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Manish Mehta 0001
Person information
- affiliation: Accenture Technology Labs, San Jose, CA, USA
- affiliation (PhD 2011): Georgia Institute of Technology, Atlanta, GA, USA
Other persons with the same name
- Manish Mehta 0002 — IBM Almaden Research Center, San Jose, CA, USA
- Manish Mehta 0003 — Tumbleweed Communications, Redwood City, CA, USA (and 1 more)
- Manish Mehta 0004 — iGATE Corporation, Mumbai, India
- Manish Mehta 0005 — Broadcom, San Jose, CA, USA
- Manish Mehta 0006 — Microsoft, USA
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2010 – 2019
- 2017
- [c31]Kumar Abhinav, Alpana Dubey, Sakshi Jain, Gurdeep Virdi, Alex Kass, Manish Mehta:
CrowdAdvisor: A Framework for Freelancer Assessment in Online Marketplace. ICSE-SEIP 2017: 93-102 - 2016
- [c30]Andrea Corradini, Manish Mehta:
On Repairing Generated Behaviors for Graphical Characters. HCI (26) 2016: 104-109 - 2015
- [c29]Manish Mehta, Andrea Corradini:
Second Mind: A System for Authoring Behaviors in Virtual Worlds. Interacción 2015: 40:1-40:6 - 2014
- [c28]Manish Mehta, Andrea Corradini:
An Approach to Behavior Authoring for Non-Playing Characters in Digital Games. MIDI 2014: 13:1-13:7 - 2011
- [b1]Manish Mehta:
Construction and adaptation of AI behaviors in computer games. Georgia Institute of Technology, Atlanta, GA, USA, 2011 - 2010
- [j3]Manu Sharma, Santiago Ontañón, Manish Mehta, Ashwin Ram:
Drama Management and Player Modeling for Interactive Fiction Games. Comput. Intell. 26(2): 183-211 (2010) - [c27]Steven P. Dow, Manish Mehta, Blair MacIntyre, Michael Mateas:
Eliza meets the wizard-of-oz: evaluating social acceptability. CHI 2010: 547-556 - [c26]Manish Mehta, Andrea Corradini, Santiago Ontañón, Peter Juel Henrichsen:
Textual vs. Graphical Interaction in an Interactive Fiction Game. ICIDS 2010: 228-231
2000 – 2009
- 2009
- [j2]Jie Bao, Uldis Bojars, Tanzeem Choudhury, Li Ding, Mark Greaves, Ashish Kapoor, Sandy Louchart, Manish Mehta, Bernhard Nebel, Sergei Nirenburg, Tim Oates, David L. Roberts, Antonio Sanfilippo, Nenad Stojanovic, Kristen Stubbs, Andrea Lockerd Thomaz, Katherine M. Tsui, Stefan Wölfl:
Reports of the AAAI 2009 Spring Symposia. AI Mag. 30(3): 89-95 (2009) - [j1]Manish Mehta, Ashwin Ram:
Runtime Behavior Adaptation for Real-Time Interactive Games. IEEE Trans. Comput. Intell. AI Games 1(3): 187-199 (2009) - [c25]Sandy Louchart, Manish Mehta, David L. Roberts:
Organizing Committee. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009 - [c24]Sandy Louchart, Manish Mehta, David L. Roberts:
Preface. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009 - [c23]Manish Mehta, Andrea Corradini:
Evaluation of a domain independent approach to natural language processing for game-like user interfaces. CIG 2009: 225-232 - [c22]Andrea Corradini, Manish Mehta, Santi Ontañón:
Evaluating a Drama Management Approach in an Interactive Fiction Game. IAT 2009: 141-144 - [c21]Manish Mehta, Santiago Ontañón, Ashwin Ram:
Using Meta-reasoning to Improve the Performance of Case-Based Planning. ICCBR 2009: 210-224 - [c20]Andrea Corradini, Manish Mehta, Santiago Ontañón:
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. ICIDS 2009: 246-257 - 2008
- [c19]Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santiago Ontañón, Ashwin Ram:
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games. AIIDE 2008 - [c18]Manish Mehta, Andrea Corradini:
Handling out of domain topics by a conversational character. DIMEA 2008: 273-280 - [c17]Santiago Ontañón, Abhishek Jain, Manish Mehta, Ashwin Ram:
Developing a Drama Management Architecture for Interactive Fiction Games. ICIDS 2008: 186-197 - 2007
- [c16]Manish Mehta, Santiago Ontañón, Ashwin Ram:
Driving Interactive Drama Research through Building Complete Systems. AAAI Fall Symposium: Intelligent Narrative Technologies 2007: 83-86 - [c15]Manu Sharma, Santiago Ontañón, Manish Mehta, Ashwin Ram:
Drama Management Evaluation for Interactive Fiction Games. AAAI Fall Symposium: Intelligent Narrative Technologies 2007: 139-146 - [c14]Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram:
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. AIIDE 2007: 98-100 - [c13]Manish Mehta, Steven Dow, Michael Mateas, Blair MacIntyre:
Evaluating a conversation-centered interactive drama. AAMAS 2007: 8 - [c12]Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas:
Presence and engagement in an interactive drama. CHI 2007: 1475-1484 - [c11]Ashwin Ram, Santiago Ontañón, Manish Mehta:
Artificial Intelligence for Adaptive Computer Games. FLAIRS 2007: 22-29 - [c10]Manish Mehta, Andrea Corradini:
Towards Handling General Purpose Topics for a Conversational Character. FLAIRS 2007: 265-266 - [c9]Manu Sharma, Santiago Ontañón, Christina R. Strong, Manish Mehta, Ashwin Ram:
Towards Player Preference Modeling for Drama Management in Interactive Stories. FLAIRS 2007: 571-576 - [c8]Manish Mehta, Andrea Corradini:
Developing a Conversational Agent Using Ontologies. HCI (3) 2007: 154-164 - [c7]Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ram:
Towards Runtime Behavior Adaptation for Embodied Characters. IJCAI 2007: 1557-1562 - [c6]Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas:
AR façade: an augmented reality interactve drama. VRST 2007: 215-216 - 2006
- [c5]Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas:
Initial lessons from AR Façade, an interactive augmented reality drama. Advances in Computer Entertainment Technology 2006: 28 - 2005
- [c4]Andrea Corradini, Manish Mehta, Niels Ole Bernsen, Marcela Charfuelan:
Animating an interactive conversational character for an educational game system. IUI 2005: 183-190 - 2004
- [c3]Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjær, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, Manish Mehta:
Conversational H.C. Andersen First Prototype Description. ADS 2004: 305-308 - [c2]Niels Ole Bernsen, Marcela Charfuelan, Andrea Corradini, Laila Dybkjær, Thomas Hansen, Svend Kiilerich, Mykola Kolodnytsky, Dmytro Kupkin, Manish Mehta:
First prototype of conversational H.C. Andersen. AVI 2004: 458-461 - [c1]Andrea Corradini, Morgan Fredriksson, Manish Mehta, Jürgen Königsmann, Niels Ole Bernsen, Lasse Johannesson:
Towards Believable Behavior Generation for Embodied Conversational Agents. International Conference on Computational Science 2004: 946-953
Coauthor Index
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