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2020 – today
- 2024
- [c55]Katie Seaborn, Tatsuya Itagaki, Mizuki Watanabe, Yijia Wang, Ping Geng, Takao Fujii, Yuto Mandai, Miu Kojima, Suzuka Yoshida:
Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns. CHI Extended Abstracts 2024: 95:1-95:8 - [c54]Yijia Wang, Katie Seaborn:
Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive Systems. CHI Extended Abstracts 2024: 210:1-210:9 - [c53]Ge Li, Katie Seaborn:
No Joke: An Embodied Conversational Agent Greeting Older Adults with Humour or a Smile Unrelated to Initial Acceptance. CHI Extended Abstracts 2024: 252:1-252:7 - [c52]Weichen Joe Chang, Katie Seaborn, Andrew A. Adams:
Theorizing Deception: A Scoping Review of Theory in Research on Dark Patterns and Deceptive Design. CHI Extended Abstracts 2024: 321:1-321:7 - [c51]Colin M. Gray, Johanna T. Gunawan, René Schäfer, Nataliia Bielova, Lorena Sánchez Chamorro, Katie Seaborn, Thomas Mildner, Hauke Sandhaus:
Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices. CHI Extended Abstracts 2024: 482:1-482:6 - [c50]Takao Fujii, Katie Seaborn, Madeleine Steeds:
Silver-Tongued and Sundry: Exploring Intersectional Pronouns with ChatGPT. CHI 2024: 511:1-511:14 - [c49]Katie Seaborn, Satoru Iseya, Shun Hidaka, Sota Kobuki, Shruti Chandra:
Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences. CHI 2024: 564:1-564:15 - [c48]Katie Seaborn, Iona Gessinger, Suzuka Yoshida, Benjamin R. Cowan, Philip R. Doyle:
Cross-Cultural Validation of Partner Models for Voice User Interfaces. CUI 2024: 19 - [c47]Katie Seaborn, Weichen Joe Chang:
Another Subtle Pattern: Examining Demographic Biases in Dark Patterns and Deceptive Design Research. DDPCHI@CHI 2024 - [e1]Colin M. Gray, Johanna Gunawan, René Schäfer, Nataliia Bielova, Lorena Sánchez Chamorro, Katie Seaborn, Thomas Mildner, Hauke Sandhaus:
Proceedings of the Workshop Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices (DDPCHI 2024) co-located with the CHI Conference on Human Factors in Computing Systems (CHI 2024), Hybrid Event, Honolulu, HI, USA, May 11-16, 2024. CEUR Workshop Proceedings 3720, CEUR-WS.org 2024 [contents] - [i37]Katie Seaborn, Yuto Sawa, Mizuki Watanabe:
Coimagining the Future of Voice Assistants with Cultural Sensitivity. CoRR abs/2403.17599 (2024) - [i36]Katie Seaborn, Jacqueline Urakami, Peter Pennefather, Norihisa P. Miyake:
Qualitative Approaches to Voice UX. CoRR abs/2404.14736 (2024) - [i35]Takao Fujii, Katie Seaborn, Madeleine Steeds:
Silver-Tongued and Sundry: Exploring Intersectional Pronouns with ChatGPT. CoRR abs/2405.08238 (2024) - [i34]Katie Seaborn, Satoru Iseya, Shun Hidaka, Sota Kobuki, Shruti Chandra:
Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences. CoRR abs/2405.08240 (2024) - [i33]Ge Rikaku Li, Katie Seaborn:
No Joke: An Embodied Conversational Agent Greeting Older Adults with Humour or a Smile Unrelated to Initial Acceptance. CoRR abs/2405.08242 (2024) - [i32]Yijia Wang, Katie Seaborn:
Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive Systems. CoRR abs/2405.08244 (2024) - [i31]Katie Seaborn, Tatsuya Itagaki, Mizuki Watanabe, Yijia Wang, Ping Geng, Takao Fujii, Yuto Mandai, Miu Kojima, Suzuka Yoshida:
Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns. CoRR abs/2405.08831 (2024) - [i30]Weichen Joe Chang, Katie Seaborn, Andrew A. Adams:
Theorizing Deception: A Scoping Review of Theory in Research on Dark Patterns and Deceptive Design. CoRR abs/2405.08832 (2024) - [i29]Katie Seaborn, Iona Gessinger, Suzuka Yoshida, Benjamin R. Cowan, Philip R. Doyle:
