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Ilona Buchem
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2020 – today
- 2024
- [c19]Ilona Buchem, Niklas Bäcker, Ayline Trutty, Emily Thomas, Kerim Dincel:
Humour in Educational Robots: Investigating the Effects of Humour in a Robot-Led Scrumban Simulation in Business Education. CSEDU (1) 2024: 314-321 - 2023
- [c18]Ilona Buchem, Lewe Christiansen, Susanne Glissmann-Hochstein, Stefano Sostak:
Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education. HCI (31) 2023: 287-299 - 2022
- [c17]Ilona Buchem, Johannes Konert, Michael Eichhorn, Jan Wunderlich:
Workshop Kompetenzen Digital: Modellierung, Erfassung, Katalogisierung, Verarbeitung und Zertifizierung. DeLFI Workshops 2022: 135-136 - [c16]Ilona Buchem:
Modellierung und Anerkennung von Kompetenzen im Forschungsdatenmanagement (FDM). Ein FDM Kompetenzrahmen mit Open Badges zum Einsatz in didaktischen Szenarien. DeLFI Workshops 2022: 159-168 - [c15]Eva-Maria Schön, Ilona Buchem, Stefano Sostak, Maria Rauschenberger:
Shift Toward Value-Based Learning: Applying Agile Approaches in Higher Education. WEBIST (Revised Selected Papers) 2022: 24-41 - [c14]Eva-Maria Schön, Ilona Buchem, Stefano Sostak:
Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education? WEBIST 2022: 45-53 - 2021
- [c13]Ilona Buchem, Susan Vorwerg, Oskar Stamm, Kai Kruschel:
Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project. AHFE (17) 2021: 140-148 - [c12]Ilona Buchem, Ebru Okatan:
Using the Addie Model to Produce MOOCs: Experiences from the Oberred Project. EMOOCs 2021: 249-258 - [c11]Ilona Buchem, Susan Vorwerg, Oskar Stamm, Kristian Hildebrand, Yvonne Bialek:
Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project. iLRN 2021: 1-8 - 2020
- [j4]Ilona Buchem, Gemma Tur, Jesús Salinas:
Preface. IxD&A 45: 5-14 (2020) - [j3]Ilona Buchem, Gemma Tur, Tobias Hölterhof:
The role of learner control and psychological ownership for self-regulated learning in technology-enhanced learning designs. IxD&A 45: 112-132 (2020)
2010 – 2019
- 2019
- [c10]Ilona Buchem:
Design Principles for Wearable Enhanced Embodied Learning of Movement. HCI (26) 2019: 13-25 - [c9]Robert Klebbe, Anika Steinert, Ilona Buchem, Ursula Müller-Werdan:
Requirements for Wearable Technologies to Promote Adherence to Physical Activity Programs for Older Adults. HCI (26) 2019: 312-328 - [c8]Ilona Buchem, Johannes Konert:
Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems. SETE@ICWL 2019: 83-88 - 2018
- [c7]Ilona Buchem:
Entwurfsmuster für digitale Kompetenznachweise auf Basis von Open Badges im Kontext virtueller Mobilität (Design Patterns for Digital Competency Credentials Based on Open Badges in the Context of Virtual Mobility). DeLFI Workshops 2018 - [c6]Ilona Buchem, Johannes Konert, Chiara Carlino, Gerard Casanova, Kamakshi Rajagopal, Olga Firssova, Diana Andone:
Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility. HCI (24) 2018: 350-375 - 2015
- [j2]Ilona Buchem, Jörn Kreutel, Agathe Merceron, Marten Haesner, Anika Steinert:
Wearable Learning for Healthy Ageing through Creative Learning: A Conceptual Framework in the project "Fitness MOOC" (fMOOC). IxD&A 24: 111-124 (2015) - [c5]Ilona Buchem, Agathe Merceron, Jörn Kreutel, Marten Haesner, Anika Steinert:
Designing for User Engagement in Wearable-technology Enhanced Learning for Healthy Ageing. Intelligent Environments (Workshops) 2015: 314-324 - 2014
- [c4]Ilona Buchem, Peggy Sennewald:
Badges als Elemente von digitalen Lernumgebungen: Einsatzszenarien am Beispiel von BeuthBadges. DeLFI 2014: 169-180 - 2013
- [j1]Mar Pérez-Sanagustín, Ilona Buchem, Carlos Delgado Kloos:
Multi-channel, multi-objective, multi-context services: The glue of the smart cities learning ecosystem. IxD&A 17: 43-52 (2013) - 2010
- [c3]Ilona Buchem, Annika Jokiaho, Birgit May:
Coopetition-Simulation-Ansatz zur Förderung der Lernerpartizipation an der Erstellung von nutzergenerierten Inhalten. Ein Erfahrungsbericht aus einem Kooperationsprojekt zur Lernfilmproduktion. DeLFI 2010: 21-32 - [c2]Ilona Buchem, Anne König, Thomas Hagenhofer, Martin Schuler, Karlheinz Schuler:
Drupal-basierte Infrastruktur zur Vermittlung von Fachterminologie. Das Konzept für ein zweisprachiges Fachwörterbuch in der Mediencommunity. MuC (Workshopband) 2010: 252-260
2000 – 2009
- 2009
- [c1]Ilona Buchem, Thomas Hagenhofer:
Didaktische Entscheidungen bei der Konzeption einer Web 2.0-basierten Lernercommunity: Ein Erfahrungsbericht zum Einsatz eines Prüfungsvorbereitungswikis in der Mediencommunity. DeLFI Workshops 2009: 21-28
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last updated on 2024-10-24 21:31 CEST by the dblp team
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