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Francesca Maria Dagnino
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2020 – today
- 2021
- [j10]Flavio Manganello, Francesca Pozzi, Marcello Passarelli, Donatella Persico, Francesca Maria Dagnino:
A Dashboard to Monitor Self-Regulated Learning Behaviours in Online Professional Development. Int. J. Distance Educ. Technol. 19(1): 18-34 (2021) - 2020
- [j9]Marcello Passarelli, Jeffrey Earp, Francesca Maria Dagnino, Flavio Manganello, Donatella Persico, Francesca Pozzi, Thomas P. Buijtenweg, Mata Haggis, Chris Bailey, Carlo Perrotta:
The distant Horizon: Investigating the relationship between social sciences academic research and game development. Entertain. Comput. 34: 100339 (2020)
2010 – 2019
- 2019
- [j8]Donatella Persico, Marcello Passarelli, Francesca Pozzi, Jeffrey Earp, Francesca Maria Dagnino, Flavio Manganello:
Meeting players where they are: Digital games and learning ecologies. Br. J. Educ. Technol. 50(4): 1687-1712 (2019) - [c16]Marcello Passarelli, Francesca Maria Dagnino, Jeffrey Earp, Flavio Manganello, Donatella Persico, Francesca Pozzi, Chris Bailey, Carlo Perrotta, Thomas P. Buijtenweg, Mata Haggis:
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations. CSEDU (1) 2019: 330-337 - 2018
- [j7]Francesca Maria Dagnino, Yannis A. Dimitriadis, Francesca Pozzi, Juan I. Asensio-Pérez, Bartolomé Rubia-Avi:
Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey. Br. J. Educ. Technol. 49(6): 998-1013 (2018) - [c15]Marcello Passarelli, Jeffrey Earp, Francesca Maria Dagnino, Flavio Manganello, Donatella Persico, Francesca Pozzi, Thomas P. Buijtenweg, Mata Haggis, Chris Bailey, Carlo Perrotta:
Library Not Found - The Disconnect between Gaming Research and Development. CSEDU (2) 2018: 134-141 - [c14]Donatella Persico, Marcello Passarelli, Francesca Maria Dagnino, Flavio Manganello, Jeffrey Earp, Francesca Pozzi:
Games and Learning: Potential and Limitations from the Players' Point of View. GALA 2018: 134-145 - 2017
- [j6]Giacomo Cozzani, Francesca Pozzi, Francesca Maria Dagnino, Anastasios Katos, E. F. Katsouli:
Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures. Pers. Ubiquitous Comput. 21(2): 253-265 (2017) - [c13]Francesca Maria Dagnino, Francesca Pozzi, Donatella Persico, Flavio Manganello, Andrea Ceregini:
Supporting teachers' self- reflection and professional development with gamification. ARTEL@EC-TEL 2017 - [c12]Francesca Pozzi, Andrea Ceregini, Francesca Maria Dagnino, Donatella Persico, Luis Pablo Prieto, Luigi Sarti:
Designing Collaborative Learning Activities with an Augmented LD Tool. ICALT 2017: 207-209 - [c11]Francesca Maria Dagnino, Francesca Pozzi, Giacomo Cozzani, Luca Bernava:
Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style. VISIGRAPP (5: VISAPP) 2017: 429-435 - 2016
- [j5]Francesca Pozzi, Donatella Persico, César A. Collazos, Francesca Maria Dagnino, José Luis Jurado:
Gamifying teacher professional development: an experience with collaborative learning design. IxD&A 29: 76-92 (2016) - [c10]Laura Freina, Rosa Bottino, Mauro Tavella, Francesca Maria Dagnino:
Immersion's Impact on Performance in a Spatial Reasoning Task. GALA 2016: 211-220 - 2015
- [j4]Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Margarida Romero, Mireia Usart, Igor S. Mayer:
A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Comput. Hum. Behav. 51: 1276-1283 (2015) - [j3]Michela Ott, Francesca Maria Dagnino, Francesca Pozzi:
Intangible Cultural Heritage: Towards collaborative planning of educational interventions. Comput. Hum. Behav. 51: 1314-1319 (2015) - [c9]Francesca Maria Dagnino, Francesca Pozzi, Erdal Yilmaz, Nikos Grammalidis, Kosmas Dimitropoulos, Filareti Tsalakanidou:
Designing Serious Games for ICH education. Digital Heritage 2015: 615-618 - [c8]Samer Al Kork, Deniz Ugurca, C. Sahin, Patrick Chawah, Lise Crevier-Buchman, Martine Adda-Decker, Kele Xu, Bruce Denby, Pierre Roussel-Ragot, Benjamin Picart, Stéphane Dupont, Filareti Tsalakanidou, Alexandros Kitsikidis, Francesca Maria Dagnino, Michela Ott, Francesca Pozzi, Maureen Stone, Erdal Yilmaz:
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing - "Human Beat Box". VISAPP (2) 2015: 640-650 - [c7]Erdal Yilmaz, Deniz Ugurca, C. Sahin, Francesca Maria Dagnino, Michela Ott, Francesca Pozzi, Kosmas Dimitropoulos, Filareti Tsalakanidou, Alexandros Kitsikidis, Samer Al Kork, Kele Xu, Bruce Denby, Pierre Roussel, Patrick Chawah, Lise Crevier-Buchman, Martine Adda-Decker, Stéphane Dupont, Benjamin Picart, Joëlle Tilmanne, Marilena Alivizatou, Leontios J. Hadjileontiadis, Vassilios S. Charisis, Alina Glushkova, Christina Volioti, Athanasios Manitsaris, Edgar Hemery, Fabien Moutarde, Nikolaos Grammalidis:
Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage. VISAPP (2) 2015: 651-660 - 2014
- [j2]Francesca Maria Dagnino, Leontios J. Hadjileontiadis, Michela Ott, Francesca Pozzi:
An Integrated Platform Supporting Intangible Cultural Heritage Learning and Transmission: Definition of Requirements and Evaluation Criteria. J. Comput. Inf. Technol. 22(4): 277-292 (2014) - [j1]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer:
Serious games and the development of an entrepreneurial mindset in higher education engineering students. Entertain. Comput. 5(4): 357-366 (2014) - [c6]Jeffrey Earp, Francesca Maria Dagnino, Michela Ott:
Learning through Game Making: An HCI Perspective. HCI (5) 2014: 513-524 - [c5]Michela Ott, Francesca Maria Dagnino, Francesca Pozzi, Mauro Tavella:
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform. HCI (5) 2014: 705-713 - [c4]Francesca Pozzi, Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Mauro Tavella:
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education. VISAPP (2) 2014: 782-788 - 2013
- [c3]Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Francesca Pozzi, Paolo Bravi, Marco Lutzu, Sebastiano Pilosu:
Digital technology and transmission of Intangible Cultural Heritage: The case of Cantu a Tenore. Digital Heritage (2) 2013: 117 - [c2]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott:
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students. ICALT 2013: 31-32 - 2012
- [c1]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer:
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games. VS-GAMES 2012: 174-186
Coauthor Index
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