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Publication search results
found 42 matches
- 2016
- Agnese Augello, Manuel Gentile, Frank Dignum:
Social Agents for Learning in Virtual Environments. GALA 2016: 133-143 - Nikesh Bajaj, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
A Neuroscience Based Approach to Game Based Learning Design. GALA 2016: 444-454 - Stavroula Bampatzia, Ioannis Bourlakos, Angeliki Antoniou, Costas Vassilakis, George Lepouras, Manolis Wallace:
Serious Games: Valuable Tools for Cultural Heritage. GALA 2016: 331-341 - Menah El Bastawisy, Dirk Reichardt, Slim Abdennadher:
Towards a Human Machine Interface Concept for Performance Improvement of Cycling. GALA 2016: 425-434 - Wouter J. Boendermaker, Remco C. Veltkamp, Robbert-Jan Beun, Rens van de Schoot, Margot Peeters:
Introducing the Fling - An Innovative Serious Game to Train Behavioral Control in Adolescents: Protocol of a Randomized Controlled Trial. GALA 2016: 120-129 - Costas Boletsis, Simon McCallum:
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. GALA 2016: 107-119 - Dimitra Chasanidou, Amela Karahasanovic:
Let's DEsign for MOtivation (DEMO). GALA 2016: 342-353 - Samantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood:
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. GALA 2016: 144-153 - Laura Freina, Rosa Bottino, Mauro Tavella, Francesca Maria Dagnino:
Immersion's Impact on Performance in a Spatial Reasoning Task. GALA 2016: 211-220 - Manuel Gentile, Giuseppe Città, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande, Mario Allegra, Aki Järvinen:
A Semantic Frame Approach to Support Serious Game Design. GALA 2016: 246-256 - Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Rui Prada, Paul A. Hollins, Pablo Moreno-Ger:
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. GALA 2016: 235-245 - Robert-Jan den Haan, Vivian Juliette Cortes Arevalo, Mascha van der Voort, Suzanne Hulscher:
Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. GALA 2016: 24-34 - Priscilla Haring, Harald Warmelink:
Looking for Metacognition - A Knowledge Taxonomy for Psychotherapeutic Games. GALA 2016: 95-106 - Aura Hernández-Sabaté, Lluís Albarracín, Daniel Calvo, Núria Gorgorió:
EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. GALA 2016: 50-59 - Micah Hrehovcsik, Harald Warmelink, Marilla Valente:
The Game Jam as a Format for Formal Applied Game Design and Development Education. GALA 2016: 257-267 - Duy Huynh, Long Zuo, Hiroyuki Iida:
Analyzing Gamification of "Duolingo" with Focus on Its Course Structure. GALA 2016: 268-277 - Dominique Jaccard, Jarle Hulaas, Ariane Dumont:
Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students' Learning Experience. GALA 2016: 199-210 - Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida:
Gamification and Scrabble. GALA 2016: 405-414 - Kiho Kang, Eun-Jin Choi, Young-Suk Lee:
Proposal of a Serious Game to Help Prevent Dementia. GALA 2016: 415-424 - Aous Karoui, Iza Marfisi-Schottman, Sébastien George:
Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals. GALA 2016: 281-291 - Kyung-Sik Kim:
Development of a Serious Game for the Elderly (Title: 'Paldokangsan4'). GALA 2016: 435-443 - Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood:
Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke Patients. GALA 2016: 83-94 - Antti Koivisto, Antero Lindstedt, Sari Merilampi, Kristian Kiili:
Designing Working Memory Games for Elderly. GALA 2016: 311-320 - Rens Kortmann, Arlon Luijten:
Parsifal a Game Opera - Experiential Learning in Gameful Performance Art. GALA 2016: 154-164 - Heide K. Lukosch, Shalini Kurapati, Geertje Bekebrede, Simon Tiemersma, Daan Groen, Linda van Veen, Alexander Verbraeck:
Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation. GALA 2016: 167-176 - Luca Mollo, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics. GALA 2016: 60-69 - Manuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller:
A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions. GALA 2016: 37-49 - Mikel Ostiz-Blanco, Alfredo Pina Calafi, Miriam Lizaso Azcárate, Sergi Grau Carrión:
ACMUS: Comparative Assessment of a Musical Multimedia Tool. GALA 2016: 321-330 - Chetprayoon Panumate, Youichiro Miyake, Hiroyuki Iida:
A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games. GALA 2016: 395-404 - Pratheep Kumar Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria:
Gamification of Car Driver Performance. GALA 2016: 302-308
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