- 2014
- Merwan Achibet, Maud Marchal, Ferran Argelaguet, Anatole Lécuyer:
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. 3DUI 2014: 59-66 - Ragaad AlTarawneh, Andreas Griesser, Jens Bauer, Shah Rukh Humayoun, Achim Ebert:
Poster: 3DintEx - A tool to explore interactively the structural and behavioral aspects of system models in 3D environments. 3DUI 2014: 141-142 - Panagiotis Apostolellis, Brennon Bortz, Mi Peng, Nicholas F. Polys, Andy Hoegh:
Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction. 3DUI 2014: 153-154 - Felipe Bacim, Mahdi Nabiyouni, Doug A. Bowman:
Slice-n-Swipe: A free-hand gesture user interface for 3D point cloud annotation. 3DUI 2014: 185-186 - Natalia Bogdan, Tovi Grossman, George W. Fitzmaurice:
HybridSpace: Integrating 3D freehand input and stereo viewing into traditional desktop applications. 3DUI 2014: 51-58 - Evren Bozgeyikli, Lal Bozgeyikli, Matthew Clevenger, Andrew Raij, Redwan Alqasemi, Rajiv V. Dubey:
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities. 3DUI 2014: 175-176 - Gerd Bruder, Frank Steinicke, Andreas Nüchter:
Poster: Immersive point cloud virtual environments. 3DUI 2014: 161-162 - Marcio Cabral, Andre Montes, Olavo Belloc, Rodrigo B. D. Ferraz, Fernando Teubl, Fabio Doreto, Roseli de Deus Lopes, Marcelo Knörich Zuffo:
Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS. 3DUI 2014: 187-188 - Miguel Cantu, Eric Espinoza, Rongkai Guo, John Quarles:
Game cane: An assistive 3DUI for rehabilitation games. 3DUI 2014: 43-46 - Jeffrey Cashion, Joseph J. LaViola Jr.:
Poster: Dynamic adaptation of 3D selection techniques for suitability across diverse scenarios. 3DUI 2014: 165-166 - Salim Chemlal, Krzysztof J. Rechowicz, Mohammad F. Obeid, Frederic D. McKenzie:
Poster: Modeling insertion point for general purpose haptic device simulations for minimally invasive surgeries. 3DUI 2014: 129-130 - Morgan Le Chénéchal, Maud Marchal, Bruno Arnaldi:
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor. 3DUI 2014: 169-170 - Isaac Cho, Jialei Li, Zachary Wartell:
Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment. 3DUI 2014: 91-98 - Jose L. Dorado, Pablo A. Figueroa:
Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad. 3DUI 2014: 47-50 - Sebastian Freitag, Dominik Rausch, Torsten W. Kuhlen:
Reorientation in virtual environments using interactive portals. 3DUI 2014: 119-122 - Sascha Gebhardt, Sebastian Pick, Thomas Oster, Bernd Hentschel, Torsten W. Kuhlen:
An evaluation of a smart-phone-based menu system for immersive virtual environments. 3DUI 2014: 31-34 - Jooyeun Ham, Jonggi Hong, Youngkyoon Jang, Seung Hwan Ko, Woontack Woo:
Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel. 3DUI 2014: 147-148 - Nina Thornemann Hansen, Kasper Hald, Rasmus Stenholt:
Poster: Amplitude test for input devices for system control in immersive virtual environment. 3DUI 2014: 137-138 - Diogo Henriques, Daniel Mendes, Pedro B. Pascoal, Isabel Trancoso, Alfredo Ferreira:
Poster: Evaluation of immersive visualization techniques for 3D object retrieval. 3DUI 2014: 145-146 - Paul Issartel, Florimond Guéniat, Mehdi Ammi:
Slicing techniques for handheld augmented reality. 3DUI 2014: 39-42 - Yuta Itoh, Gudrun Klinker:
Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization. 3DUI 2014: 75-82 - Jacek Jankowski, Thomas Hulin, Martin Hachet:
A study of street-level navigation techniques in 3D digital cities on mobile touch devices. 3DUI 2014: 35-38 - Hernandi Krammes, Marcio M. Silva, Theodoro Mota, Matheus T. Tura, Anderson Maciel, Luciana Porcher Nedel:
The point walker multi-label approach. 3DUI 2014: 189-190 - Paul Lubos, Rüdiger Beimler, Markus Lammers, Frank Steinicke:
Touching the Cloud: Bimanual annotation of immersive point clouds. 3DUI 2014: 191-192 - Paul Lubos, Gerd Bruder, Frank Steinicke:
Analysis of direct selection in head-mounted display environments. 3DUI 2014: 11-18 - Jacob B. Madsen, Rasmus Stenholt:
How wrong can you be: Perception of static orientation errors in mixed reality. 3DUI 2014: 83-90 - Kyla A. McMullen, Gregory H. Wakefield:
3D sound memory in virtual environments. 3DUI 2014: 99-102 - Daniel Mendes, Fernando Fonseca, Bruno Araújo, Alfredo Ferreira, Joaquim A. Jorge:
Mid-air interactions above stereoscopic interactive tables. 3DUI 2014: 3-10 - Daniel Mestre, Vincent Perrot:
Poster: Evaluation of a smart tablet's interface for 3D interaction. 3DUI 2014: 135-136 - Michael Morehead, Quinn Jones, Jared Blatt, Paul Holcomb, Jürgen P. Schultz, Thomas A. DeFanti, Mark H. Ellisman, Gianfranco Doretto, George A. Spirou:
Poster: BrainTrek - An immersive environment for investigating neuronal tissue. 3DUI 2014: 157-158