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Publication search results
found 52 matches
- 2016
- Evgenii Akchelov, Ekaterina Galanina:
Virtual World of Video Games. VS-GAMES 2016: 1-4 - Ines Ayed, Adel Ghazel, Antoni Jaume-i-Capó, Biel Moyà Alcover, Javier Varona, Pau Martínez-Bueso:
Fall Prevention Serious Games for Elderly People Using RGBD Devices. VS-GAMES 2016: 1-3 - Fernando Bevilacqua, Per Backlund, Henrik Engström:
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. VS-GAMES 2016: 1-8 - Anthony Lewis Brooks:
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! VS-GAMES 2016: 1-6 - John Edison Muñoz Cardona, Monica S. Cameirao, Teresa Paulino, Sergi Bermúdez i Badia, Elvio Rubio:
Modulation of Physiological Responses and Activity Levels during Exergame Experiences. VS-GAMES 2016: 1-8 - Joaquim Colàs, Alan Tapscott, Valeria Righi, Ayman Moghnieh, Josep Blat:
Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives. VS-GAMES 2016: 1-7 - Carlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos:
Eppur Si Muove - Considerations in the Research of Commercial Video Games. VS-GAMES 2016: 1-4 - Georgi Dzhambazov, Kamen Goranchev:
Sing Master: An Intelligent Mobile Game for Teaching Singing. VS-GAMES 2016: 1-2 - James Elliman, Michael Loizou, Fernando Loizides:
Virtual Reality Simulation Training for Student Nurse Education. VS-GAMES 2016: 1-2 - Susan M. Ferreira, Charles Gouin-Vallerand, Richard Hotte:
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries. VS-GAMES 2016: 1-8 - Oscar Garcia, Jordi Serra, Judith Membrives, Juan Jose Juarez:
Waypass: A Gamified Self-Knowledge Quest for Teenagers. VS-GAMES 2016: 1-4 - Andrea Gauthier, Jodie Jenkinson:
Woes of an RCT for Game-Based Learning Research - Past Problems and Potential Solutions. VS-GAMES 2016: 1-2 - Raquel Paiva Godinho, Ruth S. Contreras Espinosa:
Open Device Lab: An Analysis of Available Devices in the Gaming Market. VS-GAMES 2016: 1-4 - Brian F. Goldiez, Anastasia Angelopoulou:
Serious Games - Creating an Ecosystem for Success. VS-GAMES 2016: 1-7 - Gloria Gomez, David Crombie:
Bridging Design Prototypes in the Development of Games for Formal Learning Environments. VS-GAMES 2016: 1-5 - Hein de Graaf:
Social Inclusion through Games and VR. VS-GAMES 2016: 1-2 - Robin Han, Dominik Auer, Sarah Edenhofer, Sebastian von Mammen:
Skynetz: A Playful Experiential Robotics Simulator. VS-GAMES 2016: 1-4 - Alejandro Romero-Hernández, Cesar Diaz-Faes Perez, Manuel Gonzalez Riojo, Antonio Calvo-Morata, Borja Manero:
Computers or Tablets? Choosing Devices for Educational Videogames. VS-GAMES 2016: 1-8 - Sherif Ismail, Slim Abdennadher, Wael Abouelsaadat:
Rules on Wheels: A Serious Game for Teaching Traffic Signs. VS-GAMES 2016: 1-7 - Jordi Janer, Emilia Gómez, Agustín Martorell, Marius Miron, Benjamin de Wit:
Immersive Orchestras: Audio Processing for Orchestral Music VR Content. VS-GAMES 2016: 1-2 - Min Jiang, Jian Chang, Mark Dodwell, Jeremy Jekins, Hui-jun Yang, Jian-Jun Zhang:
Game Prototype for Understanding Safety Issues of Life Boat Launching Process. VS-GAMES 2016: 1-8 - Simon Kerler, Johannes Vilsmeier, Sarah Edenhofer, Sebastian von Mammen:
Pheromander: Real-Time Strategy with Digital Pheromones. VS-GAMES 2016: 1-4 - Bojan Kerous, Fotis Liarokapis:
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments. VS-GAMES 2016: 1-4 - Richard Konecny, Stella Sylaiou, Fotis Liarokapis:
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games. VS-GAMES 2016: 1-8 - Georgia Kontogianni, Christos Koutsaftis, Margarita Skamantzari, Andreas Georgopoulos, Christina Chrysanthopoulou:
Developing and Exploiting 3D Textured Models for a Serious Game Application. VS-GAMES 2016: 1-4 - Hui Liang, Shujie Deng, Jian Chang, Jian-Jun Zhang, Can Chen, Ruofeng Tong:
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation. VS-GAMES 2016: 1-9 - Hui Liang, Shujie Deng, Jian Chang, Jian-Jun Zhang, Can Chen, Ruofeng Tong:
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation. VS-GAMES 2016: 1-9 - Gerard Llorach, Alun Evans, Josep Blat, Giso Grimm, Volker Hohmann:
Web-Based Live Speech-Driven Lip-Sync. VS-GAMES 2016: 1-4 - Rafael Prieto de Lope, Nuria Medina-Medina:
Using UML to Model Educational Games. VS-GAMES 2016: 1-4 - Stéphanie Mader, Guillaume Levieux, Stéphane Natkin:
A Game Design Method for Therapeutic Games. VS-GAMES 2016: 1-8
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