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CHI 2014: Toronto, ON, Canada
- Matt Jones, Philippe A. Palanque, Albrecht Schmidt, Tovi Grossman:
CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014. ACM 2014, ISBN 978-1-4503-2473-1
Visualization and aesthetics
- Vygandas Simbelis, Anders Lundström, Kristina Höök, Jordi Solsona, Vincent Lewandowski:
Metaphone: machine aesthetics meets interaction design. 1-10 - Katharina Reinecke, Krzysztof Z. Gajos:
Quantifying visual preferences around the world. 11-20 - Andreas Sonderegger, Andreas Uebelbacher, Manuela Pugliese, Jürgen S. Sauer:
The influence of aesthetics in usability testing: the case of dual-domain products. 21-30 - Nicholas Kong, Marti A. Hearst, Maneesh Agrawala:
Extracting references between text and charts via crowdsourcing. 31-40
Stress
- Gloria Mark, Yiran Wang, Melissa Niiya:
Stress and multitasking in everyday college life: an empirical study of online activity. 41-50 - Javier Hernandez, Pablo Paredes, Asta Roseway, Mary Czerwinski:
Under pressure: sensing stress of computer users. 51-60 - David Sun, Pablo Paredes, John F. Canny:
MouStress: detecting stress from mouse motion. 61-70 - Chiew Seng Sean Tan, Johannes Schöning, Kris Luyten, Karin Coninx:
Investigating the effects of using biofeedback as visual stress indicator during video-mediated collaboration. 71-80
Social local mobile
- Alfred Kobsa, Bart P. Knijnenburg, Benjamin Livshits:
Let's do it at my place instead?: attitudinal and behavioral study of privacy in client-side personalization. 81-90 - Joshua Tan, Khanh Nguyen, Michael Theodorides, Heidi Negrón-Arroyo, Christopher Thompson, Serge Egelman, David A. Wagner:
The effect of developer-specified explanations for permission requests on smartphone user behavior. 91-100 - Sameer Patil, Roman Schlegel, Apu Kapadia, Adam J. Lee:
Reflection or action?: how feedback and control affect location sharing decisions. 101-110 - Bo Zhang, Mu Wu, Hyunjin Kang, Eun Go, S. Shyam Sundar:
Effects of security warnings and instant gratification cues on attitudes toward mobile websites. 111-114 - N. Sadat Shami, Jeffrey Nichols, Jilin Chen:
Social media participation and performance at work: a longitudinal study. 115-118
Coordination and collaboration
- Richard P. Schuler, Sukeshini A. Grandhi, Julia M. Mayer, Stephen T. Ricken, Quentin Jones:
The doing of doing stuff: understanding the coordination of social group-activities. 119-128 - Nitesh Goyal, Gilly Leshed, Dan Cosley, Susan R. Fussell:
Effects of implicit sharing in collaborative analysis. 129-138 - Paul André, Robert E. Kraut, Aniket Kittur:
Effects of simultaneous and sequential work structures on distributed collaborative interdependent tasks. 139-148 - Allison Woodruff:
Necessary, unpleasant, and disempowering: reputation management in the internet age. 149-158
Watches and small devices
- Xiang 'Anthony' Chen, Tovi Grossman, Daniel J. Wigdor, George W. Fitzmaurice:
Duet: exploring joint interactions on a smart phone and a smart watch. 159-168 - Ian Oakley, Doyoung Lee:
Interaction on the edge: offset sensing for small devices. 169-178 - Martin Weigel, Vikram Mehta, Jürgen Steimle:
More than touch: understanding how people use skin as an input surface for mobile computing. 179-188 - Da-Yuan Huang, Ming-Chang Tsai, Ying-Chao Tung, Min-Lun Tsai, Yen-Ting Yeh, Li-Wei Chan, Yi-Ping Hung, Mike Y. Chen:
TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads. 189-192 - Robert Xiao, Gierad Laput, Chris Harrison:
Expanding the input expressivity of smartwatches with mechanical pan, twist, tilt and click. 193-196
The third dimension
- Klen Copic Pucihar, Paul Coulton, Jason Alexander:
The use of surrounding visual context in handheld AR: device vs. user perspective rendering. 197-206 - Jonas Schild, Joseph J. LaViola Jr., Maic Masuch:
Altering gameplay behavior using stereoscopic 3D vision-based video game design. 207-216 - Michael Mauderer, Simone Conte, Miguel A. Nacenta, Dhanraj Vishwanath:
Depth perception with gaze-contingent depth of field. 217-226 - Dimitar Valkov, Alexander Giesler, Klaus H. Hinrichs:
Imperceptible depth shifts for touch interaction with stereoscopic objects. 227-236
Audio interaction
- Alexander Travis Adams, Berto Gonzalez, Celine Latulipe:
SonicExplorer: fluid exploration of audio parameters. 237-246 - Jörg Müller, Matthias Geier, Christina Dicke, Sascha Spors:
