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Publication search results
found 52 matches
- 2003
- Kazushi Ahara, Yoshiaki Araki:
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals. Computer Graphics International 2003: 226-229 - Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima:
Real Time Detection Interface For Walking on CAVE. Computer Graphics International 2003: 105-111 - Youngha Chang, Suguru Saito, Masayuki Nakajima:
A Framework for Transfer Colors Based on the Basic Color Categories. Computer Graphics International 2003: 176-183 - Bing-Yu Chen, Tomoyuki Nishita:
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. Computer Graphics International 2003: 34-43 - Roman Durikovic, Ryou Kimura, Konstantin Kolchin:
Real-time Visualization of Japanese Artcraft. Computer Graphics International 2003: 184-189 - Fabian Di Fiore, William Van Haevre, Frank Van Reeth:
Rendering Artistic and Believable Trees for Cartoon Animation. Computer Graphics International 2003: 144-151 - Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura, Hiroyuki Yamato:
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting. Computer Graphics International 2003: 222-225 - Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller:
Hardware Assisted Multichannel Volume Rendering. Computer Graphics International 2003: 2-7 - Qinglian Guo, Tosiyasu L. Kunii:
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings. Computer Graphics International 2003: 152-161 - Ryota Hashimoto, Henry Johan, Tomoyuki Nishita:
Creating Various Styles of Animations Using Example-Based Filtering. Computer Graphics International 2003: 312-317 - Hiroshi Iseki, Motohiro Hayashi, Yoshihiro Muragaki, Tomokatsu Hori, Kiyoshi Naemura, Kintomo Takakura:
Clinical Application of Augmented Reality in Neurosurgical Field. Computer Graphics International 2003: 44-51 - Martin Isenburg, Jack Snoeyink:
Compressing Texture Coordinates with Selective Linear Predictions. Computer Graphics International 2003: 126-133 - Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:
Modeling Rocky Scenery Taking into Account Joints. Computer Graphics International 2003: 244-247 - Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima:
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object. Computer Graphics International 2003: 230-235 - Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo:
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Computer Graphics International 2003: 90-95 - Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo:
Cartoon Blur: Non-Photorealistic Motion Blur. Computer Graphics International 2003: 276-281 - Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino:
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. Computer Graphics International 2003: 306-311 - Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa:
An inverse kinematics method for 3D figures with motion data. Computer Graphics International 2003: 266-271 - Jaroslav Krivánek, Jiri Zara, Kadi Bouatouch:
Fast Depth of Field Rendering with Surface Splatting. Computer Graphics International 2003: 196-201 - Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel:
Virtualizing Real-World Objects. Computer Graphics International 2003: 134-143 - Andrew Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong:
Data Compression for a Massive Image Data Set in IBMR. Computer Graphics International 2003: 68-73 - Zhanwei Li, Jizhou Sun, Jiawan Zhang:
Time-Sequence Dynamic Virtual Images. Computer Graphics International 2003: 236-239 - Peijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang:
Camera Self-Calibration Using the Geometric Structure in Real Scenes. Computer Graphics International 2003: 262-265 - Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller:
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent. Computer Graphics International 2003: 248-253 - Nelson L. Max, Peter L. Williams, Cláudio T. Silva, Richard Cook:
Volume Rendering for Curvilinear and Unstructured Grids. Computer Graphics International 2003: 210-217 - Philip McLeod, Geoff Wyvill:
Visualization of Musical Pitch. Computer Graphics International 2003: 300-305 - Koji Mikami, Toru Tokuhara:
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production. Computer Graphics International 2003: 318-323 - Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko:
Natural Human Animation via Learning with Dynamic Manipulability. Computer Graphics International 2003: 272-275 - Lars Mündermann, Peter MacMurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz:
Modeling lobed leaves. Computer Graphics International 2003: 60-67 - Lialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko:
Flexible Materials in AvangoTM Virtual Environment Framework. Computer Graphics International 2003: 84-89
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