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João Pereira 0001
Person information
- affiliation: University of Lisbon, IST-UTL/INESC-ID, Portugal
Other persons with the same name
- João Pereira — disambiguation page
- João Pereira 0002 (aka: João D. Pereira, João Dias Pereira, João Carlos Serrenho Dias Pereira) — Technical University of Lisbon, Department of Informatics, Portugal (and 1 more)
- João M. Pereira 0002 (aka: João Morais Pereira) — Duke University, Durham, NC, USA (and 1 more)
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2020 – today
- 2024
- [j23]Alexandre Duarte, Francisco Fernandes, João M. Pereira, Catarina Moreira, Jacinto C. Nascimento, Joaquim Jorge:
Selfredepth. J. Real Time Image Process. 21(4): 124 (2024) - [j22]Nuno Verdelho Trindade, Lídia Custódio, Alfredo Ferreira, João Madeiras Pereira:
Improving Ray Tracing Understanding With Immersive Environments. IEEE Trans. Learn. Technol. 17: 1975-1988 (2024) - [c46]Nuno Verdelho Trindade, Óscar Amaro, David Brás, Daniel Gonçalves, João Madeiras Pereira, Alfredo Ferreira:
Visualizing Plasma Physics Simulations in Immersive Environments. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 645-652 - [i18]Vasco Costa, João M. Pereira, Joaquim Jorge:
Building An Efficient Grid On GPU. CoRR abs/2403.10647 (2024) - [i17]Pedro Centeno, João Madeiras Pereira:
Fluid Implicit Particle Simulation for CPU and GPU. CoRR abs/2404.01931 (2024) - [i16]Rafael Kuffner dos Anjos, João Madeiras Pereira:
Effects of Realism and Representation on Self-Embodied Avatars in Immersive Virtual Environments. CoRR abs/2405.02672 (2024) - [i15]Maurício Sousa, Daniel Mendes, Alfredo Ferreira, João Madeiras Pereira, Joaquim Jorge:
Eery Space: Facilitating Virtual Meetings Through Remote Proxemics. CoRR abs/2406.00370 (2024) - [i14]Alexandre Duarte, Francisco Fernandes, João M. Pereira, Catarina Moreira, Jacinto C. Nascimento, Joaquim Jorge:
SelfReDepth: Self-Supervised Real-Time Depth Restoration for Consumer-Grade Sensors. CoRR abs/2406.03388 (2024) - [i13]Edgar Santos, Cláudia Sofia Ribeiro, Manuel Fradinho, João Pereira:
Digital Storytelling for Competence Development in Games. CoRR abs/2407.12800 (2024) - [i12]Mauro J. G. Figueiredo, João Pereira, João Oliveira, Bruno Araújo:
BSH for Collision Detection in Point Cloud models. CoRR abs/2407.15852 (2024) - 2023
- [j21]Catarina Moreira, Francisco P. M. Simões, Mark J. W. Lee, Ezequiel R. Zorzal, Robert W. Lindeman, João Madeiras Pereira, Kyle Johnsen, Joaquim Armando Pires Jorge:
Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference. IEEE Access 11: 1906-1922 (2023) - [j20]Francisco Fernandes, Ivo Roupa, Sérgio Barroso Gonçalves, Gonçalo Moita, Miguel Tavares da Silva, João Pereira, Joaquim Jorge, Richard R. Neptune, Daniel Simões Lopes:
Sticks and STONES may build my bones: Deep learning reconstruction of limb rotations in stick figures. Pattern Recognit. Lett. 165: 138-145 (2023) - [c45]Claudia Sevivas, Edirlei Soares de Lima, Micaela Monteiro, João Pereira:
Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial. SeGAH 2023: 1-8 - [c44]Joaquim Jorge, João Pereira, Anderson Maciel, Catarina Moreira, Regis Kopper:
Approaches and Challenges in XR and AI for Health Applications. SIGGRAPH ASIA Courses 2023: 2:1-2:147 - [i11]Miguel Luis Nunes Seabra, Daniel Simões Lopes, João Madeiras Pereira:
Survey of Rigid Body Simulation with Extended Position Based Dynamics. CoRR abs/2311.09327 (2023) - [i10]Nuno Verdelho Trindade, Óscar Amaro, David Brás, Daniel Gonçalves, João Madeiras Pereira, Alfredo Ferreira:
Visualizing Plasma Physics Simulations in Immersive Environments. CoRR abs/2311.14593 (2023) - [i9]Nuno Verdelho Trindade, Alfredo Ferreira, João Madeiras Pereira:
Beyond the Screen: Reshaping the Workplace with Virtual and Augmented Reality. CoRR abs/2312.00408 (2023) - [i8]Rafael Kuffner dos Anjos, João Madeiras Pereira, José António Gaspar:
Video-Based Rendering Techniques: A Survey. CoRR abs/2312.05179 (2023) - [i7]Nuno T. Reis, Vasco Costa, João M. Pereira:
Ray-Tracing With a Coherent Ray-Space Hierarchy. CoRR abs/2312.06538 (2023) - 2022
- [c43]Margarida Lima, Joaquim Jorge, João Pereira:
Estimating Body Shapes from Measurements. VISIGRAPP (1: GRAPP) 2022: 318-325 - [c42]Ezequiel R. Zorzal, Maurício Sousa, Pedro Belchior, João Madeiras Pereira, Nuno Leitão Figueiredo, Joaquim A. Jorge:
Design requirements to improve laparoscopy via XR. VR Workshops 2022: 425-429 - [c41]Joaquim Jorge, Pedro Belchior, Abel João Padrão Gomes, Maurício Sousa, João Pereira, Jean-François Uhl:
Anatomy Studio II A Cross-Reality Application for Teaching Anatomy. VR Workshops 2022: 441-444 - [c40]Catarina Moreira, Isabel Blanco Nobre, Sandra Costa Sousa, João Madeiras Pereira, Joaquim Jorge:
Improving X-ray Diagnostics through Eye-Tracking and XR. VR Workshops 2022: 450-453 - [i6]Catarina Moreira, Isabel Blanco Nobre, Sandra Costa Sousa, João Madeiras Pereira, Joaquim Jorge:
Improving X-ray Diagnostics through Eye-Tracking and XR. CoRR abs/2203.01643 (2022) - [i5]Ezequiel R. Zorzal, Maurício Sousa, Pedro Belchior, João Madeiras Pereira, Nuno Leitão Figueiredo, Joaquim Jorge:
Design requirements to improve laparoscopy via XR. CoRR abs/2203.02044 (2022) - [i4]Joaquim Jorge, Pedro Belchior, Abel João Padrão Gomes, Maurício Sousa, João Pereira, Jean-François Uhl:
Anatomy Studio II: A Cross-Reality Application for Teaching Anatomy. CoRR abs/2203.02186 (2022) - [i3]Yu-Liang Chou, Chihcheng Hsieh, Catarina Moreira, Chun Ouyang, Joaquim Jorge, João Madeiras Pereira:
Benchmark Evaluation of Counterfactual Algorithms for XAI: From a White Box to a Black Box. CoRR abs/2203.02399 (2022)
2010 – 2019
- 2019
- [c39]Nuno J. Sousa, David Sena, Nikolaos Papadopoulos, João Pereira:
Acceleration Data Structures for Ray Tracing on Mobile Devices. VISIGRAPP (1: GRAPP) 2019: 332-339 - [c38]Tiago Almeida, João M. Pereira, João Jorge:
Evaluation of Antialiasing Techniques on Mobile Devices. ICGI 2019: 64-71 - [e9]João Madeiras Pereira, Renata Georgia Raidou:
21st Eurographics Conference on Visualization, EuroVis 2019 - Posters, Porto, Portugal, June 3-7, 2019. Eurographics Association 2019, ISBN 978-3-03868-088-8 [contents] - 2018
- [j19]Rafael Kuffner dos Anjos, João Pereira, José António Gaspar:
A navigation paradigm driven classification for video-based rendering techniques. Comput. Graph. 77: 205-216 (2018) - [j18]Rafael Kuffner dos Anjos, Cláudia Sofia Ribeiro, Daniel Simões Lopes, João Madeiras Pereira:
Stroke-based splatting: an efficient multi-resolution point cloud visualization technique. Vis. Comput. 34(10): 1383-1397 (2018) - [c37]Andre Silvestre, João Pereira, Vasco S. Costa:
A Real-Time Terrain Ray-Tracing Engine. ICGI 2018: 1-8 - [c36]Daniel Medeiros, Rafael Kuffner dos Anjos, Daniel Mendes, João Madeiras Pereira, Alberto Raposo, Joaquim A. Jorge:
Keep my head on my shoulders!: why third-person is bad for navigation in VR. VRST 2018: 16:1-16:10 - 2017
- [j17]Tiago M. C. Simões, Daniel Simões Lopes, Sérgio Dias, Francisco Fernandes, João Pereira, Joaquim A. Jorge, Chandrajit Bajaj, Abel João Padrão Gomes:
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey. Comput. Graph. Forum 36(8): 643-683 (2017) - [j16]Jorge R. Martins, Vasco S. Costa, João M. Pereira:
Efficient Hair Rendering with a GPU Cone Tracing Approach. Int. J. Creative Interfaces Comput. Graph. 8(1): 1-19 (2017) - [j15]Luís C. Bruno, Maurício Sousa, Alfredo Ferreira, João Madeiras Pereira, Joaquim A. Jorge:
Hip-directed walking-in-place using a single depth camera. Int. J. Hum. Comput. Stud. 105: 1-11 (2017) - [j14]Pedro Lousada, Vasco Costa, João M. Pereira:
Bandwidth and Memory Efficiency in Real-Time Ray Tracing. J. WSCG 25(1): 49-58 (2017) - [j13]Rafael Kuffner dos Anjos, João Madeiras Pereira, José António Gaspar, Carla Fernandes:
Multiview Layered Depth Image. J. WSCG 25(2): 115-122 (2017) - [c35]Nuno T. Reis, Vasco S. Costa, João M. Pereira:
Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting. VISIGRAPP (1: GRAPP) 2017: 195-202 - [c34]Maurício Sousa, Daniel Mendes, Rafael Kuffner dos Anjos, Daniel Medeiros, Alfredo Ferreira, Alberto Raposo, João Madeiras Pereira, Joaquim A. Jorge:
Creepy Tracker Toolkit for Context-aware Interfaces. ISS 2017: 191-200 - [i2]Emmanuel Abbe, Tamir Bendory, William E. Leeb, João Pereira, Nir Sharon, Amit Singer:
Multireference Alignment is Easier with an Aperiodic Translation Distribution. CoRR abs/1710.02793 (2017) - [i1]Rafael Kuffner dos Anjos, Carla Fernandes, João Madeiras Pereira:
3D Flashback: An Informative Application for Dance. ERCIM News 2017(108) (2017) - 2016
- [j12]Elizabeth A. Boyle, Thomas Hainey, Thomas M. Connolly, Grant Gray, Jeffrey Earp, Michela Ott, Theodore Lim, Manuel Ninaus, Cláudia Sofia Ribeiro, João Madeiras Pereira:
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Comput. Educ. 94: 178-192 (2016) - [c33]Cláudia Sofia Ribeiro, Rafael Kuffner dos Anjos, Carla Fernandes, João Madeiras Pereira:
3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator. MOCO 2016: 41:1-41:4 - [c32]Cláudia Sofia Ribeiro, Micaela Monteiro, Jannicke Baalsrud Hauge, João Madeiras Pereira, Tiago Antunes:
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. SeGAH 2016: 1-8 - [p1]Maurício Sousa, Daniel Mendes, Daniel Medeiros, Alfredo Ferreira, João Madeiras Pereira, Joaquim A. Jorge:
Remote Proxemics. Collaboration Meets Interactive Spaces 2016: 47-73 - 2015
- [j11]Vasco S. Costa, João Madeiras Pereira, Joaquim A. Jorge:
Accelerating Occlusion Rendering on a GPU via Ray Classification. Int. J. Creative Interfaces Comput. Graph. 6(2): 1-17 (2015) - [c31]João N. Neto, Cláudia Sofia Ribeiro, João Madeiras Pereira, Maria João Neto:
Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study. GRAPP 2015: 446-453 - [c30]Maurício Sousa, Daniel Mendes, Alfredo Ferreira, João Madeiras Pereira, Joaquim A. Jorge:
Eery Space: Facilitating Virtual Meetings Through Remote Proxemics. INTERACT (3) 2015: 622-629 - 2014
