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Publication search results
found 110 matches
- 2006
- Toshio Asano, Masahito Isamu, Yutaka Ishibashi:
A proactive file transfer scheme in a distributed haptic museum. Advances in Computer Entertainment Technology 2006: 6 - William Bamford, Paul Coulton, Reuben Edwards:
A massively multi-authored mobile surrealist book. Advances in Computer Entertainment Technology 2006: 11 - Antonio Barella, Carlos Carrascosa, Vicente J. Botti:
JGOMAS: game-oriented multi-agent system based on jade. Advances in Computer Entertainment Technology 2006: 17 - Filipe Barrenho, Teresa Romão, Tiago Martins, Nuno Correia:
InAuthoring environment: interfaces for creating spatial stories and gaming activities. Advances in Computer Entertainment Technology 2006: 9 - David Steffen Bergman, Belgacem Ben Youssef, Jim Bizzocchi, John Bowes:
Interpolation techniques for the artificial construction of video slow motion in the postproduction process. Advances in Computer Entertainment Technology 2006: 66 - Amitava Biswas, Tom Donaldson, Jagmit Singh, Sara Diamond, David Gauthier, Michael Longford:
Assessment of mobile experience engine, the development toolkit for context aware mobile applications. Advances in Computer Entertainment Technology 2006: 8 - Jim Bizzocchi:
Ambient video. Advances in Computer Entertainment Technology 2006: 45 - Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen:
Fuzzy cognitive goal net for interactive storytelling plot design. Advances in Computer Entertainment Technology 2006: 56 - Ronan Champagnat, Pascal Estraillier, Armelle Prigent:
Adaptative execution of game: unfolding a correct story. Advances in Computer Entertainment Technology 2006: 103 - Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei:
An empirical evaluation of TCP performance in online games. Advances in Computer Entertainment Technology 2006: 5 - Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen:
Identifying MMORPG bots: a traffic analysis approach. Advances in Computer Entertainment Technology 2006: 4 - Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas:
Initial lessons from AR Façade, an interactive augmented reality drama. Advances in Computer Entertainment Technology 2006: 28 - Marc Duke:
In game advertising: touching the elusive consumer. Advances in Computer Entertainment Technology 2006: 32 - Shin'ichiro Eitoku, Kotaro Hashimoto, Tomohiro Tanikawa:
Controllable water particle display. Advances in Computer Entertainment Technology 2006: 36 - Magy Seif El-Nasr:
Projecting tension in virtual environments through lighting. Advances in Computer Entertainment Technology 2006: 63 - Magy Seif El-Nasr, Su Yan:
Visual attention in 3D video games. Advances in Computer Entertainment Technology 2006: 22 - Mirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk:
The soundtrack of your mind: mind music - adaptive audio for game characters. Advances in Computer Entertainment Technology 2006: 54 - Keiichi Endo, Minoru Kawahara, Yutaka Takahashi:
A proposal of encoded computations for distributed massively multiplayer online services. Advances in Computer Entertainment Technology 2006: 72 - Xuetao Feng, Yangsheng Wang, Li Bai:
A fast eye location method using ordinal features. Advances in Computer Entertainment Technology 2006: 95 - Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima:
Some positive effects of online gaming. Advances in Computer Entertainment Technology 2006: 73 - Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller:
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). Advances in Computer Entertainment Technology 2006: 10 - Philip Garner, Omer Rashid, Paul Coulton, Reuben Edwards:
The mobile phone as a digital SprayCan. Advances in Computer Entertainment Technology 2006: 12 - Tanja K. Gompf:
Mobile TV. Advances in Computer Entertainment Technology 2006: 44 - Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto:
Believable environments: generating interactive storytelling in vast location-based pervasive games. Advances in Computer Entertainment Technology 2006: 24 - Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami:
Straw-like user interface: virtual experience of the sensation of drinking using a straw. Advances in Computer Entertainment Technology 2006: 42 - Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami:
Straw-like user interface: virtual experience of the sensation of drinking using a straw. Advances in Computer Entertainment Technology 2006: 50 - Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose:
Sharelog: digital public art interaction by using "Suica". Advances in Computer Entertainment Technology 2006: 77 - Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose:
Sharelog: digital public art interaction by using "Suica". Advances in Computer Entertainment Technology 2006: 93 - Jukka Holm, Juha Arrasvuori, Kai Havukainen:
Modifying game content with personal media. Advances in Computer Entertainment Technology 2006: 86 - Yuji Hoshi, Shinya Nakayama, Masami Kato:
A method of virtual walkthrough image space construction using plural omnidirectional images. Advances in Computer Entertainment Technology 2006: 91
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