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Eike Langbehn
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2020 – today
- 2024
- [c29]Joe Koelbel, Reinhard Bacher, Eike Langbehn:
Redirected Walks Through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence Setups. VR Workshops 2024: 381-385 - [c28]Daniel Neves-Coelho, Eike Langbehn:
Challenges in the Production of a Mixed Reality Theater Dance Performance. VR Workshops 2024: 745-746 - [e1]Benjamin Weyers, Daniel Zielasko, Rob Lindeman, Stefania Serafin, Eike Langbehn, Victoria Interrante, Gerd Bruder, J. Edward Swan II, Christoph Borst, Carolin Wienrich, Rebecca Fribourg:
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, VRST 2024, Trier, Germany, October 9-11, 2024. ACM 2024, ISBN 979-8-4007-0535-9 [contents] - 2023
- [c27]Marc Aurel Störmer, Thereza Schmelter, Malte Weingart, Levente Hernadi, Johannes Hoster, Eike Langbehn, Kristian Hildebrand:
A Study on Multi-User Interaction-based Redirected Walking. SUI 2023: 17:1-17:11 - 2022
- [c26]Daniel Neves-Coelho, Frank Steinicke, Eike Langbehn:
Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains. VR Workshops 2022: 620-621 - [c25]Rafael Epplée, Eike Langbehn:
Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms. VR Workshops 2022: 622-623 - 2021
- [c24]Hannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, Eike Langbehn:
Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces. VR Workshops 2021: 383-384 - [c23]Lucie Kruse, Eike Langbehn, Frank Steinicke:
Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users. VR Workshops 2021: 550-551 - [c22]Marc Barnes, Dennis Briddigkeit, Tim Mayer, Hannah Paulmann, Eike Langbehn:
A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement". VR Workshops 2021: 769 - 2020
- [c21]Eike Langbehn, Hannah Paulmann, Dennis Briddigkeit, Marc Barnes, Malte Husung, Kolja Kirsch, Daniel Neves-Coelho, Tim Mayer, Frank Steinicke:
Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users. SIGGRAPH Asia XR 2020: 6:1-6:2 - [c20]Keigo Matsumoto, Eike Langbehn, Takuji Narumi, Frank Steinicke:
Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. VR 2020: 101-107 - [c19]Dennis Reimer, Eike Langbehn, Hannes Kaufmann, Daniel Scherzer:
The Influence of Full-Body Representation on Translation and Curvature Gain. VR Workshops 2020: 154-159
2010 – 2019
- 2019
- [b1]Eike Langbehn:
Walking in Virtual Reality: Perceptually-inspired Interaction Techniques for Locomotion in Immersive Environments (Laufen in Virtueller Realität : Wahrnehmungs-inspirierte Interaktionstechniken für die Fortbewegung in immersiven Umgebungen). University of Hamburg, Germany, 2019 - [c18]Eike Langbehn, Frank Steinicke, Ping Koo-Poeggel, Lisa Marshall, Gerd Bruder:
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking. SAP 2019: 10:1-10:9 - [c17]Eike Langbehn, Joel Wittig, Nikolaos Katzakis, Frank Steinicke:
Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle. MuC 2019: 235-243 - [c16]Malte Husung, Eike Langbehn:
Of Portals and Orbs: An Evaluation of Scene Transition Techniques for Virtual Reality. MuC 2019: 245-254 - [c15]Timo Mantei, Eike Langbehn:
Macht Teleportieren faul? Strategien zur Steigerung der natürlichen Fortbewegung in VR. MuC (Workshopband) 2019 - [c14]Benjamin Weyers, Daniel Zielasko, Alexander Kulik, Eike Langbehn, Markus Funk:
Workshop on Virtual and Augmented Reality in Everyday Context (VARECo). MuC (Workshopband) 2019 - [c13]Eike Langbehn, Frank Steinicke:
Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. SIGGRAPH Emerging Technologies 2019: 24:1-24:2 - [r1]Eike Langbehn, Frank Steinicke:
Redirected Walking in Virtual Reality. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j4]Eike Langbehn, Frank Steinicke, Markus Lappe, Gregory F. Welch, Gerd Bruder:
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. ACM Trans. Graph. 37(4): 66 (2018) - [j3]Jingxin Zhang, Eike Langbehn, Dennis Krupke, Nicholas Katzakis, Frank Steinicke:
Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems. IEEE Trans. Vis. Comput. Graph. 24(4): 1671-1680 (2018) - [c12]Michael Rietzler, Jan Gugenheimer, Teresa Hirzle, Martin Deubzer, Eike Langbehn, Enrico Rukzio:
Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains. ISMAR 2018: 115-122 - [c11]Yannic Boysen, Malte Husung, Timo Mantei, Lisa-Maria Müller, Joshua Schimmelpfennig, Lukas Uzolas, Eike Langbehn:
Scale & Walk: Evaluation von skalierungsbasierten Interaktionstechniken zur natürlichen Fortbewegung in VR. MuC 2018 - [c10]Lucie Kruse, Eike Langbehn, Frank Stelnlcke:
I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet. VR 2018: 305-312 - [c9]Eike Langbehn, Paul Lubos, Frank Steinicke:
Redirected Spaces: Going Beyond Borders. VR 2018: 767-768 - [c8]Eike Langbehn, Paul Lubos, Frank Steinicke:
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking. VRIC 2018: 4:1-4:9 - 2017
- [j2]Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger:
Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics. ACM Trans. Appl. Percept. 14(2): 12:1-12:15 (2017) - [j1]Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke:
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR. IEEE Trans. Vis. Comput. Graph. 23(4): 1389-1398 (2017) - [c7]Paul Heidicker, Eike Langbehn, Frank Steinicke:
Influence of avatar appearance on presence in social VR. 3DUI 2017: 233-234 - [c6]Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger:
Biomechanical analysis of (non-)isometric virtual walking of older adults. VR 2017: 217-218 - [c5]Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke:
Application of redirected walking in room-scale VR. VR 2017: 449-450 - 2016
- [c4]Eike Langbehn, Gerd Bruder, Frank Steinicke:
Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments. 3DUI 2016: 211-220 - [c3]Eike Langbehn, Gerd Bruder, Frank Steinicke:
Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks. SUI 2016: 213 - [c2]Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe:
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? VRST 2016: 241-250 - [c1]Dennis Krupke, Lasse Einig, Eike Langbehn, Jianwei Zhang, Frank Steinicke:
Immersive remote grasping: realtime gripper control by a heterogenous robot control system. VRST 2016: 337-338
Coauthor Index
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last updated on 2024-10-07 22:22 CEST by the dblp team
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