Cross-Cultural Validation of Partner Models for Voice User Interfaces. CoRR abs/2405.09002 (2024) - [i28]Katie Seaborn, Haruki Kotani, Peter Pennefather:
From "Made In" to Mukokuseki: Exploring the Visual Perception of National Identity in Robots. CoRR abs/2408.16949 (2024) - [i27]Sota Kobuki, Katie Seaborn, Seiki Tokunaga, Kosuke Fukumori, Shun Hidaka, Kazuhiro Tamura, Koji Inoue, Tatsuya Kawahara, Mihoko Otake-Matsuura:
Robotic Backchanneling in Online Conversation Facilitation: A Cross-Generational Study. CoRR abs/2409.16899 (2024) - 2023
- [j10]Katie Seaborn, Takuya Sekiguchi, Seiki Tokunaga, Norihisa P. Miyake, Mihoko Otake-Matsuura:
Voice Over Body? Older Adults' Reactions to Robot and Voice Assistant Facilitators of Group Conversation. Int. J. Soc. Robotics 15(2): 143-163 (2023) - [j9]Katie Seaborn, Giulia Barbareschi, Shruti Chandra:
Not Only WEIRD but "Uncanny"? A Systematic Review of Diversity in Human-Robot Interaction Research. Int. J. Soc. Robotics 15(11): 1841-1870 (2023) - [j8]Siying Hu, Hen Chen Yen, Ziwei Yu, Mingjian Zhao, Katie Seaborn, Can Liu:
Wizundry: A Cooperative Wizard of Oz Platform for Simulating Future Speech-based Interfaces with Multiple Wizards. Proc. ACM Hum. Comput. Interact. 7(CSCW1): 1-34 (2023) - [j7]Jacqueline Urakami, Katie Seaborn:
Nonverbal Cues in Human-Robot Interaction: A Communication Studies Perspective. ACM Trans. Hum. Robot Interact. 12(2): 22:1-22:21 (2023) - [c46]Yuto Sawa, Julia Keckeis, Katie Seaborn:
Right for the Job or Opposites Attract? Exploring Cross-Generational User Experiences with "Younger" and "Older" Voice Assistants. Conference on Designing Interactive Systems (Companion Volume) 2023: 160-163 - [c45]Yeongdae Kim, Takane Ueno, Katie Seaborn, Hiroki Oura, Jacqueline Urakami, Yuto Sawa:
Exoskeleton for the Mind: Exploring Strategies Against Misinformation with a Metacognitive Agent. AHs 2023: 209-220 - [c44]Shun Hidaka, Sota Kobuki, Mizuki Watanabe, Katie Seaborn:
Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps. CHI 2023: 3:1-3:13 - [c43]Katie Seaborn, Somang Nam, Julia Keckeis, Tatsuya Itagaki:
Can Voice Assistants Sound Cute? Towards a Model of Kawaii Vocalics. CHI Extended Abstracts 2023: 63:1-63:7 - [c42]Bonhee Ku, Tatsuya Itagaki, Katie Seaborn:
Dis/Immersion in Mindfulness Meditation with a Wandering Voice Assistant. CHI Extended Abstracts 2023: 87:1-87:6 - [c41]Katie Seaborn, Shruti Chandra, Thibault Fabre:
Transcending the "Male Code": Implicit Masculine Biases in NLP Contexts. CHI 2023: 138:1-138:19 - [c40]Katie Seaborn, Yeongdae Kim:
"I'm" Lost in Translation: Pronoun Missteps in Crowdsourced Data Sets. CHI Extended Abstracts 2023: 168:1-168:6 - [c39]Katie Seaborn:
Interacting with Masculinities: A Scoping Review. CHI Extended Abstracts 2023: 179:1-179:12 - [c38]Takane Ueno, Yeongdae Kim, Hiroki Oura, Katie Seaborn:
Trust and Reliance in Consensus-Based Explanations from an Anti-Misinformation Agent. CHI Extended Abstracts 2023: 296:1-296:7 - [c37]Katja Rogers, Katie Seaborn:
The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis. CHI Extended Abstracts 2023: 424:1-424:11 - [c36]Katie Seaborn, Satoru Iseya:
Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX. CHI PLAY (Companion) 2023: 174-180 - [c35]Katie Seaborn, Katja Rogers, Somang Nam, Miu Kojima:
Kawaii Game Vocalics: A Preliminary Model. CHI PLAY (Companion) 2023: 202-208 - [c34]Katie Seaborn:
Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis. CHI PLAY (Companion) 2023: 235-237 - [c33]Katie Seaborn:
Link, User-Centred Designer: Game Characters as Transcendent Models. CHI PLAY (Companion) 2023: 238-240 - [c32]Lucas Morillo-Méndez, Laetitia Tanqueray, Samantha Stedtler, Katie Seaborn:
