![](https://dblp1.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp1.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp1.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
default search action
Entertainment Computing, Volume 43
Volume 43, August 2022
- Edirlei Soares de Lima
, Bruno Feijó
, António L. Furtado:
Procedural generation of branching quests for games. 100491 - Fabiana S. V. Machado, Anselmo Frizera
:
Assessing the mental state of attention using a neurofeedback system and serious game tool. 100492 - Rafael Guerra de Pontes, Herman Martins Gomes, Igor Santa Ritta Seabra:
Particle swarm optimization for procedural content generation in an endless platform game. 100496 - Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Human and machine collaboration for painting game assets with deep learning. 100497 - Antonio M. Mora, Alberto Tonda, Antonio Fernández-Ares, Pablo García-Sánchez:
Looking for archetypes: Applying game data mining to hearthstone decks. 100498 - Anna Marie Rezk, Mads Haahr:
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles. 100500 - Gabriella M. Silva, Hemerson F. S. Sales, Thiago P. Fernandes, Maria E. D. Gomes, Stephanye J. Rodrigues, Thiago A. Bonifacio, Livia H. Leite, Natanael A. Santos:
Relationship between long-term recreational video gaming and visual processing. 100501 - Natalia Padilla Zea
, Daniel Burgos, Greg Holloway, Joseph Cullen:
Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project. 100502 - Kei Kobayashi
, Junichi Hoshino:
Instruction pictograms for experience-based displays and their use cases. 100503 - Ali Khaleghi, Zahra Aghaei, Fateme Hosseinnia:
Toward using effective elements in adults' amblyopia treatment in a virtual reality-based gamified binocular application. 100504 - Xiaofang Zhong, Jinjie Xu
:
Measuring the effect of game updates on player engagement: A cue from DOTA2. 100506 - Khadijeh Mahdikhanlou, Hossein Ebrahimnezhad
:
3D object deforming and manipulating through dynamic hand gestures. 100507 - Marco Rospocher
:
On exploiting transformers for detecting explicit song lyrics. 100508 - Qichao Wang, Yang Zhou, Dongyi Zhu, Yongming Li
:
A new approach to compute deficiency number of Mahjong configurations. 100509 - Rubén Dapica, Alfredo Hernández, Federico Peinado:
Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios. 100510 - Chunxu Tang, Beinan Wang, C. Y. Roger Chen, Huijun Wu:
CWcollab: Presenting multimedia with web-based context-aware collaboration. 100511 - Giovanni Pau, Fabio Arena, Mario Collotta, Xiangjie Kong:
A practical approach based on Bluetooth Low Energy and Neural Networks for indoor localization and targeted devices' identification by smartphones. 100512 - Abdul Syafiq Bahrin
, Mohd Shahrizal Sunar
, Hadafi Fitri Mohd Latip, Muhamad Najib Zamri:
Chronology of self-competition in virtual reality exergames: A historical review. 100513 - Carolin Wienrich, David Obremski, Johann Habakuk Israel
:
Repeated experience or a virtual nose to reduce simulator sickness? - Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games. 100514 - Edirlei Soares de Lima
, Bruno M. C. Silva, Gabriel Teixeira Galam:
Adaptive virtual reality horror games based on Machine learning and player modeling. 100515 - Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
A modeling environment for reinforcement learning in games. 100516
![](https://dblp1.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.