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Publication search results
found 20 matches
- 2012
- Andrea Bönsch, Frederik Graff, Daniel Bündgens, Torsten W. Kuhlen:
CAVIR: Correspondence Analysis in Virtual Reality. VR/AR 2012: 49-60 - Ralf Dörner, Jonas Etzold, Paul Grimm, Jörg Schweitzer:
kARbon: eine Web-basierte AR-Anwendung für die Kommunikationsunterstützung in der Bauindustrie. VR/AR 2012: 71-83 - Martin Fischbach, Christian Treffs, David Cyborra, Alexander Strehler, Thomas Wedler, Gerd Bruder, Andreas Pusch, Marc Erich Latoschik, Frank Steinicke:
A Mixed Reality Space for Tangible User Interaction. VR/AR 2012: 25-36 - Manuel J. Huber, Michael Schlegel, Gudrun Klinker:
Temporal Calibration in Multisensor Tracking Setups. VR/AR 2012: 201-212 - Dominik Huppmann, Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Dörner, Ulrich Schwanecke:
Exploring and Evaluating the Combined Multi-Touch and In-the-Air Tabletop Interaction Space. VR/AR 2012: 37-48 - Dennis Jensch, Daniel Mohr, Gabriel Zachmann:
A Comparative Evaluation of Three Skin Color Detection Approaches. VR/AR 2012: 213-224 - Florian Klompmaker, Volker Paelke:
Ein Taxonomie basierter Ansatz des Interaction Designs am Beispiel koaktiver 3D Geo-Visualisierungen. VR/AR 2012: 1-12 - Vincent Küszter, Stephan Rusdorf, Guido Brunnett:
Verbesserung des Kollisionsverhaltens des Position-Based-Dynamics-Verfahrens bei Kleidungssimulation über Animationsconstraints. VR/AR 2012: 167-174 - Henry Lehmann, Katja Fiedler, Bernhard Jung:
Processing In-Situ Compressed Large Data Sets in VR-based Flow Analysis. VR/AR 2012: 61-70 - Mathias Leonhardt, Christian-A. Bohn:
Precomputed Illumination for Virtual Reality Scenarios. VR/AR 2012: 175-187 - Philipp Ludwig, Joachim Büchel, Jens Herder, Wolfgang Vonolfen:
InEarGuide -- A Navigation and Interaction Feedback System using In Ear Headphones for Virtual TV Studio Productions. VR/AR 2012: 97-105 - Volker Settgast, Marcel Lancelle, Dietmar Bauer, Dieter W. Fellner:
Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems. VR/AR 2012: 107-118 - Simon Thiele, Christian Geiger:
Realitätsnahe Interaktion in einem 3D-Simulator für traditionelles Bogenschießen. VR/AR 2012: 85-96 - David Vogt, Erik Berger, Heni Ben Amor, Bernhard Jung:
Learning Two-Person Interaction Models for Responsive Virtual Characters and Humanoid Robots. VR/AR 2012: 119-130 - Christian Wagner, Markus Flatken, Fang Chen, Andreas Gerndt, Charles D. Hansen, Hans Hagen:
Interactive Hybrid Remote Rendering for Multi-pipe Powerwall Systems. VR/AR 2012: 155-166 - Carolin Walter, Gerd Bruder, Benjamin Bolte, Frank Steinicke:
Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation. VR/AR 2012: 13-24 - Rolf Westerteiger, Fang Chen, Andreas Gerndt, Bernd Hamann, Hans Hagen:
Remote GPU-Accelerated Online Pre-processing of Raster Maps for Terrain Rendering. VR/AR 2012: 143-153 - Dennis Wiebusch, Martin Fischbach, Alexander Strehler, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke:
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect. VR/AR 2012: 189-200 - Weiyu Yi, Stefan Mock, René Weller, Gabriel Zachmann:
Sphere-Spring Systems and their Application to Hand Animation. VR/AR 2012: 131-142 - Christian Geiger, Jens Herder, Tom Vierjahn:
Virtuelle und Erweiterte Realität - 9. Workshop der GI-Fachgruppe VR/AR 2012, Düsseldorf, Deutschland, September 19-20, 2012. Proceedings. Shaker 2012, ISBN 978-3-8440-1309-2 [contents]
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