Interdisciplinary Approaches in Human-Agent Interaction. HAI 2023: 504-506 - [c31]Ana Tanevska, Shruti Chandra, Giulia Barbareschi, Amy Eguchi, Zhao Han, Raj Korpan, Anastasia K. Ostrowski, Giulia Perugia, Sindhu Ravindranath, Katie Seaborn, Katie Winkle:
Inclusive HRI II: Equity and Diversity in Design, Application, Methods, and Community. HRI (Companion) 2023: 956-958 - [c30]Sota Kobuki, Katie Seaborn, Seiki Tokunaga, Kosuke Fukumori, Shun Hidaka, Kazuhiro Tamura, Koji Inoue, Tatsuya Kawahara, Mihoko Otake-Matsuura:
Robotic Backchanneling in Online Conversation Facilitation: A Cross-Generational Study. RO-MAN 2023: 71-76 - [c29]Ilaria Torre, Erik Lagerstedt, Nathaniel Dennler, Katie Seaborn, Iolanda Leite, Éva Székely:
Can a gender-ambiguous voice reduce gender stereotypes in human-robot interactions? RO-MAN 2023: 106-112 - [i26]Siying Hu, Hen Chen Yen, Ziwei Yu, Mingjian Zhao, Katie Seaborn, Can Liu:
Wizundry: A Cooperative Wizard of Oz Platform for Simulating Future Speech-based Interfaces with Multiple Wizards. CoRR abs/2304.08693 (2023) - [i25]Katie Seaborn, Giulia Barbareschi, Shruti Chandra:
Not Only WEIRD but "Uncanny"? A Systematic Review of Diversity in Human-Robot Interaction Research. CoRR abs/2304.08750 (2023) - [i24]Yeongdae Kim, Takane Ueno, Katie Seaborn, Hiroki Oura, Jacqueline Urakami, Yuto Sawa:
Exoskeleton for the Mind: Exploring Strategies Against Misinformation with a Metacognitive Agent. CoRR abs/2304.08759 (2023) - [i23]Takane Ueno, Yeongdae Kim, Hiroki Oura, Katie Seaborn:
Trust and Reliance in Consensus-Based Explanations from an Anti-Misinformation Agent. CoRR abs/2304.11279 (2023) - [i22]Bonhee Ku, Tatsuya Itagaki, Katie Seaborn:
Dis/Immersion in Mindfulness Meditation with a Wandering Voice Assistant. CoRR abs/2304.11286 (2023) - [i21]Jacqueline Urakami, Katie Seaborn:
Nonverbal Cues in Human-Robot Interaction: A Communication Studies Perspective. CoRR abs/2304.11293 (2023) - [i20]Katie Seaborn, Somang Nam, Julia Keckeis, Tatsuya Itagaki:
Can Voice Assistants Sound Cute? Towards a Model of Kawaii Vocalics. CoRR abs/2304.12809 (2023) - [i19]Katie Seaborn, Shruti Chandra, Thibault Fabre:
Transcending the "Male Code": Implicit Masculine Biases in NLP Contexts. CoRR abs/2304.12810 (2023) - [i18]Shun Hidaka, Sota Kobuki, Mizuki Watanabe, Katie Seaborn:
Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps. CoRR abs/2304.12811 (2023) - [i17]Katja Rogers, Katie Seaborn:
The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis. CoRR abs/2304.13556 (2023) - [i16]Katie Seaborn, Yeongdae Kim:
"I'm" Lost in Translation: Pronoun Missteps in Crowdsourced Data Sets. CoRR abs/2304.13557 (2023) - [i15]Katie Seaborn:
Interacting with Masculinities: A Scoping Review. CoRR abs/2304.13558 (2023) - [i14]Katie Seaborn, Katja Rogers, Somang Nam, Miu Kojima:
Kawaii Game Vocalics: A Preliminary Model. CoRR abs/2310.04731 (2023) - [i13]Katie Seaborn, Satoru Iseya:
Meaningful play and malicious delight: Exploring maldaimonic game UX. CoRR abs/2310.04733 (2023) - [i12]Katie Seaborn:
Super Synthesis Pros., or why CHI PLAY needs research synthesis. CoRR abs/2310.04737 (2023) - [i11]Katie Seaborn:
Link, user-centred designer: Game characters as transcendent models. CoRR abs/2310.04739 (2023) - 2022
- [j6]Katie Seaborn, Norihisa P. Miyake, Peter Pennefather, Mihoko Otake-Matsuura:
Voice in Human-Agent Interaction: A Survey. ACM Comput. Surv. 54(4): 81:1-81:43 (2022) - [c28]Katie Seaborn, Alexa Frank:
