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Bruno Feijó
- > Home > Persons > Bruno Feijó
Publications
- 2023
- [j26]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Managing the plot structure of character-based interactive narratives in games. Entertain. Comput. 47: 100590 (2023) - [c67]Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado:
Semiotic Structuring in Movie Narrative Generation. ICEC 2023: 161-175 - [c66]ViníCius Martins, Camila T. Ramalho, Lucas Cordeiro Marques, Juliana Alves Pereira, Alessandro F. Garcia, Carlos Lucena, Bruno Feijó, António L. Furtado:
Analyzing a Semantics-Aware Bug Seeding Tool's Efficacy: A qualitative study with the SemSeed tool. SBES 2023: 246-256 - [c65]Edirlei Soares de Lima, Bruno Feijó, Marco A. Casanova, António L. Furtado:
ChatGeppetto - an AI-powered Storyteller. SBGames 2023: 28-37 - 2022
- [j24]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural generation of branching quests for games. Entertain. Comput. 43: 100491 (2022) - [c63]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó, Marco A. Casanova:
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation. ICEC 2022: 61-75 - [c62]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
A Character-based Model for Interactive Storytelling in Games. SBGAMES 2022: 1-6 - [c61]Gustavo Amaral Costa dos Santos, Augusto Baffa, Jean-Pierre Briot, Bruno Feijó, António L. Furtado:
An adaptive music generation architecture for games based on the deep learning Transformer model. SBGAMES 2022: 1-6 - [i4]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó, Marco A. Casanova:
A Note on Process Modelling: Combining Situation Calculus and Petri Nets. CoRR abs/2207.00317 (2022) - [i3]Gustavo Amaral Costa dos Santos, Augusto Baffa, Jean-Pierre Briot, Bruno Feijó, António Luz Furtado:
An adaptive music generation architecture for games based on the deep learning Transformer mode. CoRR abs/2207.01698 (2022) - 2021
- [c59]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Computational Narrative Blending Based on Planning. ICEC 2021: 289-303 - [c58]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Adaptive Branching Quests Based on Automated Planning and Story Arcs. SBGames 2021: 9-18 - 2020
- [j23]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Adaptive storytelling based on personality and preference modeling. Entertain. Comput. 34: 100342 (2020) - 2019
- [c54]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. SBGames 2019: 144-153 - 2018
- [j20]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Player behavior and personality modeling for interactive storytelling in games. Entertain. Comput. 28: 32-48 (2018) - [j19]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Video-based interactive storytelling using real-time video compositing techniques. Multim. Tools Appl. 77(2): 2333-2357 (2018) - [c53]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Vinicius M. Gottin:
Personality and Preference Modeling for Adaptive Storytelling. SBGames 2018: 187-196 - 2017
- [c50]Edirlei Soares de Lima, Vinicius M. Gottin, Bruno Feijó, António L. Furtado:
Network Traversal as an Aid to Plot Analysis and Composition. SBGames 2017: 144-154 - 2016
- [j16]Edirlei Soares de Lima, Bruno Feijó, Marco Antonio Casanova, António L. Furtado:
Storytelling variants based on semiotic relations. Entertain. Comput. 17: 31-44 (2016) - 2015
- [c44]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó:
Storytelling Variants: The Case of Little Red Riding Hood. ICEC 2015: 286-300 - 2014
- [j15]Edirlei Soares de Lima, Bruno Feijó, Simone D. J. Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw your own story: Paper and pencil interactive storytelling. Entertain. Comput. 5(1): 33-41 (2014) - [c41]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Hierarchical generation of dynamic and nondeterministic quests in games. Advances in Computer Entertainment 2014: 24:1-24:10 - [c39]Edirlei Soares de Lima, Simone Diniz Junqueira Barbosa, Bruno Feijó, António Luz Furtado:
Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. WebMedia 2014: 75-82 - 2013
- [c38]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Simone Diniz Junqueira Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Non-branching Interactive Comics. Advances in Computer Entertainment 2013: 230-245 - [c37]Paulo Abelha, Vinicius M. Gottin, Angelo E. M. Ciarlini, Eric T. Araujo, António L. Furtado, Bruno Feijó, Fabio A. Guilherme da Silva, Cesar Tadeu Pozzer:
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling. AIIDE 2013 - 2012
- [c35]Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, António L. Furtado, Fabio A. Guilherme da Silva:
Social Interaction for Interactive Storytelling. ICEC 2012: 1-15 - [c34]Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima:
Information-Gathering Events in Story Plots. ICEC 2012: 30-44 - [c33]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Automatic Video Editing for Video-Based Interactive Storytelling. ICME 2012: 806-811 - 2011
- [c31]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw Your Own Story: Paper and Pencil Interactive Storytelling. ICEC 2011: 1-12 - [c28]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. SBGames 2011: 206-214 - 2010
- [c25]Edirlei Everson Soares de Lima, Bruno Feijó, António L. Furtado, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Director of Photography and Music Director for Interactive Storytelling. SBGames 2010: 129-137 - 2009
- [c23]Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Virtual cinematography director for interactive storytelling. Advances in Computer Entertainment Technology 2009: 263-270 - [c22]Edirlei Everson Soares de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. SBGames 2009: 44-51 - [c20]Marcelo de Melo Camanho, Angelo Ernani Maia Ciarlini, António Luz Furtado, Bruno Feijó, Cesar Tadeu Pozzer:
A Model for Interactive TV Storytelling. SBGames 2009: 197-206 - 2008
- [c18]Marcelo M. Camanho, Angelo E. M. Ciarlini, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Conciliating coherence and high responsiveness in interactive storytelling. DIMEA 2008: 427-434 - [c17]Angelo E. M. Ciarlini, Marcelo M. Camanho, Thiago R. Dória, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Planning and Interaction Levels for TV Storytelling. ICIDS 2008: 198-209 - 2005
- [c12]Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, António L. Furtado, Bruno Feijó:
A logic-based tool for interactive generation and dramatization of stories. Advances in Computer Entertainment Technology 2005: 133-140
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