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8th VS-GAMES 2016: Barcelona, Spain
- 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-2722-4

- Stéphanie Mader

, Guillaume Levieux
, Stéphane Natkin:
A Game Design Method for Therapeutic Games. 1-8 - Spyros Vosinakis

, Panayiotis Koutsabasis
, Dimitris Makris, Ekati Sagia:
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application. 1-8 - Thomas J. Rose, Anastasios G. Bakaoukas

:
Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques. 1-2 - Azeneth Patiño

, Margarida Romero
, Jean-Nicolas Proulx:
Analysis of Game and Learning Mechanics According to the Learning Theories. 1-4 - Álvaro Sarasúa, Mark S. Melenhorst, Carles Fernandes Julià, Emilia Gómez:

Becoming the Maestro - A Game to Enhance Curiosity for Classical Music. 1-4 - Bojan Kerous

, Fotis Liarokapis
:
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments. 1-4 - Gloria Gomez, David Crombie:

Bridging Design Prototypes in the Development of Games for Formal Learning Environments. 1-5 - Christopher Stifter, Sarah Edenhofer, Sebastian von Mammen:

Come Fly with Me - Perceive the World through a Mosquito's Senses. 1-4 - Alejandro Romero-Hernández

, Cesar Diaz-Faes Perez, Manuel Gonzalez Riojo, Antonio Calvo-Morata, Borja Manero:
Computers or Tablets? Choosing Devices for Educational Videogames. 1-8 - Erwin M. Peters, Bram Heijligers

, Josse de Kievith, Xavier Razafindrakoto, Ruben van Oosterhout, Carlos Santos, Igor Mayer, Max M. Louwerse
:
Design for Collaboration in Mixed Reality: Technical Challenges and Solutions. 1-7 - Georgia Kontogianni, Christos Koutsaftis, Margarita Skamantzari, Andreas Georgopoulos, Christina Chrysanthopoulou:

Developing and Exploiting 3D Textured Models for a Serious Game Application. 1-4 - Yuki Tanaka, Hidetake Uwano

, Tomohiro Ichinose, Shinya Takehara:
Effects of Gamified Quiz to Student's Motivation and Score. 1-4 - Carlos Mauricio Castaño Díaz

, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos
:
Eppur Si Muove - Considerations in the Research of Commercial Video Games. 1-4 - Abdelali Slimani, Lotfi Elaachak

, Fatiha Elouaai
, Mohammed Bouhorma
:
Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework. 1-3 - Pejman Sajjadi, Joachim Vlieghe, Olga De Troyer:

Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design. 1-8 - Ines Ayed

, Adel Ghazel, Antoni Jaume-i-Capó
, Biel Moyà Alcover, Javier Varona
, Pau Martínez-Bueso
:
Fall Prevention Serious Games for Elderly People Using RGBD Devices. 1-3 - Susan M. Ferreira, Charles Gouin-Vallerand, Richard Hotte:

Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries. 1-8 - Min Jiang, Jian Chang

, Mark Dodwell, Jeremy Jekins, Hui-jun Yang, Jian-Jun Zhang:
Game Prototype for Understanding Safety Issues of Life Boat Launching Process. 1-8 - Jordi Janer, Emilia Gómez, Agustín Martorell, Marius Miron

, Benjamin de Wit:
Immersive Orchestras: Audio Processing for Orchestral Music VR Content. 1-2 - John Edison Muñoz Cardona, Monica S. Cameirao

, Teresa Paulino
, Sergi Bermúdez i Badia
, Elvio Rubio:
Modulation of Physiological Responses and Activity Levels during Exergame Experiences. 1-8 - Hui Liang, Shujie Deng, Jian Chang

, Jian-Jun Zhang, Can Chen, Ruofeng Tong:
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation. 1-9 - Raquel Paiva Godinho, Ruth S. Contreras Espinosa

