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Maria Cutumisu
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2020 – today
- 2024
- [j20]Bin Tan, Hao-Yue Jin, Maria Cutumisu:
The applications of machine learning in computational thinking assessments: a scoping review. Comput. Sci. Educ. 34(2): 193-221 (2024) - [j19]Fu Chen, Ying Cui, Alina Lutsyk-King, Yizhu Gao, Xiaoxiao Liu, Maria Cutumisu, Jacqueline P. Leighton:
Validating a novel digital performance-based assessment of data literacy: Psychometric and eye-tracking analyses. Educ. Inf. Technol. 29(8): 9417-9444 (2024) - 2023
- [j18]Hao-Yue Jin, Maria Cutumisu:
Predicting pre-service teachers' computational thinking skills using machine learning classifiers. Educ. Inf. Technol. 28(9): 11447-11467 (2023) - [j17]Maria Cutumisu, Nigel Mantou Lou:
The roles of generic and domain-specific mindsets in learning graphic design principles. Interact. Learn. Environ. 31(3): 1781-1795 (2023) - 2022
- [j16]Chang Lu, Rob MacDonald, Bryce Odell, Vasyl Kokhan, Carrie Demmans Epp, Maria Cutumisu:
A scoping review of computational thinking assessments in higher education. J. Comput. High. Educ. 34(2): 416-461 (2022) - [j15]Maria Cutumisu, Catherine Adams, Florence Glanfield, Connie Yuen, Chang Lu:
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers' Computational Thinking Attitudes and Skills. IEEE Trans. Educ. 65(2): 177-183 (2022) - [c25]Bin Tan, Maria Cutumisu:
Employing Tree-based Algorithms to Predict Students' Self-Efficacy in PISA 2018. EDM 2022 - 2021
- [j14]Maria Cutumisu, Daniel L. Schwartz:
Feedback choices and their relations to learning are age-invariant starting in middle school: A secondary data analysis. Comput. Educ. 171: 104215 (2021) - [c24]Chang Lu, Maria Cutumisu:
Integrating Deep Learning into An Automated Feedback Generation System for Automated Essay Scoring. EDM 2021 - 2020
- [j13]Maria Cutumisu, Daniel L. Schwartz, Nigel Mantou Lou:
The relation between academic achievement and the spontaneous use of design-thinking strategies. Comput. Educ. 149: 103806 (2020) - [j12]Maria Cutumisu, Nigel Mantou Lou:
The moderating effect of mindset on the relationship between university students' critical feedback-seeking and learning. Comput. Hum. Behav. 112: 106445 (2020)
2010 – 2019
- 2019
- [j11]Maria Cutumisu, Doris B. Chin, Daniel L. Schwartz:
A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise. Br. J. Educ. Technol. 50(6): 2977-3003 (2019) - [j10]Maria Cutumisu:
The association between feedback-seeking and performance is moderated by growth mindset in a digital assessment game. Comput. Hum. Behav. 93: 267-278 (2019) - [j9]Maria Cutumisu, Qi Guo:
Using Topic Modeling to Extract Pre-Service Teachers' Understandings of Computational Thinking From Their Coding Reflections. IEEE Trans. Educ. 62(4): 325-332 (2019) - 2018
- [j8]Maria Cutumisu, Daniel L. Schwartz:
The impact of critical feedback choice on students' revision, performance, learning, and memory. Comput. Hum. Behav. 78: 351-367 (2018) - [j7]Maria Cutumisu:
The informational value of feedback choices for performance and revision in a digital assessment game. Interact. Technol. Smart Educ. 15(4): 363-380 (2018) - [c23]Maria Cutumisu:
The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game. CIG 2018: 1-7 - [c22]Maria Cutumisu, Krystle-Lee Turgeon, Lydia Marion González, Tasbire Saiyera, Steven Chuong, Daniel L. Schwartz:
Eye Tracking Students' Gazes on Feedback in a Digital Assessment Game. ICLS 2018 - 2017
- [j6]Maria Cutumisu, Kristen Pilner Blair, Doris B. Chin, Daniel L. Schwartz:
Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task. Int. J. Artif. Intell. Educ. 27(3): 419-447 (2017) - [c21]Qi Guo, Maria Cutumisu, Ying Cui:
A Neural Network Approach to Estimate Student Skill Mastery in Cognitive Diagnostic Assessments. EDM 2017 - 2016
- [c20]Maria Cutumisu, Daniel L. Schwartz:
Choosing versus Receiving Feedback: The Impact of Feedback Valence on Learning in an Assessment Game. EDM 2016: 341-346 - 2015
- [c19]Kristen Pilner Blair, Jay Pfaffman, Maria Cutumisu, Nicole R. Hallinen, Daniel L. Schwartz:
Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom Study. CHI Extended Abstracts 2015: 727-734 - 2014
- [j5]Maria Cutumisu, Kristen Pilner Blair, Doris B. Chin, Daniel L. Schwartz:
Posterlet: A Game-Based Assessment of Children's Choices to Seek Feedback and to Revise. J. Learn. Anal. 2(1) (2014) - 2010
- [j4]Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jonathan Schaeffer:
Computer-game construction: A gender-neutral attractor to Computing Science. Comput. Educ. 55(3): 1098-1111 (2010)
2000 – 2009
- 2009
- [c18]Maria Cutumisu, Duane Szafron:
An Architecture for Game Behavior AI: Behavior Multi-Queues. AIIDE 2009 - 2008
- [j3]Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, Kevin Waugh:
Interactive story authoring: A viable form of creative expression for the classroom. Comput. Educ. 51(2): 687-707 (2008) - [c17]Maria Cutumisu, Duane Szafron:
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games. AIIDE 2008 - [c16]Maria Cutumisu, Duane Szafron, Michael H. Bowling, Richard S. Sutton:
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games. AIIDE 2008 - 2007
- [j2]Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting. Sci. Comput. Program. 67(1): 32-58 (2007) - [c15]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. AAAI 2007: 1968-1969 - [c14]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs. AIIDE 2007: 74-76 - [c13]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. AIIDE 2007: 106-107 - [c12]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. AIIDE 2007: 110-111 - 2006
- [j1]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. IEEE Intell. Syst. 21(5): 19-27 (2006) - [c11]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. AAAI 2006: 1935-1936 - [c10]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. AIIDE 2006: 141-142 - [c9]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
Automatic Story Generation for Computer Role-Playing Games. AIIDE 2006: 147-148 - [c8]Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro:
Evaluating pattern catalogs: the computer games experience. ICSE 2006: 132-141 - 2005
- [c7]Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron:
Interactive Story Writing Using ScriptEase. AIIDE 2005: 163-164 - [c6]Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer:
Interactive Story Writing in the Classroom: Using Computer Games. DiGRA Conference 2005 - [c5]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games. INTETAIN 2005: 34-43 - [c4]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro:
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. INTETAIN 2005: 311-314 - 2004
- [c3]Maria Cutumisu:
MCI-Java: A Modified Java Virtual Machine Approach to Multiple Code Inheritance. Virtual Machine Research and Technology Symposium 2004: 13-28 - [c2]Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker:
ScriptEase: Generative Design Patterns for Computer Role-Playing Games. ASE 2004: 88-99 - [c1]Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker:
ScriptEase: Generating Scripting Code for Computer Role-Playing Games. ASE 2004: 386-387
Coauthor Index
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