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Antoniu Stefan
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2020 – today
- 2022
- [j1]Ioana A. Stefan, Ancuta Florentina Gheorghe, Antoniu Stefan, Andriani Piki
, Hariklia Tsalapata, Olivier Heidmann:
Constructing Seamless Learning Through Game-Based Learning Experiences. Int. J. Mob. Blended Learn. 14(4): 1-12 (2022) - [c20]Ioana Andreea Stefan, Ancuta Florentina Gheorghe, Jannicke Baalsrud Hauge, Antoniu Stefan, Catalin Radu:
Constructing Gamified Learning Experiences. GALA 2022: 310-315 - 2021
- [c19]Ioana Andreea Stefan, Antoniu Stefan, Hariklia Tsalapatas, Olivier Heidmann, Ancuta Florentina Gheorghe:
Collaborative decision-making in software research projects: the innovation challenge. ITQM 2021: 1318-1326 - [c18]Jannicke Baalsrud Hauge
, Ioana Andreea Stefan
, Jakob A. H. Baalsrud Hauge, Antoniu Stefan
, Ancuta Florentina Gheorghe:
Redesign with Accessibility in Mind: A Visual Impairment Study. JCSG 2021: 55-66 - 2020
- [c17]Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan:
Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. DELbA@EC-TEL 2020 - [c16]Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan
, Antoniu Stefan:
Applying and Facilitating Serious Location-Based Games. ICEC 2020: 104-109
2010 – 2019
- 2019
- [c15]Ioana Andreea Stefan, Jannicke Baalsrud Hauge
, Florian Haase, Antoniu Stefan:
Using Serious Games and Simulations for Teaching Co-Operative Decision-making. ITQM 2019: 745-753 - [c14]Heinrich Söbke
, Jannicke Baalsrud Hauge
, Ioana A. Stefan, Antoniu Stefan:
Using a Location-Based AR Game in Environmental Engineering. ICEC-JCSG 2019: 466-469 - [c13]Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan, Antoniu Stefan:
Designing Serious Mobile Location-Based Games. ICEC-JCSG 2019: 479-484 - 2018
- [c12]Ioana Andreea Stefan
, Jannicke Baalsrud Hauge
, Ancuta Florentina Gheorge, Antoniu Stefan
:
Improving Learning Experiences Through Customizable Metagames. GALA 2018: 418-421 - [c11]Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan:
Perspectives on Accessibility in Digital Games. ICEC 2018: 402-406 - 2017
- [c10]Jannicke Baalsrud Hauge
, Ioana Andreea Stefan
, Antoniu Stefan
, Massimiliano Cazzaniga
, Pau Yanez, Tomasz Skupinski, Francois Mohier
:
Exploring Context-Aware Activities to Enhance the Learning Experience. GALA 2017: 238-247 - [c9]Jannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan:
Exploring Pervasive Entertainment Games to Construct Learning Paths. ICEC 2017: 196-201 - 2016
- [c8]Jannicke Baalsrud Hauge, Stefan A. Wiesner, Ioana A. Stefan, Antoniu Stefan, Klaus-Dieter Thoben
:
Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. APMS 2016: 713-720 - [c7]Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge:
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. ICEC 2016: 3-14 - 2015
- [c6]Ioana Andreea Stanescu, Jannicke Baalsrud Hauge, Antoniu Stefan, Theodore Lim
:
Towards Modding and Reengineering Digital Games for Education. GALA 2015: 550-559 - [c5]Ioana Andreea Stanescu, Antoniu Stefan, Florin Gheorghe Filip:
Cloud-Based Decision Support Ecosystem for Renewable Energy Providers. DoCEIS 2015: 405-412 - 2014
- [c4]Ioana Andreea Stanescu, Antoniu Stefan, Dumitru Stefan, Florin Dragomir, Nicolae Olariu, Otilia Elena Dragomir
:
Intelligent decision support for Renewable Energy Providers. CoDIT 2014: 488-492 - 2013
- [c3]Ioana Andreea Stanescu, Antoniu Stefan, Florin Gheorghe Filip, Christian Kittl, Theodore Lim
:
Interoperability Scenarios in Serious Games Ecosystems: The Impact on FInES. MIM 2013: 1334-1339 - 2012
- [c2]Zoe Kosmadoudi, Theodore Lim
, James M. Ritchie, Raymond C. W. Sung, Ying Liu, Ioana A. Stanescu, Antoniu Stefan:
Game Interactivity in CAD as Productive Systems. VS-GAMES 2012: 285-288
2000 – 2009
- 2008
- [c1]Veronica Stefan, Antoniu Stefan:
Live Services for Citizens with Live Technologies - e-Payment in Romania as First Step to an Effective e-Government. WEBIST (2) 2008: 503-506
Coauthor Index
aka: Jannicke Madeleine Baalsrud Hauge
aka: Ioana Andreea Stefan
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