:
Open Device Lab: An Analysis of Available Devices in the Gaming Market. 1-4 - Simon Kerler, Johannes Vilsmeier, Sarah Edenhofer, Sebastian von Mammen:

Pheromander: Real-Time Strategy with Digital Pheromones. 1-4 - Richard Konecny, Stella Sylaiou, Fotis Liarokapis

:
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games. 1-8 - Carmen Ramos, Tania Patino:

Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments. 1-2 - Sherif Ismail, Slim Abdennadher, Wael Abouelsaadat:

Rules on Wheels: A Serious Game for Teaching Traffic Signs. 1-7 - Sebastian von Mammen:

Self-Organisation in Games, Games on Self-Organisation. 1-8 - Brian F. Goldiez, Anastasia Angelopoulou:

Serious Games - Creating an Ecosystem for Success. 1-7 - Jose A. Piedra-Fernández

, Juan J. Ojeda-Castelo
, Cesar Bernal-Bravo
, Luis Iribarne-Martinez
:
Sign Communication for People with Disabilities Using Kinect Technology at Home. 1-2 - Georgi Dzhambazov, Kamen Goranchev:

Sing Master: An Intelligent Mobile Game for Teaching Singing. 1-2 - Robin Han, Dominik Auer, Sarah Edenhofer, Sebastian von Mammen:

Skynetz: A Playful Experiential Robotics Simulator. 1-4 - Hein de Graaf:

Social Inclusion through Games and VR. 1-2 - Jose A. Piedra-Fernández

, Adolfo J. Cangas
, Juan J. Ojeda-Castelo
, Diego Cangas, Antonio Jesús Fernández-García
:
Stigma-Stop a Serious Game against the Stigma in Mental Disorders. 1-4 - Pavlos Nicolaou, Michael Loizou

, Fernando Loizides:
Stroke Event Simulator Using Virtual Reality. 1-2 - Eliseo Reategui

, Marlom Zotti Bittencourt, João Batista Mossmann
:
Students' Attitudes in Relation to Exergame Practices in Physical Education. 1-4 - Thomas Photiadis, Panayiotis Zaphiris:

The Subjective Well-Being via Virtual Worlds Experience. 1-4 - Ioannis Paliokas

, Stella Sylaiou
:
The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study. 1-8 - Yoichi Nagashima:

Towards the Biofeedback Game - with Interoception and Rehabilitation. 1-7 - Rafael Prieto de Lope

, Nuria Medina-Medina
:
Using UML to Model Educational Games. 1-4 - Fernando Bevilacqua, Per Backlund, Henrik Engström

:
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. 1-8 - Jose A. Piedra

, Juan J. Ojeda-Castelo
, Florencio Quero-Valenzuela
, Inmaculada Piedra-Fernandez:
Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery. 1-4 - Maja Pivec, Anika Kronberger:

Virtual Museum: Playful Visitor Experience in the Real and Virtual World. 1-4 - James Elliman, Michael Loizou

, Fernando Loizides:
Virtual Reality Simulation Training for Student Nurse Education. 1-2 - Ioannis Paraskevopoulos, Emmanuel Tsekleves

, Alyson Warland, Cherry Kilbride
:
Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation. 1-8 - Evgenii Akchelov, Ekaterina Galanina:

Virtual World of Video Games. 1-4 - Oscar Garcia, Jordi Serra, Judith Membrives, Juan Jose Juarez:

Waypass: A Gamified Self-Knowledge Quest for Teenagers. 1-4 - Gerard Llorach

, Alun Evans, Josep Blat
, Giso Grimm
, Volker Hohmann:
Web-Based Live Speech-Driven Lip-Sync. 1-4 - Andrea Gauthier, Jodie Jenkinson

:
Woes of an RCT for Game-Based Learning Research - Past Problems and Potential Solutions. 1-2 - Joaquim Colàs, Alan Tapscott

, Valeria Righi, Ayman Moghnieh
, Josep Blat
:
Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives. 1-7 - Anthony Lewis Brooks

:
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! 1-6

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