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Jean-Michel Dischler
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Journal Articles
- 2023
- [j40]Guillaume Baldi, Rémi Allègre, Jean-Michel Dischler:
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures. Comput. Graph. 112: 116-131 (2023) - [j39]Nicolas Lutz, Basile Sauvage, Jean-Michel Dischler:
Preserving the autocovariance of texture tilings using importance sampling. Comput. Graph. Forum 42(2): 347-358 (2023) - [j38]Jonathan Sarton, Stefan Zellmann, Serkan Demirci, Ugur Güdükbay, Welcome Alexandre-Barff, Laurent Lucas, Jean-Michel Dischler, Stefan Wesner, Ingo Wald:
State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data. Comput. Graph. Forum 42(3): 491-515 (2023) - 2022
- [j37]Charline Grenier, Basile Sauvage, Jean-Michel Dischler, S. Thery:
Color-mapped noise vector fields for generating procedural micro-patterns. Comput. Graph. Forum 41(7): 477-487 (2022) - [j36]Florian Allender, Rémi Allègre, Cédric Wemmert, Jean-Michel Dischler:
Data augmentation based on spatial deformations for histopathology: An evaluation in the context of glomeruli segmentation. Comput. Methods Programs Biomed. 221: 106919 (2022) - 2021
- [j35]Nicolas Lutz, Basile Sauvage, Jean-Michel Dischler:
Cyclostationary Gaussian noise: theory and synthesis. Comput. Graph. Forum 40(2): 239-250 (2021) - [j34]Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler, Carsten Dachsbacher:
Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 1:1-1:16 (2021) - [j33]Hansoo Kim, Jean-Michel Dischler, Holly E. Rushmeier, Bedrich Benes:
Edge-based procedural textures. Vis. Comput. 37(9-11): 2595-2606 (2021) - 2020
- [j32]Geoffrey Guingo, Frédéric Larue, Basile Sauvage, Nicolas Lutz, Jean-Michel Dischler, Marie-Paule Cani:
Content-aware texture deformation with dynamic control. Comput. Graph. 91: 95-107 (2020) - [j31]Pascal Guehl, Rémi Allègre, Jean-Michel Dischler, Bedrich Benes, Eric Galin:
Semi-Procedural Textures Using Point Process Texture Basis Functions. Comput. Graph. Forum 39(4): 159-171 (2020) - [j30]Xavier Chermain, Basile Sauvage, Jean-Michel Dischler, Carsten Dachsbacher:
Procedural Physically based BRDF for Real-Time Rendering of Glints. Comput. Graph. Forum 39(7): 243-253 (2020) - [j29]Axel Paris, Adrien Peytavie, Eric Guérin, Jean-Michel Dischler, Eric Galin:
Modeling rocky scenery using implicit blocks. Vis. Comput. 36(10): 2251-2261 (2020) - 2018
- [j28]Beatriz Sousa Santos, Jean-Michel Dischler, Valery Adzhiev, Eike Falk Anderson, Andrej Ferko, Oleg Fryazinov, Martin Ilcík, Ivana Ilcíková, Pavel Slavík, Veronica Sundstedt, Lucie Svobodova, Michael Wimmer, Jiri Zara:
Distinctive Approaches to Computer Graphics Education. Comput. Graph. Forum 37(1): 403-412 (2018) - 2017
- [j27]Geoffrey Guingo, Basile Sauvage, Jean-Michel Dischler, Marie-Paule Cani:
Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures. Comput. Graph. Forum 36(4): 111-122 (2017) - 2016
- [j26]Yitzchak David Lockerman, Basile Sauvage, Rémi Allègre, Jean-Michel Dischler, Julie Dorsey, Holly E. Rushmeier:
Multi-scale label-map extraction for texture synthesis. ACM Trans. Graph. 35(4): 140:1-140:12 (2016) - 2015
- [j25]Kenneth Vanhoey, Basile Sauvage, Pierre Kraemer, Frédéric Larue, Jean-Michel Dischler:
Simplification of meshes with digitized radiance. Vis. Comput. 31(6-8): 1011-1021 (2015) - 2014
- [j24]Guillaume Gilet, Basile Sauvage, Kenneth Vanhoey, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Local random-phase noise for procedural texturing. ACM Trans. Graph. 33(6): 195:1-195:11 (2014) - 2013
- [j23]Kenneth Vanhoey, Basile Sauvage, Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler:
Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting. Comput. Graph. Forum 32(6): 101-112 (2013) - [j22]Kenneth Vanhoey, Basile Sauvage, Frédéric Larue, Jean-Michel Dischler:
On-the-fly multi-scale infinite texturing from example. ACM Trans. Graph. 32(6): 208:1-208:10 (2013) - 2012
- [j21]Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Multi-scale Assemblage for Procedural Texturing. Comput. Graph. Forum 31(7): 2117-2126 (2012) - [j20]Guillaume Gilet, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Multiple kernels noise for improved procedural texturing. Vis. Comput. 28(6-8): 679-689 (2012) - 2010