- [j10]Cláudia Sofia Ribeiro, Carla Farinha, João Madeiras Pereira, Miguel Mira da Silva:
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration. Entertain. Comput. 5(4): 335-345 (2014) - [j9]Cláudia Sofia Ribeiro, Tiago Antunes, João Madeiras Pereira, Micaela Monteiro:
Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients. Int. J. Game Based Learn. 4(4): 71-93 (2014) - [j8]Adriano Oliveira, João Fradinho Oliveira, João Madeiras Pereira, Bruno Rodrigues De Araújo, João Boavida:
3D modelling of laser scanned and photogrammetric data for digital documentation: the Mosteiro da Batalha case study. J. Real Time Image Process. 9(4): 673-688 (2014) - [c29]Cláudia Sofia Ribeiro, Joana Tiago, Micaela Monteiro, João Madeiras Pereira:
SeGTE: A Serious Game to Train and Evaluate Basic Life Support. GRAPP 2014: 438-444 - [c28]Rita Marques Tomé, João Madeiras Pereira, Manuel Oliveira:
Using Serious Games for Cognitive Disabilities. SGDA 2014: 34-47 - [c27]Cláudia Sofia Ribeiro, Micaela Monteiro, João Madeiras Pereira, Tiago Antunes, Jannicke Baalsrud Hauge:
Sepsis Fast Track: A Serious Game for Medical Decision Making. SGDA 2014: 68-81 - 2013
- [c26]Cláudia Sofia Ribeiro, João Madeiras Pereira, José Borbinha:
Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game. EC-TEL 2013: 502-507 - [c25]Luís C. Bruno, João Pereira, Joaquim A. Jorge:
A New Approach to Walking in Place. INTERACT (3) 2013: 370-387 - [c24]Francisco Raposo, Guilherme Santos, João Pereira:
SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings. SGDA 2013: 37-50 - [c23]Cláudia Sofia Ribeiro, Tiago Antunes, Micaela Monteiro, João Madeiras Pereira:
Serious Games in Formal Medical Education: An Experimental Study. VS-GAMES 2013: 1-8 - [c22]Vasco S. Costa, João Madeiras Pereira, Joaquim A. Jorge:
Fast Compression of Meshes for GPU Ray-Tracing. WSCG 2013: 10-18 - 2012
- [j7]Mauro J. G. Figueiredo, João Pereira, João Oliveira, Bruno Araújo:
Collision Detection for Point Cloud Models With Bounding Spheres Hierarchies. Int. J. Virtual Real. 11(2): 37-43 (2012) - [j6]Rafael Kuffner dos Anjos, João Madeiras Pereira, João Fradinho Oliveira:
Collision Detection on Point Clouds Using a 2.5+D Image-Based Approach. J. WSCG 20(2): 145-154 (2012) - [c21]Cláudia Sofia Ribeiro, João Fernandes, João Madeiras Pereira:
Didactical Competence Modeller: Dynamic Story Creation for Serious Games. ICWL Workshops 2012: 39-48 - [c20]Cláudia Sofia Ribeiro, José Borbinha, João Madeiras Pereira, José Tribolet:
A General Process for Developing Business Simulations Games. SIMULTECH 2012: 190-193 - [c19]Cláudia Sofia Ribeiro, José Borbinha, José Tribolet, João Madeiras Pereira:
Using agent-based simulation to understand cooperation in business organizational settings. WSC 2012: 360:1-360:2 - [c18]João Fernandes, Diogo Duarte, Cláudia Sofia Ribeiro, Carla Farinha, João Madeiras Pereira, Miguel Mira da Silva:
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation. VS-GAMES 2012: 66-77 - 2011
- [c17]Pedro Lopez, Alfredo Ferreira, João Madeiras Pereira:
Battle of the DJs: an HCI Perspective of Traditional, Virtual, Hybrid and Multitouch DJing. NIME 2011: 367-372 - [c16]Manuel Fradinho, Bjorn Andersen, João Madeiras Pereira, William Seager, Cláudia Sofia Ribeiro:
The Use of Integrative Framework to Support the Development of Competences. SGDA 2011: 117-128 - [c15]João N. Neto, Ricardo Silva, João Paulo Neto, João Madeiras Pereira, João Fernandes:
Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent. VS-GAMES 2011: 164-167 - [e8]Minhua Ma, Manuel Fradinho, João Madeiras Pereira:
Serious Games Development and Applications - Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings. Lecture Notes in Computer Science 6944, Springer 2011, ISBN 978-3-642-23833-8 [contents] - 2010
- [j5]Robert Joan-Arinyo, João Madeiras Pereira:
Guest Editorial. Comput. Graph. Forum 29(6): 1743-1744 (2010) - [j4]Pedro Santos, João Madeiras Pereira, André Stork:
Guest editorial of the special issue on improving display and rendering technologies for virtual environments. J. Real Time Image Process. 5(2): 71-72 (2010) - [j3]Bruno Rodrigues De Araújo, Tiago João Guerreiro, Manuel J. Fonseca, Joaquim A. Jorge, João Madeiras Pereira, Monica Bordegoni, Francesco Ferrise, Mario Covarrubias, Michele Antolini:
An haptic-based immersive environment for shape analysis and modelling. J. Real Time Image Process. 5(2): 73-90 (2010) - [j2]Ricardo Jota, Bruno Rodrigues De Araújo, Luís C. Bruno, João Madeiras Pereira, Joaquim A. Jorge:
IMMIView: a multi-user solution for design review in real-time. J. Real Time Image Process. 5(2): 91-107 (2010) - [c14]Pedro Lopes, Alfredo Ferreira, João Madeiras Pereira:
Multitouch interactive DJing surface. Advances in Computer Entertainment Technology 2010: 28-31 - [c13]Vasco S. Costa, João Madeiras Pereira:
Multi-level Grid Strategies for Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids. GRAPP 2010: 219-224 - [c12]Edgar Santos, Cláudia Sofia Ribeiro, Manuel Fradinho, João Madeiras Pereira:
Digital Storytelling for Competence Development. ICWL Workshops 2010: 35-44 - [c11]Pauline Jepp, Manuel Fradinho, João Madeiras Pereira:
An Agent Framework for a Modular Serious Game. VS-GAMES 2010: 19-26 - [e7]Alpesh Ranchordas, João Madeiras Pereira, Helder Araújo, João Manuel R. S. Tavares:
Computer Vision, Imaging and Computer Graphics. Theory and Applications - International Joint Conference, VISIGRAPP 2009, Lisboa, Portugal, February 5-8, 2009. Revised Selected Papers. Communications in Computer and Information Science 68, Springer 2010, ISBN 978-3-642-11839-5 [contents]
2000 – 2009
- 2009
- [j1]Manuel Oliveira, Joel Jordan, João Pereira, Joaquim A. Jorge, Anthony Steed:
Analysis Domain Model for Shared Virtual Environments. Int. J. Virtual Real. 8(4): 1-30 (2009) - [c10]Ricardo Jota, João Madeiras Pereira, Joaquim A. Jorge:
A comparative study of interaction metaphors for large-scale displays. CHI Extended Abstracts 2009: 4135-4140 - [c9]Ricardo Aguiar, João Madeiras Pereira, José Braz:
GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools. GRAPP 2009: 313-321 - [e6]Alpesh Ranchordas, João Madeiras Pereira, Paul Richard:
GRAPP 2009 - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications, Lisboa, Portugal, February 5-8, 2009. INSTICC Press 2009, ISBN 978-989-8111-67-8 [contents] - [e5]Alpesh Ranchordas, Helder Araújo, João Madeiras Pereira, José Braz:
Computer Vision and Computer Graphics. Theory and Applications - International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, 2008. Revised Selected Papers. Communications in Computer and Information Science 24, Springer 2009, ISBN 978-3-642-10225-7 [contents] - 2008
