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João Pereira 0001
Person information

- affiliation: University of Lisbon, IST-UTL/INESC-ID, Portugal
Other persons with the same name
- João Pereira — disambiguation page
- João Pereira 0002
(aka: João D. Pereira, João Dias Pereira, João Carlos Serrenho Dias Pereira) — Technical University of Lisbon, Department of Informatics, Portugal (and 1 more)
- João M. Pereira 0002
(aka: João Morais Pereira) — Duke University, Durham, NC, USA (and 1 more)
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2020 – today
- 2023
- [j21]Catarina Moreira
, Francisco P. M. Simões, Mark J. W. Lee
, Ezequiel R. Zorzal
, Robert W. Lindeman, João Madeiras Pereira, Kyle Johnsen, Joaquim A. Jorge
:
Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference. IEEE Access 11: 1906-1922 (2023) - [j20]Francisco Fernandes
, Ivo Roupa
, Sérgio Barroso Gonçalves
, Gonçalo Moita, Miguel Tavares da Silva
, João Pereira, Joaquim A. Jorge
, Richard R. Neptune
, Daniel Simões Lopes
:
Sticks and STONES may build my bones: Deep learning reconstruction of limb rotations in stick figures. Pattern Recognit. Lett. 165: 138-145 (2023) - [c44]Claudia Sevivas, Edirlei Soares De Lima, Micaela Monteiro, João Pereira:
Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial. SeGAH 2023: 1-8 - [i8]Miguel Luis Nunes Seabra, Daniel Simões Lopes, João Madeiras Pereira:
Survey of Rigid Body Simulation with Extended Position Based Dynamics. CoRR abs/2311.09327 (2023) - [i7]Nuno Verdelho Trindade, Oscar Amaro, David Bras, Daniel Gonçalves, João Madeiras Pereira, Alfredo Ferreira:
Visualizing Plasma Physics Simulations in Immersive Environments. CoRR abs/2311.14593 (2023) - 2022
- [c43]Margarida Lima, Joaquim A. Jorge, João Pereira
:
Estimating Body Shapes from Measurements. VISIGRAPP (1: GRAPP) 2022: 318-325 - [c42]Ezequiel R. Zorzal, Maurício Sousa, Pedro Belchior, João Madeiras Pereira, Nuno Leitão Figueiredo, Joaquim A. Jorge:
Design requirements to improve laparoscopy via XR. VR Workshops 2022: 425-429 - [c41]Joaquim A. Jorge, Pedro Belchior, Abel João Padrão Gomes, Maurício Sousa, João Pereira, Jean-François Uhl:
Anatomy Studio II A Cross-Reality Application for Teaching Anatomy. VR Workshops 2022: 441-444 - [c40]Catarina Moreira, Isabel Blanco Nobre, Sandra Costa Sousa, João Madeiras Pereira, Joaquim A. Jorge:
Improving X-ray Diagnostics through Eye-Tracking and XR. VR Workshops 2022: 450-453 - [i6]Catarina Moreira, Isabel Blanco Nobre, Sandra Costa Sousa, João Madeiras Pereira, Joaquim A. Jorge:
Improving X-ray Diagnostics through Eye-Tracking and XR. CoRR abs/2203.01643 (2022) - [i5]Ezequiel R. Zorzal, Maurício Sousa, Pedro Belchior, João Madeiras Pereira, Nuno Leitão Figueiredo, Joaquim A. Jorge:
Design requirements to improve laparoscopy via XR. CoRR abs/2203.02044 (2022) - [i4]Joaquim A. Jorge, Pedro Belchior, Abel João Padrão Gomes, Maurício Sousa, João Pereira, Jean-François Uhl:
Anatomy Studio II: A Cross-Reality Application for Teaching Anatomy. CoRR abs/2203.02186 (2022) - [i3]Yu-Liang Chou, Chihcheng Hsieh, Catarina Moreira, Chun Ouyang, Joaquim A. Jorge, João Madeiras Pereira:
Benchmark Evaluation of Counterfactual Algorithms for XAI: From a White Box to a Black Box. CoRR abs/2203.02399 (2022)
2010 – 2019
- 2019
- [c39]Nuno J. Sousa, David Sena, Nikolaos Papadopoulos
, João Pereira
:
Acceleration Data Structures for Ray Tracing on Mobile Devices. VISIGRAPP (1: GRAPP) 2019: 332-339 - [c38]Tiago Almeida, João M. Pereira
, João Jorge:
Evaluation of Antialiasing Techniques on Mobile Devices. ICGI 2019: 64-71 - [e9]João Madeiras Pereira, Renata Georgia Raidou:
21st Eurographics Conference on Visualization, EuroVis 2019 - Posters, Porto, Portugal, June 3-7, 2019. Eurographics Association 2019, ISBN 978-3-03868-088-8 [contents] - 2018
- [j19]Rafael Kuffner dos Anjos
, João Pereira
, José António Gaspar
:
A navigation paradigm driven classification for video-based rendering techniques. Comput. Graph. 77: 205-216 (2018) - [j18]Rafael Kuffner dos Anjos
, Claudia Sofia Ribeiro
, Daniel Simões Lopes
, João Madeiras Pereira
:
Stroke-based splatting: an efficient multi-resolution point cloud visualization technique. Vis. Comput. 34(10): 1383-1397 (2018) - [c37]Andre Silvestre, João Pereira
, Vasco S. Costa
:
A Real-Time Terrain Ray-Tracing Engine. ICGI 2018: 1-8 - [c36]Daniel Medeiros, Rafael Kuffner dos Anjos, Daniel Mendes, João Madeiras Pereira, Alberto Raposo, Joaquim A. Jorge:
Keep my head on my shoulders!: why third-person is bad for navigation in VR. VRST 2018: 16:1-16:10 - 2017
- [j17]Tiago M. C. Simões
, Daniel Simões Lopes
, Sérgio Dias
, Francisco Fernandes
, João Pereira
, Joaquim A. Jorge
, Chandrajit Bajaj
, Abel João Padrão Gomes:
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey. Comput. Graph. Forum 36(8): 643-683 (2017) - [j16]Jorge R. Martins, Vasco S. Costa
, João M. Pereira
:
Efficient Hair Rendering with a GPU Cone Tracing Approach. Int. J. Creative Interfaces Comput. Graph. 8(1): 1-19 (2017) - [j15]Luís C. Bruno, Maurício Sousa
, Alfredo Ferreira
, João Madeiras Pereira
, Joaquim A. Jorge
:
Hip-directed walking-in-place using a single depth camera. Int. J. Hum. Comput. Stud. 105: 1-11 (2017) - [j14]Pedro Lousada, Vasco Costa, João M. Pereira:
Bandwidth and Memory Efficiency in Real-Time Ray Tracing. J. WSCG 25(1): 49-58 (2017) - [j13]Rafael Kuffner dos Anjos, João Madeiras Pereira, José António Gaspar, Carla Fernandes:
Multiview Layered Depth Image. J. WSCG 25(2): 115-122 (2017) - [c35]Nuno T. Reis, Vasco S. Costa
, João M. Pereira
:
Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting. VISIGRAPP (1: GRAPP) 2017: 195-202 - [c34]Maurício Sousa
, Daniel Mendes, Rafael Kuffner dos Anjos
, Daniel Medeiros, Alfredo Ferreira
, Alberto Raposo, João Madeiras Pereira
, Joaquim A. Jorge:
Creepy Tracker Toolkit for Context-aware Interfaces. ISS 2017: 191-200 - [i2]Emmanuel Abbe, Tamir Bendory, William E. Leeb, João Pereira, Nir Sharon, Amit Singer:
Multireference Alignment is Easier with an Aperiodic Translation Distribution. CoRR abs/1710.02793 (2017) - [i1]Rafael Kuffner dos Anjos, Carla Fernandes, João Madeiras Pereira:
3D Flashback: An Informative Application for Dance. ERCIM News 2017(108) (2017) - 2016
- [j12]Elizabeth A. Boyle
, Thomas Hainey, Thomas M. Connolly, Grant Gray, Jeffrey Earp, Michela Ott, Theodore Lim
, Manuel Ninaus
, Claudia Ribeiro
, João Madeiras Pereira
:
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Comput. Educ. 94: 178-192 (2016) - [c33]Claudia Ribeiro, Rafael Kuffner dos Anjos
, Carla Fernandes
, João Madeiras Pereira
:
3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator. MOCO 2016: 41:1-41:4 - [c32]Claudia Ribeiro, Micaela Monteiro, Jannicke Baalsrud Hauge
, João Madeiras Pereira
, Tiago Antunes:
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. SeGAH 2016: 1-8 - [p1]Maurício Sousa
, Daniel Mendes, Daniel Medeiros, Alfredo Ferreira, João Madeiras Pereira
, Joaquim A. Jorge
:
Remote Proxemics. Collaboration Meets Interactive Spaces 2016: 47-73 - 2015
