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Martin Kocur
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Books and Theses
- 2022
- [b1]Martin Kocur:
Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality. University of Regensburg, Germany, 2022
Journal Articles
- 2020
- [j1]Niels Henze, Valentin Schwind, Katrin Wolf, Martin Kocur, Albrecht Schmidt, Andrew L. Kun:
Preparing an Online Lecture That We Wouldn't Hate to Attend. IEEE Pervasive Comput. 19(3): 51-55 (2020)
Conference and Workshop Papers
- 2024
- [c33]Emma Sophie Reichert, Anna-Lena Babl, Michael Pickl, Michael Lankes, Martin Kocur:
Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance. CHI PLAY (Companion) 2024: 235-241 - [c32]Marlien Hauser, Johann Hauser, Martin Kocur, Michael Lankes:
Morigami: Exploring Control Schemes in Narrative-driven Gaming Contexts. MuC (Workshopband) 2024 - [c31]Martin Kocur, Thomas Noack, Valentin Schwind, Johanna Bogon, Niels Henze:
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality. MuC 2024: 44-52 - [c30]Selina Behrens, Martin Kocur:
Investigating the Perceived Abilities of Popular Game Characters' Clothes. MuC 2024: 611-616 - [c29]Martin Kocur, Alexander Kalus, Valentin Schwind, Niels Henze:
Workshop on Ubiquitous Mixed Reality: Unveiling Opportunities and Challenges. MuC (Workshopband) 2024 - [c28]Martin Kocur, Valentin Schwind:
Investigating the Proteus Effect on Physiological Responses While Resting in VR. MuC (Workshopband) 2024 - [c27]Lisa Reichl, Martin Kocur:
Investigating the Impact of Odors and Visual Congruence on Motion Sickness in Virtual Reality. VRST 2024: 25:1-25:12 - [c26]Yu Wang, Jakob Eckkrammer, Martin Kocur, Philipp Wintersberger:
Investigation of Simulator Sickness in Walking with Multiple Locomotion Technologies in Virtual Reality. VRST 2024: 78:1-78:2 - 2023
- [c25]Martin Kocur, Lukas Jackermeier, Valentin Schwind, Niels Henze:
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality. CHI 2023: 231:1-231:15 - [c24]Alexander Kalus, Martin Kocur, Johannes Klein, Manuel Mayer, Niels Henze:
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality. CHI 2023: 263:1-263:13 - [c23]Yu Wang, Raphael Johannes Schimmerl, Martin Kocur, Philipp Wintersberger:
Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public Spaces. EuroXR 2023: 40-52 - [c22]Sebastian Schwarz, Benedikt Strasser, Michael Lankes, Martin Kocur:
A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds. ICEC 2023: 315-325 - [c21]David Halbhuber, Martin Kocur, Alexander Kalus, Kevin Angermeyer, Valentin Schwind, Niels Henze:
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. MuC 2023: 1-15 - [c20]Martin Kocur:
Towards Investigating the Effects of Athletic Avatars and Room Size on Time Perception. MuC (Workshopband) 2023 - [c19]Martin Kocur, Manuel Mayer, Amelie Karber, Miriam Witte, Niels Henze, Johanna Bogon:
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality. MUM 2023: 360-370 - 2022
- [c18]Alexander Kalus, Martin Kocur, Niels Henze, Johanna Bogon, Valentin Schwind:
How to Induce a Physical and Virtual Rubber Hand Illusion. MuC 2022: 580-583 - [c17]Martin Kocur, Johanna Bogon, Manuel Mayer, Miriam Witte, Amelie Karber, Niels Henze, Valentin Schwind:
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. VRST 2022: 29:1-29:12 - [c16]Martin Kocur, Alexander Kalus, Johanna Bogon, Niels Henze, Christian Wolff, Valentin Schwind:
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. VRST 2022: 31:1-31:12 - 2021
- [c15]Martin Kocur, Florian Habler, Valentin Schwind, Pawel W. Wozniak, Christian Wolff, Niels Henze:
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality. CHI 2021: 519:1-519:18 - [c14]Martin Kocur, Pascal Lindemann, Tim Pfeil, Michael Lankes:
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. CHI PLAY 2021: 43-48 - [c13]Theresa F. Wechsler, Martin Brockelmann, Konstantin Kulik, Felicitas M. Kopf, Martin Kocur, Michael Lankes, Andreas Mühlberger, Christian Wolff:
SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders. CHI PLAY 2021: 74-79 - [c12]Martin Kocur, Niels Henze, Valentin Schwind:
Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality. MuC (Workshopband) 2021 - 2020
- [c11]Martin Kocur, Melanie Kloss, Valentin Schwind, Christian Wolff, Niels Henze:
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance. CHI PLAY 2020: 193-205 - [c10]Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk:
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. ETRA Short Papers 2020: 63:1-63:6 - [c9]Martin Kocur, Daniel Roth, Valentin Schwind:
Towards an Investigation of Embodiment Time in Virtual Reality. MuC (Workshopband) 2020 - [c8]Martin Kocur, Sarah Graf, Valentin Schwind:
The Impact of Missing Fingers in Virtual Reality. VRST 2020: 4:1-4:5 - [c7]Martin Kocur, Philipp Schauhuber, Valentin Schwind, Christian Wolff, Niels Henze:
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality. VRST 2020: 27:1-27:11 - 2019
- [c6]Philipp Schuhbauer, Laurin Muth, Julia Grötsch, Johannes Wiesneth, Johannes Dengler, Martin Kocur, Michael Lankes:
Hover Loop: A New Approach to Locomotion in Virtual Reality. CHI PLAY (Companion) 2019: 111-116 - [c5]Anna-Marie Ortloff, Lydia Güntner, Maximiliane Windl, Thomas Schmidt, Martin Kocur, Christian Wolff:
SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs. MuC 2019: 863-866 - [c4]David Halbhuber, Jakob Fehle, Alexander Kalus, Konstantin Seitz, Martin Kocur, Thomas Schmidt, Christian Wolff:
The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom. MuC 2019: 867-870 - [c3]Philipp Hartl, Thomas Fischer, Andreas Hilzenthaler, Martin Kocur, Thomas Schmidt:
AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech. MuC 2019: 913-916 - [c2]Martin Kocur, Valentin Schwind, Niels Henze:
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality. MuC (Workshopband) 2019 - 2017
- [c1]Patricia Böhm, Martin Kocur, Murat Firat, Daniel Isemann:
Which Factors Influence Attitudes Towards Using Autonomous Vehicles? AutomotiveUI (adjunct) 2017: 141-145
Coauthor Index
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