The boomRoom: mid-air direct interaction with virtual sound sources. 247-256 - Nicholas J. Bryan, Gautham J. Mysore, Ge Wang:
ISSE: an interactive source separation editor. 257-266 - Georgios N. Marentakis, Rudolfs Liepins:
Evaluation of hear-through sound localization. 267-270
Sustainability and everyday practices
- Maria Normark, Jakob Tholander:
Performativity in sustainable interaction: the case of seasonal grocery shopping in ecofriends. 271-280
Studying online communities
- Haiyi Zhu, Robert E. Kraut, Aniket Kittur:
The impact of membership overlap on the survival of online communities. 281-290 - Tara Matthews, Jilin Chen, Steve Whittaker, Aditya Pal, Haiyi Zhu, Hernan Badenes, Barton A. Smith:
Goals and perceived success of online enterprise communities: what is important to leaders & members? 291-300 - Haiyi Zhu, Jilin Chen, Tara Matthews, Aditya Pal, Hernan Badenes, Robert E. Kraut:
Selecting an effective niche: an ecological view of the success of online communities. 301-310 - Aaron Halfaker, R. Stuart Geiger, Loren G. Terveen:
Snuggle: designing for efficient socialization and ideological critique. 311-320
Image and animation authoring
- Makoto Nakajima, Daisuke Sakamoto, Takeo Igarashi:
Offline painted media for digital animation authoring. 321-330 - Nicolas Mangano, Thomas D. LaToza, Marian Petre, André van der Hoek:
Supporting informal design with interactive whiteboards. 331-340 - William Benjamin, Senthil K. Chandrasegaran, Devarajan Ramanujan, Niklas Elmqvist, S. V. N. Vishwanathan, Karthik Ramani:
Juxtapoze: supporting serendipity and creative expression in clipart compositions. 341-350 - Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George W. Fitzmaurice:
Draco: bringing life to illustrations with kinetic textures. 351-360
Studying and designing gameplay
- Simone Kriglstein, Günter Wallner, Margit Pohl:
A user study of different gameplay visualizations. 361-370 - Paul A. Cairns, Jing Li, Wendy Wang, A. Imran Nordin:
The influence of controllers on immersion in mobile games. 371-380 - Chek Tien Tan, Tuck Wah Leong, Songjia Shen:
Combining think-aloud and physiological data to understand video game experiences. 381-390 - Wooi-Boon Goh, Ming Chen, Cuong Hong Trinh, Jacquelyn Tan, Wei Shou:
The MOY framework for collaborative play design in integrated shared and private interactive spaces. 391-400
Force input and haptic feedback
- Ross McLachlan, Daniel Boland, Stephen A. Brewster:
Transient and transitional states: pressure as an auxiliary input modality for bimanual interaction. 401-410 - Taku Hachisu, Masaaki Fukumoto:
VacuumTouch: attractive force feedback interface for haptic interactive surface using air suction. 411-420 - Esben Warming Pedersen, Kasper Hornbæk:
Expressive touch: studying tapping force on tabletops. 421-430 - Christian Rendl, Patrick Greindl, Kathrin Probst, Martin Behrens, Michael Haller:
Presstures: exploring pressure-sensitive multi-touch gestures on trackpads. 431-434 - Jari Kangas, Deepak Akkil, Jussi Rantala, Poika Isokoski, Päivi Majaranta, Roope Raisamo:
Gaze gestures and haptic feedback in mobile devices. 435-438
Hackerspaces, making and breaking
- Silvia Lindtner, Garnet D. Hertz, Paul Dourish:
Emerging sites of HCI innovation: hackerspaces, hardware startups & incubators. 439-448 - Steven J. Jackson, Laewoo Kang:
Breakdown, obsolescence and reuse: HCI and the art of repair. 449-458 - Scott E. Hudson:
Printing teddy bears: a technique for 3D printing of soft interactive objects. 459-468 - Martin Murer, Mattias Jacobsson, Siri Skillgate, Petra Sundström:
Taking things apart: reaching common ground and shared material understanding. 469-472 - Jeffrey Bardzell, Shaowen Bardzell, Austin Toombs:
"now that's definitely a proper hack": self-made tools in hackerspaces. 473-476
Activity recognition
- Jun-Ki Min, Afsaneh Doryab, Jason Wiese, Shahriyar Amini, John Zimmerman, Jason I. Hong:
Toss 'n' turn: smartphone as sleep and sleep quality detector. 477-486 - Thomas Fritz, Elaine M. Huang, Gail C. Murphy, Thomas Zimmermann:
Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness. 487-496 - Onur Yürüten, Jiyong Zhang, Pearl Huan Z. Pu:
Predictors of life satisfaction based on daily activities from mobile sensor data. 497-500
Managing income
