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Games, Volume 15
Volume 15, Number 1, January 2020
- Constance Steinkuehler
:
Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play. 3-8 - Akira Matsui
, Anna Sapienza
, Emilio Ferrara
:
Does Streaming Esports Affect Players' Behavior and Performance? 9-31 - Jason G. Reitman
, Maria J. Anderson-Coto
, Minerva Wu, Je Seok Lee
, Constance Steinkuehler
:
Esports Research: A Literature Review. 32-50 - Rory Summerley
:
The Development of Sports: A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports. 51-72 - Donghee Yvette Wohn
, Guo Freeman:
Live Streaming, Playing, and Money Spending Behaviors in eSports. 73-88
Volume 15, Number 2, March 2020
- Fraser Allison
, Marcus Carter, Martin R. Gibbs:
Word Play: A History of Voice Interaction in Digital Games. 91-113 - Heikki Tyni
:
Double Duty: Crowdfunding and the Evolving Game Production Network. 114-137 - Daniel Muriel
, Garry Crawford:
Video Games and Agency in Contemporary Society. 138-157 - Juan J. Vargas-Iglesias
:
Making Sense of Genre: The Logic of Video Game Genre Organization. 158-178 - Antranig Arek Sarian
:
Paradox and Pedagogy in The Stanley Parable. 179-197 - Katherine J. E. Hewett, Bethanie C. Pletcher, Guang Zeng:
The 21st-Century Classroom Gamer. 198-223
Volume 15, Number 3, May 2020
- Patricio E. Ramírez-Correa
, Francisco Javier Rondán-Cataluña
, Jorge Arenas-Gaitán
:
A Posteriori Segmentation of Personal Profiles of Online Video Games' Players. 227-247 - Benjamin Burroughs
:
Statistics and Baseball Fandom: Sabermetric Infrastructure of Expertise. 248-265 - Jennifer R. Whitson
:
What Can We Learn From Studio Studies Ethnographies?: A "Messy" Account of Game Development Materiality, Learning, and Expertise. 266-288 - Nataska Statham:
Use of Photogrammetry in Video Games: A Historical Overview. 289-307 - Chris Bishop:
Reading Antiquity in Metro Redux. 308-327 - Tim Wulf
, Frank M. Schneider
, Stefan Beckert:
Watching Players: An Exploration of Media Enjoyment on Twitch. 328-346
Volume 15, Number 4, June 2020
- Riikka Turtiainen, Usva Friman
, Maria Ruotsalainen:
"Not Only for a Celebration of Competitive Overwatch but Also for National Pride": Sportificating the Overwatch World Cup 2016. 351-371 - Astrid Ensslin
, Tejasvi Goorimoorthee:
Transmediating Bildung: Video Games as Life Formation Narratives. 372-393 - Pontus Strimling, Seth Frey
:
Emergent Cultural Differences in Online Communities' Norms of Fairness. 394-410 - Sidney V. Irwin, Anjum Naweed
:
BM'ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS: GO Esports. 411-433 - Marcus Carter
:
Valuing Play in Survivor: A Constructionist Approach to Multiplayer Games. 434-452 - Marcus Carter
, Kyle Moore
, Jane Mavoa, Heather Horst, Luke Gaspard
:
Situating the Appeal of Fortnite Within Children's Changing Play Cultures. 453-471
Volume 15, Number 5, July 2020
- Ronen Shay, Anthony Palomba:
First-Party Success or First-Party Failure? A Case Study on Audience Perceptions of the Nintendo Brand During the Wii U's Product Life Cycle. 475-500 - Christopher Ball
, Kuo-Ting Huang, Shelia R. Cotten, R. V. Rikard
:
Gaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides. 501-528 - Stephanie Harkin
:
"The Only Thing You've Managed to Break So Far Is My Heart": An Analysis of Portal's Monstrous Mother GLaDOS. 529-543 - Fraser McKissack
, Lawrence May
:
Running With the Dead: Speedruns and Generative Rupture in Left 4 Dead 1 and 2. 544-564 - Nicolas Besombes
, Pauline Maillot
:
Body Involvement in Video Gaming as a Support for Physical and Cognitive Learning. 565-584
Volume 15, Number 6, September 2020
- Juan J. Vargas-Iglesias
, Luis Navarrete-Cardero
:
Beyond Rules and Mechanics: A Different Approach for Ludology. 587-608 - Lasse Juel Larsen
, Bo Kampmann Walther
:
The Ontology of Gameplay: Toward a New Theory. 609-631 - Bonnie Ruberg
:
Straight Paths Through Queer Walking Simulators: Wandering on Rails and Speedrunning in Gone Home. 632-652 - Kristine Levan
, Carla Cesaroni, Steven Downing:
(Mis)Representations of Prison: Gender- and Prison-Themed Video Games. 653-669 - Filip Jankowski
:
The Presence of Female Designers in French Video Game Industry, 1985-1993. 670-684 - Juho Kahila
, Teemu Valtonen, Matti Tedre, Kati Mäkitalo, Olli Saarikoski:
Children's Experiences on Learning the 21st-Century Skills With Digital Games. 685-706 - Ben Egliston
:
Quantified Play: Self-Tracking in Videogames. 707-729 - Sarah Stang
, Aaron Trammell:
The Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons. 730-747
Volume 15, Number 7, November 2020
- Margaret-Anne Hutton, Matthew Barr
:
Introduction: A Literary Studies/Games Studies Conversation. 751-756 - Rob Gallagher
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Volatile Memories: Personal Data and Post Human Subjectivity in The Aspern Papers, Analogue: A Hate Story and Tacoma. 757-771 - Emma Reay
:
Kideogames: Reimagining the Fringe of Literary Studies as the Forefront. 772-788 - Mona Bozdog
, Dayna Galloway
:
Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch. 789-808 - Darshana Jayemanne
:
Chronotypology: A Comparative Method for Analyzing Game Time. 809-824 - Claudia Rossignoli
:
Playing the Afterlife: Dante's Otherworlds in the Gaming Age. 825-849
Volume 15, Number 8, December 2020
- Peter D. McDonald
:
The Principle of Division in Roger Caillois's Man, Play and Games. 855-873 - Evelyn C. Chew
, Alex Mitchell
:
Bringing Art to Life: Examining Poetic Gameplay Devices in Interactive Life Stories. 874-901 - Carlo Perrotta
, Chris Bailey
, Jim Ryder, Mata Haggis-Burridge
, Donatella Persico:
Games as (Not) Culture: A Critical Policy Analysis of the Economic Agenda of Horizon 2020. 902-922 - Jedd Hakimi
:
"Why Are Video Games So Special?": The Supreme Court and the Case Against Medium Specificity. 923-942 - Steven Conway
:
Poisonous Pantheons: God of War and Toxic Masculinity. 943-961 - Lars de Wildt
, Thomas H. Apperley
, Justin Clemens, Robbie Fordyce
, Souvik Mukherjee
:
(Re-)Orienting the Video Game Avatar. 962-981 - David O. Dowling
, Christopher Goetz, Daniel Lathrop:
One Year of #GamerGate: The Shared Twitter Link as Emblem of Masculinist Gamer Identity. 982-1003 - Matthew E. Perks
:
How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes. 1004-1025

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