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SAP 2019: Barcelona, Spain
- Solène Neyret, Elena Kokkinara, Mar González-Franco, Ludovic Hoyet, Douglas W. Cunningham, Justyna Swidrak:

ACM Symposium on Applied Perception 2019, SAP 2018, Barcelona, Spain, September 19-20, 2019. ACM 2019, ISBN 978-1-4503-6890-2
Paper Session 1: Avatars and Rendering Humans
- Matias Volonte, Reza Ghaiumy Anaraky, Bart P. Knijnenburg, Andrew T. Duchowski, Sabarish V. Babu:

Empirical Evaluation of the Interplay of Emotion and Visual Attention in Human-Virtual Human Interaction. 1:1-1:9 - Pisut Wisessing

, Katja Zibrek
, Douglas W. Cunningham, Rachel McDonnell
:
A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting. 2:1-2:7 - Albert H. van der Veer

, Adrian J. T. Alsmith, Matthew R. Longo, Hong Yu Wong, Daniel Diers, Matthias Bues, Anna P. Giron, Betty J. Mohler:
The Influence of the Viewpoint in a Self-Avatar on Body Part and Self-Localization. 3:1-3:11 - Ryan Canales

, Aline Normoyle, Yu Sun, Yuting Ye
, Massimiliano Di Luca
, Sophie Jörg:
Virtual Grasping Feedback and Virtual Hand Ownership. 4:1-4:9 - Anne Thaler, Sergi Pujades, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Joachim Tesch, Michael J. Black, Betty J. Mohler:

The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality. 5:1-5:12
Paper Session 2: Human Motions
- Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis, Rahul Sheth, Kurt Gray, Dinesh Manocha:

EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze. 6:1-6:10 - Sophie Jörg, Andrew T. Duchowski, Krzysztof Krejtz

, Anna Niedzielska:
Perceptual Comparison of Procedural and Data-Driven Eye Motion Jitter. 7:1-7:5 - Ryota Ito, Nami Ogawa, Takuji Narumi

, Michitaka Hirose:
Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail. 8:1-8:9
Paper Session 3: Virtual Space
- Omar Janeh

, Nikolaos Katzakis, Jonathan Tong, Frank Steinicke:
Infinity Walk in VR: Effects of Cognitive Load on Velocity during Continuous Long-Distance Walking. 9:1-9:9 - Eike Langbehn

, Frank Steinicke, Ping Koo-Poeggel
, Lisa Marshall, Gerd Bruder:
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking. 10:1-10:9 - Andrew C. Robb

, Catherine Barwulor
:
Perception of Spatial Relationships in Impossible Spaces. 11:1-11:5 - Richard A. Paris, Joshua Klag, Priya Rajan, Lauren E. Buck

, Timothy P. McNamara, Bobby Bodenheimer:
How Video Game Locomotion Methods Affect Navigation in Virtual Environments. 12:1-12:7
Paper Session 4: Viewpoint in VR
- Kevin Pfeil

, Pamela J. Wisniewski
, Joseph J. LaViola Jr.:
An Analysis of User Perception Regarding Body-Worn 360° Camera Placements and Heights for Telepresence. 13:1-13:10 - Zhihang Deng, Victoria Interrante:

Am I Floating or Not? : Sensitivity to Eye Height Manipulations in HMD-based Immersive Virtual Environments. 14:1-14:6 - Elyse D. Z. Chase, Sean Follmer

:
Differences in Haptic and Visual Perception of Expressive 1DoF Motion. 15:1-15:9
Paper Session 5: Haptics and Images
- Ruiquan Mao, Manuel Lagunas

, Belén Masiá, Diego Gutierrez
:
The Effect of Motion on the Perception of Material Appearance. 16:1-16:9 - Yana Nehmé, Jean-Philippe Farrugia, Florent Dupont

, Patrick Le Callet, Guillaume Lavoué
:
Comparison of subjective methods, with and without explicit reference, for quality assessment of 3D graphics. 17:1-17:9 - Liang Zhou, Rudolf Netzel, Daniel Weiskopf

, Chris R. Johnson:
Spectral Visualization Sharpening. 18:1-18:9
Paper Session 6: Gaze and Attention
- Maryam Keyvanara, Robert S. Allison

:
Transsaccadic Awareness of Scene Transformations in a 3D Virtual Environment. 19:1-19:9 - Michal Chwesiuk, Radoslaw Mantiuk

:
Measurements of contrast sensitivity for peripheral vision. 20:1-20:9 - Rachel A. Albert, Angelica Godinez

, David Luebke:
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering. 21:1-21:6 - Steve Grogorick

, Georgia Albuquerque, Jan-Philipp Tauscher
, Marc Kassubeck
, Marcus A. Magnor
:
Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation. 22:1-22:5 - Efe Bozkir

, David Geisler, Enkelejda Kasneci:
Assessment of Driver Attention during a Safety Critical Situation in VR to Generate VR-based Training. 23:1-23:5

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