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Publication search results
found 47 matches
- 2019
- Manuel Gentile, Mario Allegra, Heinrich Söbke:
Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings. Lecture Notes in Computer Science 11385, Springer 2019, ISBN 978-3-030-11547-0 [contents] - 2018
- Daisy Abbott:
Modding Tabletop Games for Education. GALA 2018: 318-329 - Dilanga Abeyrathna, Srikanth Vadla, Vidya Bommanapally, Mahadevan Subramaniam, Parvathi Chundi, Abhishek Parakh:
Analyzing and Predicting Player Performance in a Quantum Cryptography Serious Game. GALA 2018: 267-276 - David Alderliesten, Kotryna Valeckaite, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
MainTrain: A Serious Game on the Complexities of Rail Maintenance. GALA 2018: 82-89 - Cristina Alonso-Fernández, Iván José Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned. GALA 2018: 287-296 - Angeliki Antoniou:
Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage. GALA 2018: 422-425 - Antonina Argo, Marco Arrigo, Fabio Bucchieri, Francesco Cappello, Francesco Di Paola, Mariella Farella, Alberto Fucarino, Antonietta Lanzarone, Giosuè Lo Bosco, Dario Saguto, Federico Sannasardo:
Augmented Reality Gamification for Human Anatomy. GALA 2018: 409-413 - Daniel Atorf, Ehm Kannegieser, Wolfgang Roller:
Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensing. GALA 2018: 146-156 - Agnese Augello, Ignazio Infantino, Umberto Maniscalco, Giovanni Pilato, Filippo Vella:
Introducing NarRob, a Robotic Storyteller. GALA 2018: 387-396 - Nikesh Bajaj, Francesco Bellotti, Riccardo Berta, Jesús Requena-Carrión, Alessandro De Gloria:
Auditory Attention, Implications for Serious Game Design. GALA 2018: 201-209 - Nicolò Balzarotti, Gabriel Baud-Bovy:
HPGE: An Haptic Plugin for Game Engines. GALA 2018: 330-339 - Elizabeth A. Boyle, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans G. K. Hummel, Petar Jandric, Athanassios Jimoyiannis:
Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project. GALA 2018: 191-200 - Ivo Bril, Nick Degens, Jef Folkerts:
Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study. GALA 2018: 49-59 - Giuseppe Chiazzese, Eleni E. Mangina, Antonella Chifari, Gianluca Merlo, Rita Treacy, Crispino Tosto:
The AHA Project: An Evidence-Based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHD. GALA 2018: 436-439 - Samantha Clarke, Sylvester Arnab, Luca Morini, Lauren Heywood:
Dungeons and Dragons as a Tool for Developing Student Self-reflection Skills. GALA 2018: 101-109 - Darina Dicheva, Keith Irwin, Christo Dichev:
Gamifying with OneUp: For Learning, Grades or Fun? GALA 2018: 343-353 - Salvatore Di Dio, Enza Lissandrello, Domenico Schillaci, Brunella Caroleo, Andrea Vesco, Ingwio D'Hespeel:
MUV: A Game to Encourage Sustainable Mobility Habits. GALA 2018: 60-70 - Jan Dirk L. Fijnheer, Herre van Oostendorp, Remco C. Veltkamp:
Enhancing Energy Conservation by a Household Energy Game. GALA 2018: 257-266 - Laura Freina, Rosa Bottino, Lucia Ferlino:
A Learning Path in Support of Computational Thinking in the Last Years of Primary School. GALA 2018: 16-27 - Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Francesco Reale, Valentina Dal Grande, Simona Ottaviano, Dario La Guardia, Mario Allegra:
The Effect of Disposition to Critical Thinking on Playing Serious Games. GALA 2018: 3-15 - Simon Greipl, Manuel Ninaus, Darlene Bauer, Kristian Kiili, Korbinian Moeller:
A Fun-Accuracy Trade-Off in Game-Based Learning. GALA 2018: 167-177 - Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro Alexandre Santos, Matthias Ludwig:
Shallow and Deep Gamification in Mathematics Trails. GALA 2018: 364-374 - Hossein Jamshidifarsani, Paul Tamayo-Serrano, Samir Garbaya, Theodore Lim, Pierre Blazevic:
Integrating Self-Determination and Self-Efficacy in Game Design. GALA 2018: 178-190 - Nouri Khalass, Georgia Zarnomitrou, Kazi Injamamul Haque, Salim Salmi, Simon Maulini, Tanja Linkermann, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Musicality: A Game to Improve Musical Perception. GALA 2018: 39-48 - Michael D. Kickmeier-Rust, Andreas Holzinger:
Teaming up with Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding Algorithms. GALA 2018: 354-363 - Kristian Kiili, Antti Koskinen, Antero Lindstedt, Manuel Ninaus:
Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. GALA 2018: 157-166 - Lukás Kolek, Vít Sisler, Cyril Brom:
Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design. GALA 2018: 445-448 - Anne van der Linden, Wouter R. van Joolingen, Ralph F. G. Meulenbroeks:
Designing an Intrinsically Integrated Educational Game on Newtonian Mechanics. GALA 2018: 123-133 - Laura M. van der Lubbe, Charlotte Gerritsen, Daniel Formolo, Marco Otte, Tibor Bosse:
A Serious Game for Training Verbal Resilience to Doorstep Scams. GALA 2018: 110-120 - Manuel Maarek, Sandy Louchart, Léon McGregor, Ross McMenemy:
Co-created Design of a Serious Game Investigation into Developer-Centred Security. GALA 2018: 221-231
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