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ICEC 2023: Bologna, Italy
- Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi:
Entertainment Computing - ICEC 2023 - 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15-17, 2023, Proceedings. Lecture Notes in Computer Science 14455, Springer 2023, ISBN 978-981-99-8247-9
Game Experience
- Marcos P. C. Rosa, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Ricardo P. Jacobi:
Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game. 3-16 - Nicolas Grelier, Stéphane Kaufmann:
A Data-Driven Classification of Video Game Vocabulary. 17-30 - Leonardo Thurler, Sidney Araujo Melo, Esteban Clua, Troy C. Kohwalter:
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay. 31-40
Player Engagement and Analysis
- Gary Lee Wagener, André Melzer:
Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being. 43-58 - Fausto Mourato, João Morais, Edirlei Soares de Lima:
The Meaning of Life (in Video Games). 59-71 - Shuo Zhou, Norihisa Segawa:
Method for Training Player Emotion in a Custom FPS Game Using Heart Rate. 72-80
Serious Gameplay
- Nicolas Szilas, Jérôme Humbert, Kim Le:
Split Screen - Split Mind: An Innovative Format for Narrative Reflexive, and Pedagogical Games. 83-95 - Sundus Fatima, Jannicke Baalsrud Hauge:
Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment. 96-114 - Ashfaq Adib, Rita Orji:
Persuasive System Design for Climate Change Awareness. 115-129 - Alexander Lysek, Sven Seele, Rainer Herpers:
Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare Scenarios. 130-138 - Francisco Vasconcelos, Mara Dionísio, Sandra Câmara Olim, Pedro F. Campos:
Game ON! a Gamified Approach to Household Food Waste Reduction. 139-149 - Chloé Vigneau, Stéphanie Mader, Catherine Rolland, Axel Buendia:
Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template. 150-158
Entertainment Methods and Tools
- Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado:
Semiotic Structuring in Movie Narrative Generation. 161-175 - Miriam-Linnea Hale, André Melzer:
Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube Videos. 176-186 - Siu-Wing Chung, Carlos Sena Caires:
i-Cube, an (In)tangible Interface for Multi-user Generative Art Creation. 187-192 - Yihang Dai, Fusako Kusunoki, Makoto Kobayashi, Shigenori Inagaki:
Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses. 193-200
Extended Reality
- Patrizia Ring, Maic Masuch:
Exploring the Influence of Collision Anxiety on Player Experience in XR Games. 203-216 - Ayaka Maruyama, Kazutaka Kurihara:
Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive. 217-230 - Kihiro Tokuno, Ryohei Egusa, Fusako Kusunoki, Shigenori Inagaki:
Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum. 231-240 - Giuseppe Di Maria, Lorenzo Stacchio, Gustavo Marfia:
Unity-VRlines: Towards a Modular eXtended Reality Unity Flight Simulator. 241-250 - Kaj Coolen, Jeppe Groen, Hao-Xuan Lu, Niels Winkelman, Erik D. Van der Spek:
Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality. 251-260
Game Design
- Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
Visualising Game Engine Subsystem Coupling Patterns. 263-274 - Andrea Manzo, Paolo Ciancarini:
Enhancing Stockfish: A Chess Engine Tailored for Training Human Players. 275-289 - Mathias Babin, Michael Katchabaw:
Combating Computer Vision-Based Aim Assist Tools in Competitive Online Games. 290-305 - Xing Sun, Hongbo Lin:
Research on the Gameplay Evolution Based on Warcraft 3 Mod Platform. 306-314 - Sebastian Schwarz, Benedikt Strasser, Michael Lankes, Martin Kocur:
A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds. 315-325
Interactive Entertainment
- Ka Man Ng, Carlos Sena Caires:
Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao. 329-334 - María Eugenia Larreina-Morales, Allan Di Rosa, Jérôme Dupire:
Gameplay Audio Description: Death of Internet as a Pilot Study. 335-340 - Giorgia Bassi, Stefania Fabbri, Anna Vaccarelli:
A Serious Video Game on Cybersecurity. 341-345 - Allegra De Filippo, Michela Milano:
Robotic Choreography Creation Through Symbolic AI Techniques. 346-351 - Mengyan Guo, Alec Kouwenberg, Alexandra van Dijk, Niels Horrevoets, Nikki Koonings, Jun Hu, Steven Vos:
HabitAR: Motivating Outdoor Walk with Animal-Watching Activities. 352-359 - André Freitas, Francisco Fernandes, Mara Dionísio, Sandra Câmara Olim:
Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity. 360-364 - Nicola Del Giudice, Fausto Marcantoni, Alessandro Marcelletti, Francesco Moschella:
SEC-GAME: A Minigame Collection for Cyber Security Awareness. 365-370
Student Game Competition
- João Silva, Jorge C. S. Cardoso, Luís Lucas Pereira, Licínio Roque:
Designing a VR-Simulation Module to Support Marine Pollution Control Training. 373-379 - Déborah Fernandes de Araujo, Thiago Malheiros Porcino, Luciane Carvalho Jasmin de Deus, Venício Siqueira Filho:
ECO-QUEST: An Educational Game Designed to Impart Knowledge About Ecological Practices and Selective Waste Management. 380-385
Workshops
- Barbara Göbl, Jannicke Baalsrud Hauge, Ioana A. Stefan, Heinrich Söbke:
Towards Sustainable Serious Games. 389-396 - Thiago Malheiros Porcino, Esteban Clua:
Challenges for XR Experiences in Industry 4.0: A Preliminary Study. 397-402 - Mengru Xue, Cheng Yao, Jun Hu, Yuqi Hu, Hui Lyu:
Aesthetics and Empowerment. 403-406
Workshop: Aesthetics and Empowerment
- Weiqiang Ying, Lingyan Zhang, Shijian Luo, Cheng Yao, Fangtian Ying:
Research and Practice of Hierarchical Painting-Based Digital Design Method. 409-417 - Lingyan Zhang, Cheng Yao, Lanqing Huang, Weiqiang Ying, Fangtian Ying:
Research on the Influence of Object Recognition Based on Intelligent Algorithm on Staff's Anxiety. 418-425 - Zhen Wu:
Theatre of Tomorrow - A Virtual Exhibition and Performing Arts Platform Created by Digital Game Technology. 426-437 - Md Farhad Hossain, Mengru Xue:
Reminder Bag: Designing Smart Bag for New Parents. 438-449 - Zhenyu Liu, Cheng Yao, Qiurui Wang, Fangtian Ying:
A Study on the Emotional Responses to Visual Art. 450-460 - Qiurui Wang, Luc Streithorst, Caihong He, Loe M. G. Feijs, Jun Hu:
Calm Digital Artwork for Connectedness: A Case Study. 461-470 - Xiaoyu Zhang, Dongjun Han, Yihan Dong, Xipei Ren:
DataVisage: A Card-Based Design Workshop to Support Design Ideation on Data Physicalization. 471-483 - Cheng Zhai, Xinlin Chen, Zhangkai Cheng, Yousheng Yao, Jie Zhang:
Portable Interactive Nebulizer Design for Children. 484-496 - Chunman Qiu, Fangfei Liu, Haina Wang, Yueming Xin, Xiaoyu Zhang, Xipei Ren:
Wryneck Tree: Designing a Multimodal Interactive System for Sedentary Office Forward Head Postures Correction. 497-506 - Tiantian Zhao, Anna Sui, Jiale Shi, Ting Hu, Xiaoyu Zhang, Xipei Ren:
Crimson Tendons: Designing a Mouse Usage Visualization System to Prevent Mouse Overuse Behaviors. 507-517
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