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16th SBGames 2017: Curitiba, Brazil
- 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017. IEEE Computer Society 2017, ISBN 978-1-5386-4846-9
- Elton Sarmanho Siqueira, Carla Denise Castanho, Genaína Nunes Rodrigues, Ricardo Pezzuol Jacobi:
A Data Analysis of Player in World of Warcraft Using Game Data Mining. 1-9 - Pedro Sampaio, Augusto Baffa, Bruno Feijó, Mauricio Lana:
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control. 10-18 - Mateus Rezende, Luiz Chaimowicz:
A Methodology for Creating Generic Game Playing Agents for Board Games. 19-28 - Cristiane Ferreira, Luís Fernando Maia, Carlos de Salles, Fernando A. M. Trinta, Windson Viana:
A Model-Based Approach for Designing Location-Based Games. 29-38 - Paulo Coleta Neto, Tulio Braga Moreira Pinto:
A Supervised Learning Approach to Build a Recommendation System for User-Generated Content in a Casual Game. 39-45 - Eider C. P. Silva, Esteban Clua, Anselmo Antunes Montenegro, Daniela Trevisan, Luis Valente:
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. 46-55 - Rodrigo Teixeira Soares, Elton Sarmanho, Marco Miura, Tiago Barros Pontes e Silva, Ricardo P. Jacobi, Carla Denise Castanho:
Biofeedback Sensors in Electronic Games: A Practical Evaluation. 56-65 - Troy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua:
Capturing Game Telemetry with Provenance. 66-75 - Augusto Baffa, Pedro Sampaio, Bruno Feijó, Mauricio Lana:
Dealing with the Emotions of Non Player Characters. 76-87 - Herbert Alves Batista, Luís Fabrício Wanderley Góes, Celso França, Wendel Cassio Alves Batista:
Evolutionary Music Composition for Digital Games Using Regent-Dependent Creativity Metric. 88-95 - Amanda F. Pereira, Flávio R. S. Coutinho:
Game Accessibility Guidelines for People with Sequelae from Macular Chorioretinitis. 96-105 - Márcio Cerqueira de Farias Macedo, Almir Vinicius Teixeira, Antônio Lopes Apolinário Júnior, Karl Apaza-Agüero:
Hard Shadow Anti-Aliasing for Spot Lights in a Game Engine. 106-115 - Yuri Pessoa Avelar Macedo, Luiz Chaimowicz:
Improving Procedural 2D Map Generation Based on Multi-Layered Cellular Automata and Hilbert Curves. 116-125 - Adriano Luis Kerber, Rossana Baptista Queiroz, Daniel Camozzato, Vinícius J. Cassol:
kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese. 126-133 - Caio Jose dos Santos Brito, Andre Luiz Buarque Vieira e Silva, Mozart William Santos Almeida, João Marcelo Xavier Natario Teixeira, Veronica Teichrieb:
Large Viscoelastic Fluid Simulation on GPU. 134-143 - Edirlei Soares de Lima, Vinicius M. Gottin, Bruno Feijó, António L. Furtado:
Network Traversal as an Aid to Plot Analysis and Composition. 144-154 - Paulo Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. 155-163 - Gabriel de Arruda Rubin de Lima, Bruno Fortes Paz, Felipe Rech Meneguzzi:
Optimizing UCT for Settlers of Catan. 164-172 - Anselmo Antunes Montenegro, Icaro Baptista, Bruno Dembogurski, Esteban Clua:
A New Method for Modeling Clouds Combining Procedural and Implicit Models. 173-182 - Marcelo Paravisi, Alexandre de Morais Amory, Soraia Raupp Musse:
Simulating Rescue of Agents in Crowds During Emergency Situations. 183-190
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