- John Vines, Paul Dunphy, Andrew Monk:
Pay or delay: the role of technology when managing a low income. 501-510 - Christopher Smith-Clarke, Afra J. Mashhadi, Licia Capra:
Poverty on the cheap: estimating poverty maps using aggregated mobile communication networks. 511-520 - Joseph Jofish Kaye, Mary McCuistion, Rebecca Gulotta, David A. Shamma:
Money talks: tracking personal finances. 521-530 - Tawanna Dillahunt:
Fostering social capital in economically distressed communities. 531-540
Designing and understanding visualizations
- Vidya Setlur, Jock D. Mackinlay:
Automatic generation of semantic icon encodings for visualizations. 541-550 - Danielle Albers, Michael Correll, Michael Gleicher:
Task-driven evaluation of aggregation in time series visualization. 551-560 - Michael Glueck, Azam Khan, Daniel J. Wigdor:
Dive in!: enabling progressive loading for real-time navigation of data visualizations. 561-570 - Nivan Ferreira, Danyel Fisher, Arnd Christian König:
Sample-oriented task-driven visualizations: allowing users to make better, more confident decisions. 571-580
Crowdfunding and crowd storage
- Michael D. Greenberg, Elizabeth Gerber:
Learning to fail: experiencing public failure online through crowdfunding. 581-590 - Anbang Xu, Xiao Yang, Huaming Rao, Wai-Tat Fu, Shih-Wen Huang, Brian P. Bailey:
Show me the money!: an analysis of project updates during crowdfunding campaigns. 591-600 - Jeffrey P. Bigham, Walter S. Lasecki:
Crowd storage: storing information on existing memories. 601-604
Novel approaches to navigation
- Adrian Hazzard, Steve Benford, Gary E. Burnett:
Walk this way: musically guided walking experiences. 605-614 - Florian Heller, Aaron Krämer, Jan O. Borchers:
Simplifying orientation measurement for mobile audio augmented reality applications. 615-624 - Lesley Fosh, Steve Benford, Stuart Reeves, Boriana Koleva:
Gifting personal interpretations in galleries. 625-634 - Leonard Wein:
Visual recognition in museum guide apps: do visitors want it? 635-638 - Simon Robinson, Jennifer S. Pearson, Matt Jones:
A billion signposts: repurposing barcodes for indoor navigation. 639-642
Interfaces for care and support
- Mark Matthews, Geri Gay, Gavin J. Doherty:
Taking part: role-play in the design of therapeutic systems. 643-652 - Phil Adams, Eric P. S. Baumer, Geri Gay:
Staccato social support in mobile health applications. 653-662 - Maia L. Jacobs, James Clawson, Elizabeth D. Mynatt:
My journey compass: a preliminary investigation of a mobile tool for cancer patients. 663-672 - Anthony Threatt, Jessica Merino, Keith Evan Green, Ian D. Walker, Johnell O. Brooks, Stan Healy:
An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff. 673-682
Research through design
- John Vines, Tess Denman-Cleaver, Paul Dunphy, Peter C. Wright, Patrick Olivier:
Experience design theatre: exploring the role of live theatre in scaffolding design dialogues. 683-692 - Jinmin Seok, Jong-bum Woo, Youn-Kyung Lim:
Non-finito products: a new design space of user creativity for personal user experience. 693-702 - Mark Blythe:
Research through design fiction: narrative in real and imaginary abstracts. 703-712 - Juri Dachtera, Dave W. Randall, Volker Wulf:
Research on research: design research at the margins: academia, industry and end-users. 713-722
Pointing and cursors
- Jérémie Gilliot, Géry Casiez, Nicolas Roussel:
Impact of form factors and input conditions on absolute indirect-touch pointing tasks. 723-732 - Martez E. Mott, Jacob O. Wobbrock:
Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets. 733-742 - Phillip T. Pasqual, Jacob O. Wobbrock:
Mouse pointing endpoint prediction using kinematic template matching. 743-752 - Xiaojun Su, Oscar Kin-Chung Au, Rynson W. H. Lau:
The implicit fan cursor: a velocity dependent area cursor. 753-762
Always connected: email and social media
- Melissa Mazmanian, Ingrid Erickson:
The product of availability: understanding the economic underpinnings of constant connectivity. 763-772 - Sarita Yardi Schoenebeck:
Giving up Twitter for Lent: how and why we take breaks from social media. 773-782 - Kyle Rector, Joshua M. Hailpern:
MinEMail: SMS alert system for managing critical emails. 783-792 - Catherine Grevet, David Choi, Debra Kumar, Eric Gilbert:
Overload is overloaded: email in the age of Gmail. 793-802
Smart homes and sustainability
