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Publication search results
found 38 matches
- 2010
- Dilrukshi Abeyrathne, Roshan Lalintha Peiris, Nimesha Ranasinghe, Owen Noel Newton Fernando, Adrian David Cheok:
Food internet communication. Advances in Computer Entertainment Technology 2010: 49-52 - Jan Anlauff, Erik Weitnauer, Alexander Lenhardt, Stefanie Schirmer, Sebastian Zehe, Keywan Tonekaboni:
A method for outdoor skateboarding video games. Advances in Computer Entertainment Technology 2010: 40-44 - André Brandão, Lenisa Brandão, Giancarlo Nascimento, Bruno Moreira, Cristina Nader Vasconcelos, Esteban Clua:
JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach. Advances in Computer Entertainment Technology 2010: 15-18 - Philippe Codognet:
Digital collages. Advances in Computer Entertainment Technology 2010: 79-82 - Henry Been-Lirn Duh, Vivian Hsueh-hua Chen:
Fantasies in narration: narrating the requirements of children in mobile gaming design. Advances in Computer Entertainment Technology 2010: 3-6 - Marta Ferraz, Teresa Romão, António S. Câmara:
The "Alberto's Gravimente Toys": children's fiction on technological design. Advances in Computer Entertainment Technology 2010: 7-10 - Kathrin Maria Gerling, Jonas Schild, Maic Masuch:
Exergame design for elderly users: the case study of SilverBalance. Advances in Computer Entertainment Technology 2010: 66-69 - Lindsay Grace:
Creating critical gameplay design. Advances in Computer Entertainment Technology 2010: 91-94 - Norbert Gyorbíró, Henry Larkin, Michael Cohen:
Spaced repetition tool for improving long-term memory retention and recall of collected personal experiences. Advances in Computer Entertainment Technology 2010: 124-125 - Saburo Hirano, Takashi Ikebuchi, Haruhiro Katayose:
MoPH: a media performance system with a multi-touch interface. Advances in Computer Entertainment Technology 2010: 20-23 - Yih-Lun Huang, Tim Marsh, Adrian David Cheok:
Investigation of software patterns of user experience. Advances in Computer Entertainment Technology 2010: 116-117 - Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hitoshi Matsubara:
Exploiting MMORPG log data toward efficient RMT player detection. Advances in Computer Entertainment Technology 2010: 118-119 - Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok:
Liquid interface: a malleable, transient, direct-touch interface. Advances in Computer Entertainment Technology 2010: 45-48 - Wen-Hung Liao, Chien-Pao Chueh:
Facilitating high school campus learning with e-book readers. Advances in Computer Entertainment Technology 2010: 122-123 - Pedro Lopes, Alfredo Ferreira, João Madeiras Pereira:
Multitouch interactive DJing surface. Advances in Computer Entertainment Technology 2010: 28-31 - Keisuke Matsuzaki, Daisuke Iwai, Kosuke Sato:
Snail light projector: interaction with virtual projection light in hyper-slow propagation speed. Advances in Computer Entertainment Technology 2010: 114-115 - Meghdad Mehrabi, Vivian Hsueh-Hua Chen:
Interactivity in massively multiplayer online games: a concept explication. Advances in Computer Entertainment Technology 2010: 87-90 - Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
What if children learn phenomena of light through real world edutainment? Advances in Computer Entertainment Technology 2010: 11-14 - Sawako Miyashita, Masatoshi Hamanaka, SeungHee Lee:
Concert viewing headphones. Advances in Computer Entertainment Technology 2010: 108-109 - Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Roisin Cotton, Søren Kristian Jensen, Mads Haahr:
Supporting immersive location-based games on resource-constrained platforms. Advances in Computer Entertainment Technology 2010: 102-103 - Takashi Ohta, Jun Tanaka:
Automatic configuration of display ordering for multi-display environments. Advances in Computer Entertainment Technology 2010: 24-27 - Lin Qiu, Han Lin, Angela Ka-yee Leung:
How does Facebook browsing affect self-awareness and social well-being: the role of narcissism. Advances in Computer Entertainment Technology 2010: 100-101 - Sofia Reis, Teresa Romão, Nuno Correia:
Pervasive play for everyone using the weather. Advances in Computer Entertainment Technology 2010: 104-105 - Susan J. Robinson, Sam Mendenhall, Vedrana Novosel, Ali Mazalek:
Tangible anchoring: grasping news and public opinion. Advances in Computer Entertainment Technology 2010: 75-78 - Rong Rong, Yoshifumi Kitamura, Shinya Kitaoka, Hirokazu Kato, Keisuke Kishi, Kei Nakashima, Kazuhiko Yamazaki, Sadayoshi Horiuchi, Tatsuro Shioda, Kazuto Kamakura, Shinya Matsuyama:
Osaka developing story: an application of video agents. Advances in Computer Entertainment Technology 2010: 71-74 - Beomjoo Seo, Min Min Htoon, Roger Zimmermann, Chung-Dau Wang:
Spatializer: a web-based positional audio toolkit. Advances in Computer Entertainment Technology 2010: 57-61 - Suleman Shahid, Emiel Krahmer, Marc Swerts:
Playing with iCat: investigating children's appreciation of game plays with a social robot. Advances in Computer Entertainment Technology 2010: 106-107 - Masahito Shiba, Asako Soga, Jonah Salz:
Enhancement of stage performances with projected CG and Noh motions. Advances in Computer Entertainment Technology 2010: 120-121 - Suchul Shin, Yangwoo Ahn, Jaesung Choi, Soonhung Han:
Design of a framework for interoperable motion effects for 4D theaters using human-centered motion data. Advances in Computer Entertainment Technology 2010: 96-97 - Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi:
RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. Advances in Computer Entertainment Technology 2010: 53-56
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