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5th GALA 2016: Utrecht, The Netherlands
- Rosa Bottino, Johan Jeuring, Remco C. Veltkamp:
Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, Proceedings. Lecture Notes in Computer Science 10056, Springer 2016, ISBN 978-3-319-50181-9
Games and Sustainability
- Rink Weijs, Geertje Bekebrede, Igor Nikolic:
Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games. 3-14 - Alysson Diniz dos Santos, Francesco Strada, Andrea Bottino:
The Design of an Augmented Reality Collaborative Game for Sustainable Development. 15-23 - Robert-Jan den Haan, Vivian Juliette Cortes Arevalo, Mascha van der Voort, Suzanne Hulscher:
Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. 24-34
Games for Math and Programming
- Manuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller:
A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions. 37-49 - Aura Hernández-Sabaté, Lluís Albarracín, Daniel Calvo, Núria Gorgorió:
EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. 50-59 - Luca Mollo, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics. 60-69 - Markus Siepermann:
Database Engineering Game. 70-79
Games and Health
- Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood:
Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke Patients. 83-94 - Priscilla Haring, Harald Warmelink:
Looking for Metacognition - A Knowledge Taxonomy for Psychotherapeutic Games. 95-106 - Costas Boletsis, Simon McCallum:
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. 107-119 - Wouter J. Boendermaker, Remco C. Veltkamp, Robbert-Jan Beun, Rens van de Schoot, Margot Peeters:
Introducing the Fling - An Innovative Serious Game to Train Behavioral Control in Adolescents: Protocol of a Randomized Controlled Trial. 120-129
Games and Soft Skills
- Agnese Augello, Manuel Gentile, Frank Dignum:
Social Agents for Learning in Virtual Environments. 133-143 - Samantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood:
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. 144-153 - Rens Kortmann, Arlon Luijten:
Parsifal a Game Opera - Experiential Learning in Gameful Performance Art. 154-164
Games and Management
- Heide K. Lukosch, Shalini Kurapati, Geertje Bekebrede, Simon Tiemersma, Daan Groen, Linda van Veen, Alexander Verbraeck:
Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation. 167-176 - Daniel Schwarz, Heinrich Söbke, Andreas F. Hofmann, Gerald Angermair, Lars Schnatmann, Jörg Londong:
SOA Applied: Engineering Software as Processing Unit of a Serious Game. 177-186 - Sebastian Schier, Maria Freese, Thorsten Mühlhausen:
Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning Environment. 187-196
Games and Learning
- Dominique Jaccard, Jarle Hulaas, Ariane Dumont:
Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students' Learning Experience. 199-210 - Laura Freina, Rosa Bottino, Mauro Tavella, Francesca Maria Dagnino:
Immersion's Impact on Performance in a Spatial Reasoning Task. 211-220 - Pejman Sajjadi, Eman El Sayed, Olga De Troyer:
On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case. 221-231
Game Development and Assessment
- Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Rui Prada, Paul A. Hollins, Pablo Moreno-Ger:
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. 235-245 - Manuel Gentile, Giuseppe Città, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande, Mario Allegra, Aki Järvinen:
A Semantic Frame Approach to Support Serious Game Design. 246-256 - Micah Hrehovcsik, Harald Warmelink, Marilla Valente:
The Game Jam as a Format for Formal Applied Game Design and Development Education. 257-267 - Duy Huynh, Long Zuo, Hiroyuki Iida:
Analyzing Gamification of "Duolingo" with Focus on Its Course Structure. 268-277
Mobile Games
- Aous Karoui, Iza Marfisi-Schottman, Sébastien George:
Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals. 281-291 - Peter Winzer, Tamara Steffen:
Interest in and Willingness to Pay for Mobile Applications in Museums. 292-301 - Pratheep Kumar Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
Gamification of Car Driver Performance. 302-308
Posters
- Antti Koivisto, Antero Lindstedt, Sari Merilampi, Kristian Kiili:
Designing Working Memory Games for Elderly. 311-320 - Mikel Ostiz-Blanco, Alfredo Pina Calafi, Miriam Lizaso Azcárate, Sergi Grau Carrión:
ACMUS: Comparative Assessment of a Musical Multimedia Tool. 321-330 - Stavroula Bampatzia, Ioannis Bourlakos, Angeliki Antoniou, Costas Vassilakis, George Lepouras, Manolis Wallace:
Serious Games: Valuable Tools for Cultural Heritage. 331-341 - Dimitra Chasanidou, Amela Karahasanovic:
Let's DEsign for MOtivation (DEMO). 342-353 - Pejman Sajjadi, Andreas Lo-A.-Njoe, Joachim Vlieghe, Olga De Troyer:
Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players. 354-364 - Pervin Oya Taneri, Mehmet M. Akgunduz, K. Funda Nayir:
To Recall to Play in the Street: A Critical Review of the Transformation of the Game Concept, Importance and Place of Game in Children's World. 365-373 - Olga De Troyer, Anas Helalouch, Christophe Debruyne:
Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying. 374-384 - Shuo Xiong, Ying Peng, Hiroyuki Iida, Nordin Abu Bakar:
An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel. 385-394 - Chetprayoon Panumate, Youichiro Miyake, Hiroyuki Iida:
A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games. 395-404 - Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida:
Gamification and Scrabble. 405-414 - Kiho Kang, Eun-Jin Choi, Young-Suk Lee:
Proposal of a Serious Game to Help Prevent Dementia. 415-424 - Menah El Bastawisy, Dirk Reichardt, Slim Abdennadher:
Towards a Human Machine Interface Concept for Performance Improvement of Cycling. 425-434 - Kyung-Sik Kim:
Development of a Serious Game for the Elderly (Title: 'Paldokangsan4'). 435-443 - Nikesh Bajaj, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
A Neuroscience Based Approach to Game Based Learning Design. 444-454
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