- Blase Ur, Elyse McManus, Melwyn Pak Yong Ho, Michael L. Littman:
Practical trigger-action programming in the smart home. 803-812 - Enrico Costanza, Joel E. Fischer, James A. Colley, Tom Rodden, Sarvapali D. Ramchurn, Nicholas R. Jennings:
Doing the laundry with agents: a field trial of a future smart energy system in the home. 813-822 - Rayoung Yang, Mark W. Newman, Jodi Forlizzi:
Making sustainability sustainable: challenges in the design of eco-interaction technologies. 823-832
Multilingual communication
- Scott A. Hale:
Global connectivity and multilinguals in the Twitter network. 833-842 - Ge Gao, Naomi Yamashita, Ari M. J. Hautasaari, Andy Echenique, Susan R. Fussell:
Effects of public vs. private automated transcripts on multiparty communication between native and non-native english speakers. 843-852 - Geza Kovacs, Robert C. Miller:
Smart subtitles for vocabulary learning. 853-862 - Na Li, Mary Beth Rosson:
Using annotations in online group chats. 863-866
Interactive visualization and visual elements
- Benjamin Bach, Emmanuel Pietriga, Jean-Daniel Fekete:
Visualizing dynamic networks with matrix cubes. 877-886 - Charles Perin, Romain Vuillemot, Jean-Daniel Fekete:
A table!: improving temporal navigation in soccer ranking tables. 887-896 - Jeffrey M. Rzeszotarski, Aniket Kittur:
Kinetica: naturalistic multi-touch data visualization. 897-906 - Sungsoo (Ray) Hong, Yea-Seul Kim, Jong-Chul Yoon, Cecilia R. Aragon:
Traffigram: distortion for clarification via isochronal cartography. 907-916
Understanding and designing games
- Gillian Smith:
Understanding procedural content generation: a design-centric analysis of the role of PCG in games. 917-926 - Elisa D. Mekler, Julia Ayumi Bopp, Alexandre N. Tuch, Klaus Opwis:
A systematic review of quantitative studies on the enjoyment of digital entertainment games. 927-936 - Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Scott Bateman:
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. 937-946 - Elizabeth M. Bonsignore, Vicki Moulder, Carman Neustaedter, Derek L. Hansen, Kari Kraus, Allison Druin:
Design tactics for authentic interactive fiction: insights from alternate reality game designers. 947-950 - Chaklam Silpasuwanchai, Xiangshi Ren:
Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay. 951-954
Personal values and preferences
- Liang Gou, Michelle X. Zhou, Huahai Yang:
KnowMe and ShareMe: understanding automatically discovered personality traits from social media and user sharing preferences. 955-964 - Saeideh Bakhshi, David A. Shamma, Eric Gilbert:
Faces engage us: photos with faces attract more likes and comments on Instagram. 965-974 - Auk Kim, Gahgene Gweon:
Photo sharing of the subject, by the owner, for the viewer: examining the subject's preference. 975-978 - Flavio V. D. de Figueiredo, Jussara M. Almeida, Fabrício Benevenuto, Krishna P. Gummadi:
Does content determine information popularity in social media?: a case study of youtube videos' content and their popularity. 979-982 - Gary Hsieh, Jilin Chen, Jalal Mahmud, Jeffrey Nichols:
You read what you value: understanding personal values and reading interests. 983-986 - Aisling Ann O'Kane, Yvonne Rogers, Ann E. Blandford:
Gaining empathy for non-routine mobile device use through autoethnography. 987-990
Enabling interactive performances
- Diego Silang Maranan, Sarah Fdili Alaoui, Thecla Schiphorst, Philippe Pasquier, Pattarawut Subyen, Lyn Bartram:
Designing for movement: evaluating computational models using LMA effort qualities. 991-1000 - Carl Unander-Scharin, Åsa Unander-Scharin, Kristina Höök:
The vocal chorder: empowering opera singers with a large interactive instrument. 1001-1010 - Jonna Häkkilä, Maaret Posti, Stefan Schneegass, Florian Alt, Kunter Gultekin, Albrecht Schmidt:
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone. 1011-1020 - Ben Swift, Andrew Sorensen, Michael A. Martin, Henry J. Gardner:
Coding livecoding. 1021-1024 - Charles Martin, Henry J. Gardner, Ben Swift:
Exploring percussive gesture on iPads with ensemble metatone. 1025-1028
Battery life and energy harvesting
- Kumaripaba Athukorala, Eemil Lagerspetz, Maria von Kügelgen, Antti Jylhä, Adam J. Oliner, Sasu Tarkoma, Giulio Jacucci:
How carat affects user behavior: implications for mobile battery awareness applications. 1029-1038 - Kimiko Ryokai, Peiqi Su,