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Juho Kahila
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2020 – today
- 2024
- [j8]Janne Tyni, Aatu Turunen, Juho Kahila, Roman Bednarik, Matti Tedre:
Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development. Int. J. Serious Games 11(2): 87-106 (2024) - [j7]Henriikka Vartiainen, Lotta Pellas, Juho Kahila, Teemu Valtonen, Matti Tedre:
Pre-service teachers' insights on data agency. New Media Soc. 26(4): 1871-1890 (2024) - [c14]Nicolas Pope, Henriikka Vartiainen, Juho Kahila, Jari Laru, Matti Tedre:
A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps. ICALT 2024: 105-109 - [c13]Nicolas Pope, Juho Kahila, Jari Laru, Henriikka Vartiainen, Teemu Roos, Matti Tedre:
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation. ICALT 2024: 110-112 - [c12]Ilkka Jormanainen, Henriikka Vartiainen, Juho Kahila, Matti Tedre:
Exploring the Dynamics of Scaffolding in K-12 ML/AI Education: Insights from a Machine Learning Workshop. ICALT 2024: 210-212 - [c11]Juho Kahila, Henriikka Vartiainen, Eetu Arkko, Anssi Lin, Nicolas Pope, Matti Tedre:
Enhancing Understanding of Data Traces and Profiling Among K-9 Students Through an Interactive Classroom Game. WiPSCE 2024: 4:1-4:9 - [c10]Anssi Lin, Eetu Arkko, Nicolas Pope, Juho Kahila:
Teaching K-12 students about the impact and mechanics of social media. WiPSCE 2024: 25:1-25:2 - [i2]Nicolas Pope, Juho Kahila, Jari Laru, Henriikka Vartiainen, Teemu Roos, Matti Tedre:
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation. CoRR abs/2402.01813 (2024) - 2023
- [j6]Janne Tyni, Aatu Turunen, Juho Kahila, Roman Bednarik, Matti Tedre:
Reward Types in Popular Recreational and Educational Mobile Games. IEEE Access 11: 1166-1174 (2023) - [c9]Matti Tedre, Kati Mäkitalo, Henriikka Vartiainen, Juho Kahila, Jari Laru, Megumi Iwata:
Generation AI: Participatory Machine Learning Co-Design Projects with K-9 Students in Finland. ITiCSE (2) 2023: 657 - [c8]Juho Kahila, Eetu Arkko, Anssi Lin:
How we taught AI concepts, workflows, and ethics to 200 schoolchildren. Koli Calling 2023: 41:1-41:2 - 2022
- [j5]Janne Tyni, Anni Tarkiainen, Sonsoles López-Pernas, Mohammed Saqr, Juho Kahila, Roman Bednarik, Matti Tedre:
Games and Rewards: A Scientometric Study of Rewards in Educational and Serious Games. IEEE Access 10: 31578-31585 (2022) - [j4]Juho Kahila, Jaana Viljaranta, Sanni Kahila, Satu Piispa-Hakala, Henriikka Vartiainen:
Gamer rage - Children's perspective on issues impacting losing one's temper while playing digital games. Int. J. Child Comput. Interact. 33: 100513 (2022) - [c7]Tapani Toivonen, Ilkka Jormanainen, Matti Tedre, Radu Mariescu-Istodor, Teemu Valtonen, Henriikka Vartiainen, Juho Kahila:
Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K-9 Science Fair. CHI Extended Abstracts 2022: 16:1-16:5 - [c6]Henriikka Vartiainen, Sonsoles López-Pernas, Mohammed Saqr, Juho Kahila, Tuomo Parkki, Matti Tedre, Teemu Valtonen:
Mapping students' temporal pathways in a computational thinking escape room. FLAIEC 2022: 77-88 - 2021
- [j3]Matti Tedre, Tapani Toivonen, Juho Kahila, Henriikka Vartiainen, Teemu Valtonen, Ilkka Jormanainen, Arnold Pears:
Teaching Machine Learning in K-12 Classroom: Pedagogical and Technological Trajectories for Artificial Intelligence Education. IEEE Access 9: 110558-110572 (2021) - [j2]Henriikka Vartiainen, Tapani Toivonen, Ilkka Jormanainen, Juho Kahila, Matti Tedre, Teemu Valtonen:
Machine learning for middle schoolers: Learning through data-driven design. Int. J. Child Comput. Interact. 29: 100281 (2021) - [c5]Juho Kahila, Satu Piispa-Hakala, Sanni Kahila, Teemu Valtonen, Henriikka Vartiainen, Matti Tedre:
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage. GamiFIN 2021: 21-29 - [i1]Matti Tedre, Tapani Toivonen, Juho Kahila, Henriikka Vartiainen, Teemu Valtonen, Ilkka Jormanainen, Arnold Pears:
Teaching Machine Learning in K-12 Computing Education: Potential and Pitfalls. CoRR abs/2106.11034 (2021) - 2020
- [j1]Juho Kahila, Teemu Valtonen, Matti Tedre, Kati Mäkitalo, Olli Saarikoski:
Children's Experiences on Learning the 21st-Century Skills With Digital Games. Games Cult. 15(6): 685-706 (2020) - [c4]Matti Tedre, Henriikka Vartiainen, Juho Kahila, Tapani Toivonen, Ilkka Jormanainen, Teemu Valtonen:
Machine Learning Introduces New Perspectives to Data Agency in K - 12 Computing Education. FIE 2020: 1-8 - [c3]Henriikka Vartiainen, Tapani Toivonen, Ilkka Jormanainen, Juho Kahila, Matti Tedre, Teemu Valtonen:
Machine learning for middle-schoolers: Children as designers of machine-learning apps. FIE 2020: 1-9 - [c2]Tapani Toivonen, Ilkka Jormanainen, Juho Kahila, Matti Tedre, Teemu Valtonen, Henriikka Vartiainen:
Co-Designing Machine Learning Apps in K-12 With Primary School Children. ICALT 2020: 308-310 - [c1]Juho Kahila, Tuomo Parkki, Anssi Gröhn, Atte Karvinen, Elmeri Telimaa, Pekka Riikonen, Riku Tiitta, Pasi Haantio, Anssi Keinänen, Tero Kerkkänen, Ilkka Jormanainen, Silja Penttinen, Matti Tedre:
Escape Room Game for CT Learning Activities in the Primary School. Koli Calling 2020: 9:1-9:5
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