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Publication search results
found 575 matches
- 2024
- Hui Bai, Ruimin Shen, Yue Lin, Botian Xu, Ran Cheng:
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning Toward Asynchronous Commercial Games. IEEE Trans. Games 16(1): 51-63 (2024) - Megan Charity, Isha Dave, Ahmed Khalifa, Julian Togelius:
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. IEEE Trans. Games 16(1): 75-89 (2024) - Xiaoyun Feng, Li Jiang, Xudong Yu, Haoran Xu, Xiaoyan Sun, Jie Wang, Xianyuan Zhan, Wai Kin Chan:
Curriculum Goal-Conditioned Imitation for Offline Reinforcement Learning. IEEE Trans. Games 16(1): 102-112 (2024) - Celso França, Zisen Zhou, Carolina Fernanda da Silva, Cibele Simões de Oliveira Santos, Lucas Braga Ferreira, Lucas Henrique Pereira, Marcos Pablo Souza de Almeida, Marina Iolanda Oliveira, Thaís Damásio, Vinícius Pacheco, Fabrício Góes:
CreativeStone: A Creativity Booster for Hearthstone Card Decks. IEEE Trans. Games 16(1): 214-224 (2024) - Damian Kutzias, Sebastian von Mammen:
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration. IEEE Trans. Games 16(1): 16-35 (2024) - Shuxing Li, Jiawei Xu, Honghua Dong, Yu Yang, Chun Yuan, Peng Sun, Lei Han:
The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom Competition. IEEE Trans. Games 16(1): 225-234 (2024) - Cong Lu, Raluca Georgescu, Johan Verwey:
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing. IEEE Trans. Games 16(1): 235-240 (2024) - Qian Luo, Tien-Ping Tan, Yi Su, Zhanggen Jin:
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network. IEEE Trans. Games 16(1): 90-101 (2024) - Antonio Costantino Marceddu, Bartolomeo Montrucchio:
A Quantum Adaptation for the Morra Game and Some of Its Variants. IEEE Trans. Games 16(1): 205-213 (2024) - Nicola Mignoni, Raffaele Carli, Mariagrazia Dotoli:
Optimal Decision Strategies for the Generalized Cuckoo Card Game. IEEE Trans. Games 16(1): 185-194 (2024) - Leonardo Tórtoro Pereira, Breno M. F. Viana, Claudio Fabiano Motta Toledo:
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles. IEEE Trans. Games 16(1): 64-74 (2024) - Caroline L. Resek, Pedro P. Siniscalchi, Bárbara Pimenta Caetano, Kayque W. R. Oliveira, Melise M. V. Paula, Jano M. Souza:
Gamification of Citizen Participation: A Systematic Mapping. IEEE Trans. Games 16(1): 1-15 (2024) - Claudio Rubio, Ismael Gallardo, Felipe Besoain:
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach. IEEE Trans. Games 16(1): 241-246 (2024) - Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith:
Procedural Content Generation via Knowledge Transformation (PCG-KT). IEEE Trans. Games 16(1): 36-50 (2024) - Alessandro Sestini, Linus Gisslén, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov:
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. IEEE Trans. Games 16(1): 113-126 (2024) - Susanna Värtinen, Perttu Hämäläinen, Christian Guckelsberger:
Generating Role-Playing Game Quests With GPT Language Models. IEEE Trans. Games 16(1): 127-139 (2024) - Tristan Walker, Barry Gilhuly, Armin Sadeghi, Matt Delbosc, Stephen L. Smith:
Predictive Dead Reckoning for Online Peer-to-Peer Games. IEEE Trans. Games 16(1): 173-184 (2024) - Chuan Wang, Bing Sun, Ke-Jing Du, Jian-Yu Li, Zhi-Hui Zhan, Sang-Woon Jeon, Hua Wang, Jun Zhang:
A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles. IEEE Trans. Games 16(1): 162-172 (2024) - Bruno Lopes Xavier, Davi Viana, Rodrigo Pereira dos Santos:
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem. IEEE Trans. Games 16(1): 195-204 (2024) - Yufan Xue, Yuxiang Sun, Jiawei Zhou, Lisha Peng, Xianzhong Zhou:
Multiattribute Decision-Making in Wargames Leveraging the Entropy-Weight Method in Conjunction With Deep Reinforcement Learning. IEEE Trans. Games 16(1): 151-161 (2024) - Jian Zhao, Xunhan Hu, Mingyu Yang, Wengang Zhou, Jiangcheng Zhu, Houqiang Li:
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning. IEEE Trans. Games 16(1): 140-150 (2024) - 2023
- Aghyad Albaghajati, Moataz A. Ahmed:
Video Game Automated Testing Approaches: An Assessment Framework. IEEE Trans. Games 15(1): 81-94 (2023) - Julian Alvarez, Damien Djaouti, Sandy Louchart, Yoann Lebrun, Nabil Zary, Sophie Lepreux, Christophe Kolski:
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators. IEEE Trans. Games 15(3): 399-410 (2023) - Federico Héctor Archuby, Cecilia Verónica Sanz, Cristina Manresa-Yee:
DIJS: Methodology for the Design and Development of Digital Educational Serious Games. IEEE Trans. Games 15(2): 273-284 (2023) - Sinan Ariyurek, Elif Sürer, Aysu Betin-Can:
Playtesting: What is Beyond Personas. IEEE Trans. Games 15(3): 348-359 (2023) - Maren Awiszus, Frederik Schubert, Bodo Rosenhahn:
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft. IEEE Trans. Games 15(2): 182-192 (2023) - Raphaël Bailly, Guillaume Levieux:
Genetic-WFC: Extending Wave Function Collapse With Genetic Search. IEEE Trans. Games 15(1): 36-45 (2023) - J. Timothy Balint, Rafael Bidarra:
Procedural Generation of Narrative Worlds. IEEE Trans. Games 15(2): 262-272 (2023) - Jose Barambones, Juan Cano-Benito, Ismael Sánchez-Rivero, Ricardo Imbert, Florian Richoux:
Multiagent Systems on Virtual Games: A Systematic Mapping Study. IEEE Trans. Games 15(2): 134-147 (2023) - Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. IEEE Trans. Games 15(4): 603-612 (2023)
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