- [j19]Guillaume Gilet, Jean-Michel Dischler:
An Image-Based Approach for Stochastic Volumetric and Procedural Details. Comput. Graph. Forum 29(4): 1411-1419 (2010) - [j18]Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet:
Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering. IEEE Trans. Vis. Comput. Graph. 16(4): 560-570 (2010) - [j17]Amel Guetat, Alexandre Ancel, Stéphane Marchesin, Jean-Michel Dischler:
Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation. IEEE Trans. Vis. Comput. Graph. 16(6): 1487-1494 (2010) - 2009
- [j16]Guillaume Gilet, Jean-Michel Dischler:
A Framework for Interactive Hypertexture Modelling. Comput. Graph. Forum 28(8): 2229-2243 (2009) - 2007
- [j15]Marc Fournier, Jean-Michel Dischler, Dominique Bechmann:
A new vector field distance transform and its application to mesh processing from 3D scanned data. Vis. Comput. 23(9-11): 915-924 (2007) - 2006
- [j14]Jean-Michel Dischler, Florence Zara:
Real-time structured texture synthesis and editing using image-mesh analogies. Vis. Comput. 22(9-11): 926-935 (2006) - 2003
- [j13]Katja Daubert, Jan Kautz, Hans-Peter Seidel, Wolfgang Heidrich, Jean-Michel Dischler:
Efficient Light Transport Using Precomputed Visibility. IEEE Computer Graphics and Applications 23(3): 28-37 (2003) - 2002
- [j12]Jean-Michel Dischler, Karl Maritaud, Bruno Lévy, Djamchid Ghazanfarpour:
Texture Particles. Comput. Graph. Forum 21(3): 401-410 (2002) - 2001
- [j11]Jean-Michel Dischler, Djamchid Ghazanfarpour:
A survey of 3D texturing. Comput. Graph. 25(1): 135-151 (2001) - [j10]Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Surface scratches: measuring, modeling and rendering. Vis. Comput. 17(1): 30-45 (2001) - 2000
- [j9]Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour:
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces. IEEE Trans. Vis. Comput. Graph. 6(4): 306-318 (2000) - 1999
- [j8]Jean-Michel Dischler, Lotfi Mostefaoui, Djamchid Ghazanfarpour:
Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces. Comput. Graph. 23(4): 507-524 (1999) - [j7]Jean-Michel Dischler, Djamchid Ghazanfarpour:
Interactive Image-based Modeling of Macrostructured Textures. IEEE Computer Graphics and Applications 19(1): 66-74 (1999) - 1998
- [j6]Djamchid Ghazanfarpour, Jean-Michel Dischler:
A beam tracing method with precise antialiasing for polyhedral scenes. Comput. Graph. 22(1): 103-115 (1998) - [j5]Jean-Michel Dischler, Djamchid Ghazanfarpour, R. Freydier:
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. Comput. Graph. Forum 17(3): 87-96 (1998) - 1997
- [j4]Jean-Michel Dischler, Djamchid Ghazanfarpour:
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles. Comput. Graph. Forum 16(3): 129-140 (1997) - 1996
- [j3]Djamchid Ghazanfarpour, Jean-Michel Dischler:
Generation of 3D Texture Using Multiple 2D Models Analysis. Comput. Graph. Forum 15(3): 311-323 (1996) - 1995
- [j2]Djamchid Ghazanfarpour, Jean-Michel Dischler:
Spectral analysis for automatic 3-D texture generation. Comput. Graph. 19(3): 413-422 (1995) - [j1]Jean-Michel Dischler, Djamchid Ghazanfarpour:
A Geometrical Based Method for Highly Complex Structured Textures Generation. Comput. Graph. Forum 14(4): 203-216 (1995)
Conference and Workshop Papers
- 2022
- [c31]Florian Allender, Rémi Allègre, Cédric Wemmert, Jean-Michel Dischler:
Conditional image synthesis for improved segmentation of glomeruli in renal histopathological images. BHI 2022: 1-5 - 2021
- [c30]Xavier Chermain, Basile Sauvage, Jean-Michel Dischler, Carsten Dachsbacher:
Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions. EGSR (DL) 2021: 45-53 - 2019
- [c29]Nicolas Lutz, Basile Sauvage, Frédéric Larue, Jean-Michel Dischler:
Anisotropic Filtering for On-the-fly Patch-based Texturing. Eurographics (Short Papers) 2019: 77-80 - 2016
- [c28]Nicolas Pavie, Guillaume Gilet, Jean-Michel Dischler, Eric Galin, Djamchid Ghazanfarpour:
Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis. CGVC 2016: 33-40 - 2012
- [c27]Alexandre Ancel, Jean-Michel Dischler, Catherine Mongenet:
Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering. EGPGV@Eurographics 2012: 99-108 - 2010
- [c26]Guillaume Gilet, Jean-Michel Dischler, Luc Soler:
Procedural Descriptions of Anisotropic Noisy Textures by Example. Eurographics (Short Papers) 2010: 77-80 - [c25]Lucas Ammann, Olivier Génevaux, Jean-Michel Dischler:
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization. Graphics Interface 2010: 161-168 - [c24]Guillaume Gilet, Jean-Michel Dischler:
Procedural texture particles. SI3D 2010 - [c23]Alexandre Ancel, Jean-Michel Dischler, Catherine Mongenet:
Feature-Driven Ambient Occlusion for Direct Volume Rendering. VG@Eurographics 2010: 85-92 - 2009
- [c22]Marc Fournier, Jean-Michel Dischler, Dominique Bechmann:
Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform. DGCI 2009: 168-179 - 2008
- [c21]Jean-François El Hajjar, Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet:
Second Order Pre-Integrated Volume Rendering. PacificVis 2008: 9-16 - [c20]Stéphane Marchesin, Catherine Mongenet, Jean-Michel Dischler:
Multi-GPU Sort-Last Volume Visualization. EGPGV@Eurographics 2008: 1-8 - [c19]Guillaume Gilet, Jean-Michel Dischler, Luc Soler:
From Volume Splatting to Raycasting - A Smooth Transition. GRAPP 2008: 217-222 - 2007
- [c18]Marc Fournier, Jean-Michel Dischler, Dominique Bechmann:
An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms. Eurographics (Short Papers) 2007: 5-8 - [c17]Marc Fournier, Jean-Michel Dischler, Dominique Bechmann:
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration. PG 2007: 445-448 - [c16]Frédéric Larue, Lucas Ammann, Jean-Michel Dischler:
A Pipeline for the Digitization and the Realistic Rendering of Paintings. VAST 2007: 71-78 - [c15]Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet:
Feature Enhancement using Locally Adaptive Volume Rendering. VG@Eurographics 2007: 41-48 - 2006
- [c14]Stéphane Marchesin, Catherine Mongenet, Jean-Michel Dischler:
Dynamic Load Balancing for Parallel Volume Rendering. EGPGV@EuroVis/EGVE 2006: 43-50 - [c13]Marc Fournier, Jean-Michel Dischler, Dominique Bechmann:
3D distance transform adaptive filtering for smoothing and denoising triangle meshes. GRAPHITE 2006: 407-416 - [c12]Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler:
Interactive refraction on complex static geometry using spherical harmonics. SI3D 2006: 145-152 - [c11]Frédéric Larue, Jean-Michel Dischler:
Automatic Registration and Calibration for Efficient Surface Light Field Acquisition. VAST 2006: 171-178 - 2005
- [c10]Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. GRAPHITE 2005: 213-220 - 2004
- [c9]Damien Porquet, Djamchid Ghazanfarpour, Jean-Michel Dischler:
Real-Time Per-Pixel Viewpoint Interpolation. TPCG 2004: 219-225 - [c8]Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet:
3D ROAM for Scalable Volume Visualization. VolVis 2004: 79-86 - 2003
- [c7]Olivier Génevaux, Arash Habibi, Jean-Michel Dischler:
Simulating Fluid-Solid Interaction. Graphics Interface 2003: 31-38 - 2002
- [c6]Jean-Michel Dischler, Karl Maritaud, Djamchid Ghazanfarpour:
Coherent Bump Map Recovery from a Single Texture Image. Graphics Interface 2002: 201-208 - 2001
- [c5]Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Corrosion: Simulating and Rendering. Graphics Interface 2001: 167-174 - 2000
- [c4]Sébastien Thon, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Ocean Waves Synthesis using a Spectrum-Based Turbulence Function. Computer Graphics International 2000: 65-72 - 1999
- [c3]Jean-Michel Dischler:
A General Model of Animated Shape Perturbation. Graphics Interface 1999: 140-147 - [c2]Lotfi Mostefaoui, Jean-Michel Dischler, Djamchid Ghazanfarpour:
Erndering Inhomogeneous Surfaces with Radiosity. Rendering Techniques 1999: 283-292 - 1998
- [c1]Jean-Michel Dischler:
Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions. Rendering Techniques 1998: 169-180
Editorship
- 2016
- [e1]Beatriz Sousa Santos, Jean-Michel Dischler:
37th Annual Conference of the European Association for Computer Graphics, Eurographics 2016 - Education Papers, Lisbon, Portugal, May 9-13, 2016. Eurographics Association 2016 [contents]
Coauthor Index
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