- [e4]José Braz, Nuno Jardim Nunes, João Madeiras Pereira:
GRAPP 2008, Proceedings of the Third International Conference on Computer Graphics Theory and Applications, Funchal, Madeira, Portugal, January 22-25, 2008. INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2008, ISBN 978-989-8111-20-3 [contents] - [e3]José Braz, Alpesh Ranchordas, Helder J. Araújo, João Madeiras Pereira:
Computer Vision and Computer Graphics. Theory and Applications - International Conference VISIGRAPP 2007, Barcelona, Spain, March 8-11, 2007. Revised Selected Papers. Communications in Computer and Information Science 21, Springer 2008, ISBN 978-3-540-89681-4 [contents] - 2007
- [c8]Pedro Santos, André Stork, Thomas Gierlinger, Alain Pagani, Bruno Araújo, Ricardo Jota, Luís C. Bruno, Joaquim A. Jorge, João Madeiras Pereira, Martin Witzel, Giuseppe Conti, Raffaele De Amicis, Iñigo Barandarian, Céline Paloc, Maylu Hafner, Don McIntyre:
IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review. HCI (14) 2007: 376-385 - [c7]Pedro Santos, André Stork, Thomas Gierlinger, Alain Pagani, Bruno Araújo, Ricardo Jota, Luís C. Bruno, Joaquim A. Jorge, João Madeiras Pereira, Martin Witzel, Giuseppe Conti, Raffaele De Amicis, Iñigo Barandarian, Céline Paloc, Oliver Machui, José Manuel Jiménez, Georg Bodammer, Don McIntyre:
IMPROVE: Collaborative Design Review in Mobile Mixed Reality. HCI (14) 2007: 543-553 - [c6]Pedro Santos, André Stork, Thomas Gierlinger, Alain Pagani, Bruno Araújo, Ricardo Jota, Luís C. Bruno, Joaquim A. Jorge, João Madeiras Pereira, Martin Witzel, Giuseppe Conti, Raffaele De Amicis, Iñigo Barandarian, Céline Paloc, Maylu Hafner, Don McIntyre:
IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments. HCI (2) 2007: 689-699 - [c5]Manuel Oliveira, João Pereira:
Extensible Virtual Environment Systems Using System of Systems Engineering Approach. ICAT 2007: 89-96 - [c4]Vitor Fernandes, Tiago João Vieira Guerreiro, Bruno Araújo, Joaquim A. Jorge, João Pereira:
Extensible middleware framework for multimodal interfaces in distributed environments. ICMI 2007: 216-219 - [e2]José Braz, Pere-Pau Vázquez, João Madeiras Pereira:
GRAPP 2007, Proceedings of the Second International Conference on Computer Graphics Theory and Applications, Barcelona, Spain, March 8-11, 2007, Volume GM/R. INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2007, ISBN 978-972-8865-71-9 [contents] - [e1]José Braz, Pere-Pau Vázquez, João Madeiras Pereira:
GRAPP 2007, Proceedings of the Second International Conference on Computer Graphics Theory and Applications, Barcelona, Spain, March 8-11, 2007, Volume AS/IE. INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2007, ISBN 978-972-8865-72-6 [contents] - 2001
- [c3]Pedro Pires, João Pereira:
Dynamic Algorithm Binding for Interactive Walkthroughs. SIBGRAPI 2001: 154-
1990 – 1999
- 1998
- [c2]Manuel Fradinho Duarte de Oliveira, João Madeiras Pereira:
Virtual Worlds - A Virtual Environment Architecture. Computer Graphics International 1998: 287-
1980 – 1989
- 1988
- [c1]João Pereira, Francisco Reis, Carlos Vinagre, Mário Rui Gomes:
Parallel Processing on a Transputer-based Graphics Board. Advances in Computer Graphics Hardware 1988: 201-212
Coauthor Index
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