What Pronouns for Pepper? A Critical Review of Gender/ing in Research. CHI 2022: 239:1-239:15 - [c27]Jacqueline Urakami, Yeongdae Kim, Hiroki Oura, Katie Seaborn:
Finding Strategies Against Misinformation in Social Media: A Qualitative Study. CHI Extended Abstracts 2022: 242:1-242:7 - [c26]Katie Seaborn, Peter Pennefather, Haruki Kotani:
Exploring Gender-Expansive Categorization Options for Robots. CHI Extended Abstracts 2022: 252:1-252:6 - [c25]Takane Ueno, Yuto Sawa, Yeongdae Kim, Jacqueline Urakami, Hiroki Oura, Katie Seaborn:
Trust in Human-AI Interaction: Scoping Out Models, Measures, and Methods. CHI Extended Abstracts 2022: 254:1-254:7 - [c24]Katie Seaborn, Peter Pennefather:
Gender Neutrality in Robots: An Open Living Review Framework. HRI 2022: 634-638 - [c23]Katie Seaborn, Peter Pennefather:
Neither "Hear" Nor "Their": Interrogating Gender Neutrality in Robots. HRI 2022: 1030-1034 - [i10]Katie Seaborn, Peter Pennefather:
Gender neutrality in robots: An open living review framework. CoRR abs/2205.00182 (2022) - [i9]Katie Seaborn, Peter Pennefather:
Neither "Hear" Nor "Their": Interrogating Gender Neutrality in Robots. CoRR abs/2205.00183 (2022) - [i8]Jacqueline Urakami, Yeongdae Kim, Hiroki Oura, Katie Seaborn:
Finding Strategies Against Misinformation in Social Media: A Qualitative Study. CoRR abs/2205.00188 (2022) - [i7]Takane Ueno, Yuto Sawa, Yeongdae Kim, Jacqueline Urakami, Hiroki Oura, Katie Seaborn:
Trust in Human-AI Interaction: Scoping Out Models, Measures, and Methods. CoRR abs/2205.00189 (2022) - [i6]Katie Seaborn, Peter Pennefather, Haruki Kotani:
Exploring Gender-Expansive Categorization Options for Robots. CoRR abs/2205.00191 (2022) - [i5]Katie Seaborn, Alexa Frank:
What Pronouns for Pepper? A Critical Review of Gender/ing in Research. CoRR abs/2212.04206 (2022) - [i4]Katie Seaborn, Takuya Sekiguchi, Seiki Tokunaga, Norihisa P. Miyake, Mihoko Otake-Matsuura:
Voice Over Body? Older Adults' Reactions to Robot and Voice Assistant Facilitators of Group Conversation. CoRR abs/2212.04213 (2022) - 2021
- [c22]Katie Seaborn, Peter Pennefather, Norihisa P. Miyake, Mihoko Otake-Matsuura:
Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI: Crossing the Tepper Line. CHI Extended Abstracts 2021: 281:1-281:6 - [c21]Katie Seaborn:
Removing Gamification: A Research Agenda: Removing Gamification. CHI Extended Abstracts 2021: 343:1-343:7 - [c20]Katie Seaborn, Jacqueline Urakami:
Measuring Voice UX Quantitatively: A Rapid Review: Measuring Voice UX Quantitatively. CHI Extended Abstracts 2021: 416:1-416:8 - [i3]Katie Seaborn:
Removing Gamification: A Research Agenda. CoRR abs/2103.05862 (2021) - [i2]Katie Seaborn, Jacqueline Urakami:
Measuring Voice UX Quantitatively: A Rapid Review. CoRR abs/2103.07108 (2021) - [i1]Katie Seaborn, Peter Pennefather, Norihisa P. Miyake, Mihoko Otake-Matsuura:
Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI. CoRR abs/2103.08079 (2021) - 2020
- [j5]Katie Seaborn, Peter Pennefather, Deborah I. Fels:
Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being. Hum. Comput. Interact. 35(4): 289-337 (2020) - [c19]Katie Seaborn, Johanna Mähönen, Yvonne Rogers:
Scaling Up to Tackle Low Levels of Urban Food Waste Recycling. Conference on Designing Interactive Systems 2020: 1327-1340
2010 – 2019
- 2019
- [c18]Katie Seaborn, Nina Lee, Marla Narazani, Atsushi Hiyama:
Intergenerational shared action games for promoting empathy between Japanese youth and elders. ACII 2019: 1-7 - [c17]Ryo Takizawa, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Atsushi Hiyama, Michiteru Kitazaki, Masahiko Inami, Maki Sugimoto:
Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms. AIVR 2019: 25-32 - [c16]Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Katie Seaborn, Atsushi Hiyama, Masahiko Inami:
MagniFinger: Fingertip probe microscope with direct micro movements. AH 2019: 32:1-32:7 - [c15]Seiki Tokunaga, Katie Seaborn, Kazuhiro Tamura, Mihoko Otake-Matsuura:
Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System. ICIDS 2019: 405-409 - [c14]Ryo Takizawa, Atsushi Hivarna, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Michiteru Kitazaki, Masahiko Inami, Maki Suqirnoto:
Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm. VR 2019: 1175-1176 - 2018
- [c13]Can Liu, Ben Bengler, Danilo Di Cuia, Katie Seaborn, Giovanna Nunes Vilaza, Sarah Gallacher, Licia Capra, Yvonne Rogers:
Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild. Conference on Designing Interactive Systems 2018: 1169-1181 - [c12]Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, Michitaka Hirose:
Evaluating a Smartphone-Based Social Participation App for the Elderly. HCI (26) 2018: 505-517 - 2017
- [j4]Katie Seaborn, Deborah I. Fels, Robert Bajko, Jaigris Hodson:
Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement. Int. J. Game Based Learn. 7(4): 22-49 (2017) - 2016
- [j3]Katie Seaborn, Jamal K. Edey, Gregory Dolinar, Margot Whitfield, Paula Gardner, Carmen Branje, Deborah I. Fels:
Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users. ACM Trans. Comput. Hum. Interact. 23(2): 12:1-12:28 (2016) - [j2]Katie Seaborn, Peter Pennefather, Deborah I. Fels:
"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility. Univers. Access Inf. Soc. 15(4): 699-711 (2016) - [c11]Katie Seaborn:
Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction. HCI (5) 2016: 494-500 - [c10]Katie Seaborn, Yutaka Satoh, Deborah I. Fels:
Usability and Safety of a HUD During Powered Chair Navigation: A Pilot Study. HCI (9) 2016: 628-638 - 2015
- [j1]Katie Seaborn, Deborah I. Fels:
Gamification in theory and action: A survey. Int. J. Hum. Comput. Stud. 74: 14-31 (2015) - [c9]Katie Seaborn, Peter Pennefather, Deborah I. Fels:
A cooperative game for older powered chair users and their friends and family. GEM 2015: 1-4 - [c8]Katie Seaborn, Peter Pennefather, Deborah I. Fels:
Eudaimonia in Human Factors Research and Practice - Foundations and Conceptual Framework Applied to Older Adult Populations. ICT4AgeingWell 2015: 313-318 - 2014
- [c7]Jamal K. Edey, Katie Seaborn, Carmen Branje, Deborah I. Fels:
Powered to play: A mixed reality game for people driving powered chairs. GEM 2014: 1-8 - 2013
- [c6]Katie Seaborn, Peter Pennefather, Deborah I. Fels:
Reimagining leaderboards: towards gamifying competency models through social game mechanics. Gamification 2013: 107-110 - 2012
- [c5]Katie Seaborn, Magy Seif El-Nasr, David Milam, Darren Yung:
Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course. SIGCSE 2012: 93-98 - 2011
- [c4]Alissa Nicole Antle, Theresa Jean Tanenbaum, Allen Bevans, Katie Seaborn, Sijie Wang:
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game. INTERACT (2) 2011: 194-211 - [c3]Katie Seaborn, Alissa Nicole Antle:
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay. ICEC 2011: 379-382 - [c2]Alissa Nicole Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang:
Futura: design for collaborative learning and game play on a multi-touch digital tabletop. TEI 2011: 93-100 - 2010
- [c1]Katie Seaborn, Alissa Nicole Antle:
The tiresias effect: feedforward using light versus temperature in a tangible user interface. CHI Extended Abstracts 2010: 3427-3432
Coauthor Index
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