:
A New Object-Order Ray-Casting Algorithm. IEEE Visualization 2002: 203-210 - 2001
- [j3]Benjamin Mora, Jean-Pierre Jessel, René Caubet:
Visualisation of Isosurfaces with Parametric Cubes. Comput. Graph. Forum 20(3): 377-384 (2001) - [c5]Jean-Pierre Jessel, Céline Jaspart, Jean-Jacques Flores:
Computer Animation and Virtual Reality for Live Art Performance. International Conference on Virtual Storytelling 2001: 205-207 - [c4]Olivier Heguy, Nancy Rodriguez, Hervé Luga, Jean-Pierre Jessel, Yves Duthen:
Virtual Environment for Cooperative Assistance in Teleoperation. WSCG (Posters) 2001: 9-12 - [c3]Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel, René Caubet:
Co-Operative and Concurrent Blending Motion Generators. WSCG (Short Papers) 2001: 130- - 2000
- [c2]Benjamin Mora, Jean-Pierre Jessel, René Caubet:
Accelerating volume rendering with quantized voxels. VVS 2000: 63-70
1990 – 1999
- 1999
- [c1]Cyril Kardassevitch, Jean-Pierre Jessel, Mathias Paulin, René Caubet:
Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage. EGVE 1999: 63-72 - 1998
- [j2]Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, René Caubet:
A hierarchical radiosity platform using efficient data structures and VRML 97. Comput. Networks 30(20-21): 1961-1974 (1998) - 1994
- [j1]Mathias Paulin, Jean-Pierre Jessel:
Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. Comput. Graph. Forum 13(3): 421-432 (1994)
Coauthor Index
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