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Hideyuki Tamura
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2020 – today
- 2022
- [c67]Yumi Fukuda, Ayumu Shikishima, Asako Kimura, Hideyuki Tamura, Fumihisa Shibata:
RV-XoverKit: Mixed Reality Content Creation Toolkit to Connect Real and Virtual Spaces. APMAR 2022
2010 – 2019
- 2019
- [c66]Kosuke Sugisaki, Hideyuki Tamura, Asako Kimura, Fumihisa Shibata:
Design and Implementation of Multi-layered Seeing-and-moving-through System. APMAR 2019: 1-6 - [c65]Ayumi Matsuda, Yuma Koga, Miki Matsumuro, Fumihisa Shibata, Hideyuki Tamura, Asako Kimura:
Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli. HCI (2) 2019: 494-505 - 2017
- [c64]Miho Tanaka, Ayushi Misra, Kana Oshima, Satoshi Hashiguchi, Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects. ISMAR Adjunct 2017: 160-161 - [c63]Shohei Mori, Jianing Qie, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures. ISMAR Adjunct 2017: 200-201 - [c62]Taiki Morozumi, Shohei Mori, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods. ISMAR Adjunct 2017: 212-213 - 2016
- [c61]Hitomi Matsuki, Shohei Mori, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Considerations on binocular mismatching in observation-based diminished reality. 3DUI 2016: 261-262 - 2015
- [c60]Hideyuki Tamura, Hideo Saito, Fumihisa Shibata, Yoshinari Kameda:
Diminished Reality as Challenging Issue in Mixed and Augmented Reality (IWDR2015) Summary. ISMAR Workshops 2015: 25 - [c59]Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality. ISMAR Workshops 2015: 32-39 - 2014
- [j9]Ryan Arisandi, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice. Proc. IEEE 102(2): 185-195 (2014) - [c58]Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor. 3DUI 2014: 27-30 - [c57]Hideyuki Tamura:
Diminished reality as challenging extension of mixed and augmented reality. ISMAR 2014: 1 - 2013
- [c56]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor. 3DUI 2013: 99-106 - [c55]Yuki Matsuda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones. 3DUI 2013: 157-158 - [c54]Azusa Toda, Kazuki Tanaka, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation. HCI (18) 2013: 221-230 - [c53]Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking. HCI (29) 2013: 718-722 - [c52]Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm. MVA 2013: 391-394 - [c51]Yohei Sano, Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Dent-softness illusion in mixed reality space: Further experiments and considerations. VR 2013: 153-154 - 2012
- [c50]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. CHI Extended Abstracts 2012: 1661-1666 - [c49]Seiya Koura, Shunsuke Suo, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Amazing forearm as an innovative interaction device and data storage on tabletop display. ITS 2012: 383-386 - [c48]Ryan Arisandi, Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Enjoying virtual handcrafting with ToolDevice. UIST (Adjunct Volume) 2012: 17-18 - [c47]Hiroki Omosako, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation. VR 2012: 65-66 - [c46]Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Relighting with free-form polarized reflectometry in mixed reality space. VR 2012: 133-134 - [c45]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Elastic connections: separating and observation methods for complex virtual objects. VRST 2012: 191-192 - 2011
- [c44]Shohei Mori, Ryosuke Ichikari, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking. SIGGRAPH Asia Sketches 2011: 14:1-14:2 - [c43]Yusuke Yoshimoto, Thai Hoa Dang, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Interaction design of 2D/3D map navigation on wall and tabletop displays. ITS 2011: 254-255 - [c42]Kenji Sugihara, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. UIST (Adjunct Volume) 2011: 13-14 - [c41]Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Psychophysical influence of mixed-reality visual stimulation on sense of hardness. VR 2011: 51-54 - 2010
- [c40]Hideyuki Tamura, Takashi Matsuyama, Naokazu Yokoya, Ryosuke Ichikari, Shohei Nobuhara, Tomokazu Sato:
Computer Vision Technology Applied to MR-Based Pre-visualization in Filmmaking. ACCV Workshops (2) 2010: 1-10 - [c39]Taichi Yoshida, Masashi Tsukadaira, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Various tangible devices suitable for mixed reality interactions. ISMAR 2010: 283-284 - [c38]Ryosuke Ichikari, Kaori Kikuchi, Wataru Toishita, Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura:
On-site real-time 3D match move for MR-based previsualization with relighting. SIGGRAPH Talks 2010 - [c37]Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
MAI painting brush: an interactive device that realizes the feeling of real painting. UIST 2010: 97-100
2000 – 2009
- 2009
- [c36]Ryuhei Tenmoku, Akito Nishigami, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers. HCI (13) 2009: 263-272 - [c35]Mami Kagimoto, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment. HCI (13) 2009: 326-335 - [c34]Wataru Toishita, Yutaka Momoda, Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura, Takafumi Taketomi, Tomokazu Sato, Naokazu Yokoya:
A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure. HCI (13) 2009: 492-502 - [c33]Hideyuki Tamura, Hirokazu Kato:
Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods. ISMAR 2009: 233-236 - [c32]Ryosuke Ichikari, Ryohei Hatano, Toshikaz Oshima, Fumihisa Shibata, Hideyuki Tamura:
Designing cinematic lighting by relighting in MR-based pre-visualization. SIGGRAPH ASIA Posters 2009: 35:1 - [c31]Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 64-65 - [c30]Keisuke Inou, Taiki Wada, Kazuhiro Kitamura, Shigeaki Nishino, Ryosuke Ichikari, Ryuhei Tenmoku, Toshikazu Ohshima, Hideyuki Tamura:
Kaidan: Japanese horror experience in interactive mixed reality. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 75 - [c29]Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura:
Constructing action scenes for mixed reality previsualization. SIGGRAPH ASIA Sketches 2009: 37:1 - 2008
- [c28]Fumihisa Shibata, Hiroyuki Nakamoto, Ryôichi Sasaki, Asako Kimura, Hideyuki Tamura:
A View Management Method for Mobile Mixed Reality Systems. IPT/EGVE 2008: 17-24 - [c27]Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation. VR 2008: 265-266 - 2007
- [c26]Mai Otsuki, Asako Kimura, Takanobu Nishiura, Fumihisa Shibata, Hideyuki Tamura:
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. HCI (2) 2007: 653-662 - [c25]Kyota Higa, Takanobu Nishiura, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses. ISMAR 2007: 203-206 - [c24]Ryuhei Tenmoku, Yusuke Yoshida, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality. ISMAR 2007: 261-262 - 2006
- [c23]Fumihisa Shibata, Takashi Hashimoto, Koki Furuno, Asako Kimura, Hideyuki Tamura:
Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems. ICAT 2006: 122-131 - [c22]Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Mixed reality pre-visualization and camera-work authoring in filmmaking. ISMAR 2006: 239-240 - 2003
- [c21]Kiyohide Satoh, Shinji Uchiyama, Hiroyuki Yamamoto, Hideyuki Tamura:
Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View. ISMAR 2003: 46-55 - [c20]Toshikazu Ohshima, Tsuyoshi Kuroki, Hiroyuki Yamamoto, Hideyuki Tamura:
A Mixed Reality System with Visual and Tangible Interaction Capability - Application to Evaluating Automobile Interior Design. ISMAR 2003: 284-285 - 2002
- [j8]Yukio Sakagawa, Akihiro Katayama, Daisuke Kotake, Hideyuki Tamura:
Data Compression and Hardware Implementation of Ray-Space Rendering for Interactive Augmented Virtuality. Presence Teleoperators Virtual Environ. 11(2): 203-219 (2002) - [c19]Shinji Uchiyama, Kazuki Takemoto, Kiyohide Satoh, Hiroyuki Yamamoto, Hideyuki Tamura:
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built. ISMAR 2002: 246-256 - [c18]Shinji Uchiyama, Kazuki Takemoto, Kiyohide Satoh, Hiroyuki Yamamoto, Hideyuki Tamura:
MR Platform: A Basic Body on Which Mixed Reality Applications are Built. ISMAR 2002: 320 - 2001
- [j7]Hideyuki Tamura, Hiroyuki Yamamoto, Akihiro Katayama:
Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds. IEEE Computer Graphics and Applications 21(6): 64-70 (2001) - [c17]Kiyohide Satoh, Mahoro Anabuki, Hiroyuki Yamamoto, Hideyuki Tamura:
A Hybrid Registration Method for Outdoor Augmented Reality. ISAR 2001: 67-76 - 2000
- [c16]Mahoro Anabuki, Hiroyuki Kakuta, Hiroyuki Yamamoto, Hideyuki Tamura:
Welbo: an embodied conversational agent living in mixed reality space. CHI Extended Abstracts 2000: 10-11
1990 – 1999
- 1999
- [c15]Takaaki Endo, Akihiro Katayama, Hideyuki Tamura, Michitaka Hirose, Tomohiro Tanikawa:
Cybercity walker - layered morphin method. HCI (2) 1999: 1044-1048 - [c14]Akihiro Katayama, Yukio Sakagawa, Hideyuki Tamura:
A Method of Shading and Shadowing in Image-Based Rendering. ICIP (3) 1999: 26-30 - [c13]Steven Feiner, Henry Fuchs, Takeo Kanade, Gudrun Klinker, Paul Milgram, Hideyuki Tamura:
Mixed reality: where real and virtual worlds meet. SIGGRAPH Abstracts and Applications 1999: 156-158 - [c12]Akihiro Katayama, Yukio Sakagawa, Hiroyuki Yamamoto, Hideyuki Tamura:
Shading and shadow casting in image-based rendering without geometric models. SIGGRAPH Abstracts and Applications 1999: 275 - 1998
- [j6]Akihiro Katayama, Shinji Uchiyama, Hideyuki Tamura, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima:
A cyber-space creation by mixing ray space data with geometric models. Syst. Comput. Jpn. 29(9): 21-31 (1998) - [c11]Toshikazu Ohshima, Kiyohide Satoh, Hiroyuke Yamamoto, Hideyuki Tamura:
AR2 Hockey. SIGGRAPH Abstracts and Applications 1998: 110 - [c10]Toshikazu Ohshima, Kiyohide Satoh, Hiroyuki Yamamoto, Hideyuki Tamura:
AR2Hockey: a case study of collaborative augmented reality. VRAIS 1998: 268-275 - 1997
- [c9]Shinji Uchiyama, Hiroyuki Yamamoto, Akihiro Katayama, Hideyuki Tamura:
Presentation and Interaction of Virtual 3D Objects Without Geometrical Model. HCI (2) 1997: 869-872 - 1996
- [j5]Hiroyuki Yamamoto, Shinji Uchiyama, Hideyuki Tamura:
The delaunay triangulation for accurate three-dimensional graphic model. Syst. Comput. Jpn. 27(1): 58-68 (1996) - [c8]Hideyuki Tamura, Yuichi Bannai:
Real3 Communication and Aromatic Group Computing: HCI and CSCW Research at Canon Media Technology Lab. CHI Conference Companion 1996: 131-132 - [c7]Tomoaki Kawai, Yuichi Bannai, Hideyuki Tamura:
ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program). CSCW 1996: 7 - [c6]Toshikazu Ohshima, Hiroyuki Yamamoto, Hideyuki Tamura:
Gaze-directed Adaptive Rendering for Interacting with Virtual Space. VRAIS 1996: 103-110 - 1992
- [c5]Yoshifumi Kitamura, Takeo Kimura, Masatoshi Okutomi, Hideyuki Tamura:
Surface Reconstruction with Triangular Patches from Multiscale Range Images. MVA 1992: 595-598 - 1991
- [j4]Hiroyuki Yamamoto, Hideyuki Tamura:
A model-based approach to localizing stable polyhedra using geometric constraints. Syst. Comput. Jpn. 22(4): 68-76 (1991) - 1990
- [c4]Hiroaki Sato, H. Okazaki, Tomoaki Kawai, Hiroyuki Yamamoto, Hideyuki Tamura:
The VIEW-Station environment: tools and architecture for a platform-independent image-processing workstation. ICPR (2) 1990: 576-583 - [c3]Yoshifumi Kitamura, Hiroaki Sato, Hideyuki Tamura:
An expert system for industrial machine vision. ICPR (1) 1990: 771-774
1980 – 1989
- 1988
- [c2]Hiroaki Sato, Yoshifumi Kitamura, Hideyuki Tamura:
A Knowledge-based Approach to Vision Algorithm Design for Industrial Parts Feeder. MVA 1988: 413-416 - 1984
- [j3]Hideyuki Tamura, Naokazu Yokoya:
Image database systems: A survey. Pattern Recognit. 17(1): 29-43 (1984) - 1983
- [j2]Hideyuki Tamura, Shigeyuki Sakane, Fumiaki Tomita, Naokazu Yokoya, Masahide Kaneko, Katsuhiko Sakaue:
Design and implementation of SPIDER - A transportable image processing software package. Comput. Vis. Graph. Image Process. 23(3): 273-294 (1983) - 1980
- [c1]Hideyuki Tamura:
Image Database Management for Pattern Information Processing Studies. Pictorial Information Systems 1980: 198-227
1970 – 1979
- 1978
- [j1]Hideyuki Tamura, Shunji Mori, Takashi Yamawaki:
Textural Features Corresponding to Visual Perception. IEEE Trans. Syst. Man Cybern. 8(6): 460-473 (1978)
Coauthor Index
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