- [j11]Vasco S. Costa
, João Madeiras Pereira
, Joaquim A. Jorge:
Accelerating Occlusion Rendering on a GPU via Ray Classification. Int. J. Creative Interfaces Comput. Graph. 6(2): 1-17 (2015) - [c31]João N. Neto, Claudia Ribeiro, João Madeiras Pereira, Maria João Neto:
Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study. GRAPP 2015: 446-453 - [c30]Maurício Sousa
, Daniel Mendes
, Alfredo Ferreira
, João Madeiras Pereira
, Joaquim A. Jorge
:
Eery Space: Facilitating Virtual Meetings Through Remote Proxemics. INTERACT (3) 2015: 622-629 - 2014
- [j10]Claudia Ribeiro
, Carla Farinha
, João Madeiras Pereira
, Miguel Mira da Silva
:
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration. Entertain. Comput. 5(4): 335-345 (2014) - [j9]Claudia Ribeiro
, Tiago Antunes, João Madeiras Pereira
, Micaela Monteiro:
Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients. Int. J. Game Based Learn. 4(4): 71-93 (2014) - [j8]Adriano Oliveira, João Fradinho Oliveira, João Madeiras Pereira
, Bruno Rodrigues De Araújo, João Boavida:
3D modelling of laser scanned and photogrammetric data for digital documentation: the Mosteiro da Batalha case study. J. Real Time Image Process. 9(4): 673-688 (2014) - [c29]Claudia Ribeiro, Joana Tiago, Micaela Monteiro, João Madeiras Pereira:
SeGTE: A Serious Game to Train and Evaluate Basic Life Support. GRAPP 2014: 438-444 - [c28]Rita Marques Tomé, João Madeiras Pereira, Manuel Oliveira:
Using Serious Games for Cognitive Disabilities. SGDA 2014: 34-47 - [c27]Claudia Ribeiro
, Micaela Monteiro, João Madeiras Pereira, Tiago Antunes, Jannicke Baalsrud Hauge:
Sepsis Fast Track: A Serious Game for Medical Decision Making. SGDA 2014: 68-81 - 2013
- [c26]Claudia Ribeiro
, João Madeiras Pereira
, José Borbinha
:
Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game. EC-TEL 2013: 502-507 - [c25]Luís C. Bruno, João Pereira
, Joaquim A. Jorge
:
A New Approach to Walking in Place. INTERACT (3) 2013: 370-387 - [c24]Francisco Raposo, Guilherme Santos, João Pereira
:
SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings. SGDA 2013: 37-50 - [c23]Claudia Ribeiro, Tiago Antunes, Micaela Monteiro, João Madeiras Pereira
:
Serious Games in Formal Medical Education: An Experimental Study. VS-GAMES 2013: 1-8 - [c22]Vasco S. Costa, João Madeiras Pereira, Joaquim A. Jorge:
Fast Compression of Meshes for GPU Ray-Tracing. WSCG 2013: 10-18 - 2012
- [j7]Mauro J. G. Figueiredo, João Pereira, João Oliveira, Bruno Araújo:
Collision Detection for Point Cloud Models With Bounding Spheres Hierarchies. Int. J. Virtual Real. 11(2): 37-43 (2012) - [j6]Rafael Kuffner dos Anjos, João Madeiras Pereira, João Fradinho Oliveira:
Collision Detection on Point Clouds Using a 2.5+D Image-Based Approach. J. WSCG 20(2): 145-154 (2012) - [c21]Claudia Ribeiro
, João Fernandes, João Madeiras Pereira
:
Didactical Competence Modeller: Dynamic Story Creation for Serious Games. ICWL Workshops 2012: 39-48 - [c20]Claudia Ribeiro, José Borbinha, João Madeiras Pereira, José Tribolet:
A General Process for Developing Business Simulations Games. SIMULTECH 2012: 190-193 - [c19]Claudia Ribeiro, José Borbinha, José Tribolet, João Madeiras Pereira:
Using agent-based simulation to understand cooperation in business organizational settings. WSC 2012: 360:1-360:2 - [c18]João Fernandes, Diogo Duarte, Claudia Ribeiro
, Carla Farinha
, João Madeiras Pereira
, Miguel Mira da Silva
:
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation. VS-GAMES 2012: 66-77 - 2011
- [c17]Pedro Lopez, Alfredo Ferreira, João Madeiras Pereira:
Battle of the DJs: an HCI Perspective of Traditional, Virtual, Hybrid and Multitouch DJing. NIME 2011: 367-372 - [c16]Manuel Fradinho, Bjorn Andersen, João Madeiras Pereira
, William Seager, Claudia Ribeiro
:
The Use of Integrative Framework to Support the Development of Competences. SGDA 2011: 117-128 - [c15]João N. Neto, Ricardo Silva, João Paulo Neto
, João Madeiras Pereira
, João Fernandes:
Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent. VS-GAMES 2011: 164-167 - [e8]Minhua Ma
, Manuel Fradinho, João Madeiras Pereira:
Serious Games Development and Applications - Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings. Lecture Notes in Computer Science 6944, Springer 2011, ISBN 978-3-642-23833-8 [contents] - 2010
- [j5]Robert Joan-Arinyo, João Madeiras Pereira
:
Guest Editorial. Comput. Graph. Forum 29(6): 1743-1744 (2010) - [j4]Pedro Santos, João Madeiras Pereira
, André Stork:
Guest editorial of the special issue on improving display and rendering technologies for virtual environments. J. Real Time Image Process. 5(2): 71-72 (2010) - [j3]Bruno Rodrigues De Araújo, Tiago João Guerreiro, Manuel J. Fonseca
, Joaquim A. Jorge
, João Madeiras Pereira
, Monica Bordegoni
, Francesco Ferrise
, Mario Covarrubias
, Michele Antolini:
An haptic-based immersive environment for shape analysis and modelling. J. Real Time Image Process. 5(2): 73-90 (2010) - [j2]Ricardo Jota, Bruno Rodrigues De Araújo, Luís C. Bruno, João Madeiras Pereira
, Joaquim A. Jorge
:
IMMIView: a multi-user solution for design review in real-time. J. Real Time Image Process. 5(2): 91-107 (2010) - [c14]Pedro Lopes
, Alfredo Ferreira
, João Madeiras Pereira
:
Multitouch interactive DJing surface. Advances in Computer Entertainment Technology 2010: 28-31 - [c13]Vasco S. Costa, João Madeiras Pereira:
Multi-level Grid Strategies for Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids. GRAPP 2010: 219-224 - [c12]Edgar Santos, Claudia Ribeiro
, Manuel Fradinho, João Madeiras Pereira
:
Digital Storytelling for Competence Development. ICWL Workshops 2010: 35-44 - [c11]Pauline Jepp, Manuel Fradinho, João Madeiras Pereira
:
An Agent Framework for a Modular Serious Game. VS-GAMES 2010: 19-26 - [e7]Alpesh Ranchordas, João Madeiras Pereira, Helder Araújo, João Manuel R. S. Tavares
:
Computer Vision, Imaging and Computer Graphics. Theory and Applications - International Joint Conference, VISIGRAPP 2009, Lisboa, Portugal, February 5-8, 2009. Revised Selected Papers. Communications in Computer and Information Science 68, Springer 2010, ISBN 978-3-642-11839-5 [contents]
2000 – 2009
- 2009
- [j1]Manuel Oliveira, Joel Jordan, João Pereira, Joaquim A. Jorge, Anthony Steed:
Analysis Domain Model for Shared Virtual Environments. Int. J. Virtual Real. 8(4): 1-30 (2009) - [c10]Ricardo Jota, João Madeiras Pereira
, Joaquim A. Jorge
:
A comparative study of interaction metaphors for large-scale displays. CHI Extended Abstracts 2009: 4135-4140 - [c9]Ricardo Aguiar, João Madeiras Pereira, José Braz:
GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools. GRAPP 2009: 313-321 - [e6]Alpesh Ranchordas, João Madeiras Pereira, Paul Richard:
GRAPP 2009 - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications, Lisboa, Portugal, February 5-8, 2009. INSTICC Press 2009, ISBN 978-989-8111-67-8 [contents] - [e5]Alpesh Ranchordas, Helder Araújo, João Madeiras Pereira, José Braz:
Computer Vision and Computer Graphics. Theory and Applications - International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, 2008. Revised Selected Papers. Communications in Computer and Information Science 24, Springer 2009, ISBN 978-3-642-10225-7 [contents] - 2008
- [e4]José Braz, Nuno Jardim Nunes, João Madeiras Pereira:
GRAPP 2008, Proceedings of the Third International Conference on Computer Graphics Theory and Applications, Funchal, Madeira, Portugal, January 22-25, 2008. INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2008, ISBN 978-989-8111-20-3 [contents] - [e3]José Braz, Alpesh Ranchordas, Helder J. Araújo
, João Madeiras Pereira
:
Computer Vision and Computer Graphics. Theory and Applications - International Conference VISIGRAPP 2007, Barcelona, Spain, March 8-11, 2007. Revised Selected Papers. Communications in Computer and Information Science 21, Springer 2008, ISBN 978-3-540-89681-4 [contents] - 2007
- [c8]Pedro Santos, André Stork, Thomas Gierlinger, Alain Pagani, Bruno Araújo, Ricardo Jota, Luís C. Bruno, Joaquim A. Jorge
, João Madeiras Pereira, Martin Witzel, Giuseppe Conti, Raffaele de Amicis, Iñigo Barandarian, Céline Paloc, Maylu Hafner, Don McIntyre:
IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review. HCI (14) 2007: 376-385 - [c7]Pedro Santos, André Stork, Thomas Gierlinger, Alain Pagani, Bruno Araújo, Ricardo Jota, Luís C. Bruno, Joaquim A. Jorge
, João Madeiras Pereira, Martin Witzel, Giuseppe Conti, Raffaele de Amicis, Iñigo Barandarian, Céline Paloc, Oliver Machui, José Manuel Jiménez, Georg Bodammer, Don McIntyre:
IMPROVE: Collaborative Design Review in Mobile Mixed Reality. HCI (14) 2007: 543-553 - [c6]Pedro Santos, André Stork, Thomas Gierlinger, Alain Pagani, Bruno Araújo, Ricardo Jota, Luís C. Bruno, Joaquim A. Jorge
, João Madeiras Pereira, Martin Witzel, Giuseppe Conti, Raffaele de Amicis, Iñigo Barandarian, Céline Paloc, Maylu Hafner, Don McIntyre:
IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments. HCI (2) 2007: 689-699 - [c5]Manuel Oliveira, João Pereira
:
Extensible Virtual Environment Systems Using System of Systems Engineering Approach. ICAT 2007: 89-96 - [c4]Vitor Fernandes, Tiago João Vieira Guerreiro, Bruno Araújo, Joaquim A. Jorge
, João Pereira
:
Extensible middleware framework for multimodal interfaces in distributed environments. ICMI 2007: 216-219 - [e2]José Braz, Pere-Pau Vázquez, João Madeiras Pereira:
GRAPP 2007, Proceedings of the Second International Conference on Computer Graphics Theory and Applications, Barcelona, Spain, March 8-11, 2007, Volume GM/R. INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2007, ISBN 978-972-8865-71-9 [contents] - [e1]José Braz, Pere-Pau Vázquez, João Madeiras Pereira:
GRAPP 2007, Proceedings of the Second International Conference on Computer Graphics Theory and Applications, Barcelona, Spain, March 8-11, 2007, Volume AS/IE. INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2007, ISBN 978-972-8865-72-6 [contents] - 2001
- [c3]Pedro Pires, João Pereira
:
Dynamic Algorithm Binding for Interactive Walkthroughs. SIBGRAPI 2001: 154-
1990 – 1999
- 1998
- [c2]Manuel Fradinho Duarte de Oliveira, João Madeiras Pereira
:
Virtual Worlds - A Virtual Environment Architecture. Computer Graphics International 1998: 287-
1980 – 1989
- 1988
- [c1]João Pereira, Francisco Reis, Carlos Vinagre, Mário Rui Gomes:
Parallel Processing on a Transputer-based Graphics Board. Advances in Computer Graphics Hardware 1988: 201-212
Coauthor Index

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last updated on 2023-12-01 21:07 CET by the dblp team
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