- Aviv Elor
, Michael Powell
, Evanjelin Mahmoodi, Mircea Teodorescu
, Sri Kurniawan:
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation. IEEE Trans. Games 14(1): 107-115 (2022) - Xavier Fonseca
, Stephan G. Lukosch
, Heide K. Lukosch
, Frances M. T. Brazier:
Requirements for Location-Based Games for Social Interaction. IEEE Trans. Games 14(3): 377-390 (2022) - Maxwell Foxman
, David Beyea, Alex P. Leith
, Rabindra A. Ratan
, Vivian Hsueh Hua Chen
, Brian Klebig:
Beyond Genre: Classifying Virtual Reality Experiences. IEEE Trans. Games 14(3): 466-477 (2022) - Raluca D. Gaina
, Sam Devlin
, Simon M. Lucas
, Diego Pérez-Liébana
:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Trans. Games 14(2): 232-242 (2022) - James Goodman
, Diego Perez Liebana
, Simon Lucas
:
Visualizing Multiplayer Game Spaces. IEEE Trans. Games 14(4): 663-675 (2022) - Hung Guei
, Lung-Pin Chen, I-Chen Wu
:
Optimistic Temporal Difference Learning for 2048. IEEE Trans. Games 14(3): 478-487 (2022) - Matthew Guzdial
, Mark O. Riedl:
Conceptual Game Expansion. IEEE Trans. Games 14(1): 93-106 (2022) - Daniel Hernández
, Kevin Denamganaï
, Sam Devlin
, Spyridon Samothrakis
, James Alfred Walker:
A Comparison of Self-Play Algorithms Under a Generalized Framework. IEEE Trans. Games 14(2): 221-231 (2022) - Ercument Ilhan
, Jeremy Gow, Diego Perez Liebana
:
Student-Initiated Action Advising via Advice Novelty. IEEE Trans. Games 14(3): 522-532 (2022) - Ryota Ishii
, Keita Fujimaki, Ruck Thawonmas
:
Fighting-Game Gameplay Generation Using Highlight Cues. IEEE Trans. Games 14(3): 533-538 (2022) - Joshua Juvrud
, Gabriel Ansgariusson
, Patrik Selleby, Magnus Johansson:
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media. IEEE Trans. Games 14(2): 308-317 (2022) - Pavan Kantharaju
, Katelyn Alderfer
, Jichen Zhu, Bruce W. Char, Brian K. Smith
, Santiago Ontañón:
Modeling Player Knowledge in a Parallel Programming Educational Game. IEEE Trans. Games 14(1): 64-75 (2022) - Reshma Kar
, Lidia Ghosh
, Amit Konar
, Aruna Chakraborty, Atulya K. Nagar
:
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning. IEEE Trans. Games 14(4): 610-622 (2022) - Isaac Karth
, Adam M. Smith
:
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning. IEEE Trans. Games 14(3): 364-376 (2022) - Kamil A. Khan
:
Solving Nonograms Using Integer Programming Without Coloring. IEEE Trans. Games 14(1): 56-63 (2022) - Gorm Lai
, Frederic Fol Leymarie
, William H. Latham:
On Mixed-Initiative Content Creation for Video Games. IEEE Trans. Games 14(4): 543-557 (2022) - Chong Li
, Jian Li, XueQuan Liu:
Static Rectangle Expansion A* Algorithm for Pathfinding. IEEE Trans. Games 14(1): 23-35 (2022) - Ruo-Ze Liu
, Haifeng Guo, Xiaozhong Ji, Yang Yu, Zhen-Jia Pang, Zitai Xiao, Yuzhou Wu, Tong Lu
:
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning. IEEE Trans. Games 14(2): 294-307 (2022) - Huw Lloyd
, Matthew Crossley
, Mark C. Sinclair
, Martyn Amos
:
J-POP: Japanese Puzzles as Optimization Problems. IEEE Trans. Games 14(3): 391-402 (2022) - Igor Q. Lordeiro
, Diego B. Haddad
, Douglas de O. Cardoso
:
Multi-Armed Bandits for Minesweeper: Profiting From Exploration-Exploitation Synergy. IEEE Trans. Games 14(3): 403-412 (2022) - Panagiotis Migkotzidis, Antonios Liapis
:
SuSketch: Surrogate Models of Gameplay as a Design Assistant. IEEE Trans. Games 14(2): 273-283 (2022) - Mehrab Najafian
, Morteza Esmaeili
, T. Aaron Gulliver
, Mohammad Hesam Tadayon
:
Twin Sudoku Puzzles and Triplet Solid Sudoku Cubes From Strongly Mutually Distinct Twin Sudoku Tables. IEEE Trans. Games 14(4): 632-643 (2022) - Sang-Gyu Nam
, Chu-Hsuan Hsueh
, Kokolo Ikeda:
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG. IEEE Trans. Games 14(3): 488-501 (2022) - Yuseung Noh, Seonghoon Jeong
, Huy Kang Kim
:
Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System. IEEE Trans. Games 14(3): 423-434 (2022) - Riikka Numminen
, Markus Juhani Viljanen
, Tapio Pahikkala
:
Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games. IEEE Trans. Games 14(1): 13-22 (2022) - Inseok Oh
, Seungeun Rho, Sangbin Moon, Seongho Son, Hyoil Lee
, Jinyun Chung
:
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning. IEEE Trans. Games 14(2): 212-220 (2022) - Ana Perisic
, Marko Pahor:
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market. IEEE Trans. Games 14(2): 126-137 (2022) - Martin Pichlmair
, Mads Johansen
:
Designing Game Feel: A Survey. IEEE Trans. Games 14(2): 138-152 (2022) - Josef Di Pietrantonio
, David Mendonça
:
Opening the Black Box of Team Performance With Open-Source Games: A Review and Recommendations. IEEE Trans. Games 14(2): 170-179 (2022) - Rabindra A. Ratan
, Vivian Hsueh Hua Chen
, Frederik De Grove, Johannes Breuer
, Thorsten Quandt
, J. Patrick Williams
:
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players. IEEE Trans. Games 14(3): 456-465 (2022)