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Publication search results
found 61 matches
- 2023
- Aghyad Albaghajati, Moataz A. Ahmed:
Video Game Automated Testing Approaches: An Assessment Framework. IEEE Trans. Games 15(1): 81-94 (2023) - Julian Alvarez, Damien Djaouti, Sandy Louchart, Yoann Lebrun, Nabil Zary, Sophie Lepreux, Christophe Kolski:
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators. IEEE Trans. Games 15(3): 399-410 (2023) - Federico Héctor Archuby, Cecilia Verónica Sanz, Cristina Manresa-Yee:
DIJS: Methodology for the Design and Development of Digital Educational Serious Games. IEEE Trans. Games 15(2): 273-284 (2023) - Sinan Ariyurek, Elif Sürer, Aysu Betin-Can:
Playtesting: What is Beyond Personas. IEEE Trans. Games 15(3): 348-359 (2023) - Maren Awiszus, Frederik Schubert, Bodo Rosenhahn:
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft. IEEE Trans. Games 15(2): 182-192 (2023) - Raphaël Bailly, Guillaume Levieux:
Genetic-WFC: Extending Wave Function Collapse With Genetic Search. IEEE Trans. Games 15(1): 36-45 (2023) - J. Timothy Balint, Rafael Bidarra:
Procedural Generation of Narrative Worlds. IEEE Trans. Games 15(2): 262-272 (2023) - Jose Barambones, Juan Cano-Benito, Ismael Sánchez-Rivero, Ricardo Imbert, Florian Richoux:
Multiagent Systems on Virtual Games: A Systematic Mapping Study. IEEE Trans. Games 15(2): 134-147 (2023) - Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis:
Open-Ended Evolution for Minecraft Building Generation. IEEE Trans. Games 15(4): 603-612 (2023) - Ben Boudaoud, Josef B. Spjut, Joohwan Kim:
Mouse Sensitivity in First-Person Targeting Tasks. IEEE Trans. Games 15(4): 493-506 (2023) - Ivan Bravi, Simon M. Lucas:
Rinascimento: Playing Splendor-Like Games With Event-Value Functions. IEEE Trans. Games 15(1): 16-25 (2023) - Joseph Alexander Brown, Marco Scirea:
Evolving Woodland Camouflage. IEEE Trans. Games 15(3): 411-419 (2023) - Rodrigo Canaan, Xianbo Gao, Julian Togelius, Andy Nealen, Stefan Menzel:
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi. IEEE Trans. Games 15(2): 228-241 (2023) - Rendong Chen, Fa Wu:
Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits. IEEE Trans. Games 15(3): 360-367 (2023) - Min-Chi Chiu, Chung-Hua Chu:
Deep Game Location Acquisition for Pokemon GO on Mobile Devices. IEEE Trans. Games 15(3): 440-449 (2023) - Aaron Dharna, Amy K. Hoover, Julian Togelius, Lisa B. Soros:
Transfer Dynamics in Emergent Evolutionary Curricula. IEEE Trans. Games 15(2): 157-170 (2023) - Alexander Dockhorn, Martin Kirst, Sanaz Mostaghim, Martin Wieczorek, Heiner Zille:
Evolutionary Algorithm for Parameter Optimization of Context-Steering Agents. IEEE Trans. Games 15(1): 26-35 (2023) - Xiaoyun Feng, Yun Zhou:
Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching. IEEE Trans. Games 15(4): 538-548 (2023) - Edgar Galván, Gavin Simpson, Fred Valdez Ameneyro:
Evolving the MCTS Upper Confidence Bounds for Trees Using a Semantic-Inspired Evolutionary Algorithm in the Game of Carcassonne. IEEE Trans. Games 15(3): 420-429 (2023) - Yifan Gao, Danni Zhang, Haoyue Li:
The Professional Go Annotation Dataset. IEEE Trans. Games 15(4): 517-526 (2023) - Yue-Jiao Gong, Jian-Xiong Guo, Da-Lue Lin, Yuan-Lin Zuo, Jun-Chao Liang, Lin-Jun Luo, Xian-Xin Shao, Chao Zhou, Meng-Ting Li:
Automated Team Assembly in Mobile Games: A Data-Driven Evolutionary Approach Using a Deep Learning Surrogate. IEEE Trans. Games 15(1): 67-80 (2023) - Cristina Guerrero-Romero, Simon M. Lucas, Diego Perez Liebana:
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay. IEEE Trans. Games 15(3): 469-482 (2023) - Juan Agustín Hitar-García, Laura Morán-Fernández, Verónica Bolón-Canedo:
Machine Learning Methods for Predicting League of Legends Game Outcome. IEEE Trans. Games 15(2): 171-181 (2023) - Chengpeng Hu, Ziqi Wang, Tianye Shu, Hao Tong, Julian Togelius, Xin Yao, Jialin Liu:
Reinforcement Learning With Dual-Observation for General Video Game Playing. IEEE Trans. Games 15(2): 202-216 (2023) - Branden Ingram, Clint J. van Alten, Richard Klein, Benjamin Rosman:
Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of Trajectories. IEEE Trans. Games 15(4): 507-516 (2023) - Anssi Kanervisto, Tomi Kinnunen, Ville Hautamäki:
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters. IEEE Trans. Games 15(4): 566-579 (2023) - Ivan Kostiuk, Przemyslaw Stachura, Slawomir Konrad Tadeja, Tomasz Trzcinski, Przemyslaw Spurek:
HyperColor: A HyperNetwork Approach for Synthesizing Autocolored 3-D Models for Game Scenes Population. IEEE Trans. Games 15(4): 613-622 (2023) - Ivan Laryushin:
Advanced Lanchester Combat Model for Inhomogeneous Armies in RTS Games. IEEE Trans. Games 15(2): 148-156 (2023) - Weiming Liu, Bin Li, Julian Togelius:
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning. IEEE Trans. Games 15(3): 315-325 (2023) - Boyin Liu, Zhiqiang Pu, Tianle Zhang, Huimu Wang, Jianqiang Yi, Jiachen Mi:
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework. IEEE Trans. Games 15(4): 648-657 (2023)
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