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Andrea Valente
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2020 – today
- 2024
- [c34]Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filvà, Alicia García-Holgado, Lucía García-Holgado, Elisabetta Vidotto, Maria Elena Garzotto, Francisco José García-Peñalvo, David Fonseca Escudero, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira:
Teachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study. HCI (40) 2024: 182-199 - [c33]Adam T. Wynn, Jingyun Wang, Andrea Valente:
Simplifying Multimedia Programming for Novice Programmers: MediaLib and Its Learning Materials. ITiCSE (2) 2024 - 2023
- [c32]Daniel Amo Filvà, David Fonseca Escudero, Mónica V. Sánchez-Sepúlveda, Alicia García-Holgado, Lucía García-Holgado, Francisco José García-Peñalvo, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Emanuela Marchetti, Andrea Valente, Claus Witfelt, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira:
Security and Privacy in Academic Data Management at Schools: SPADATAS Project. HCI (30) 2023: 3-16 - [c31]Andrea Valente, Emanuela Marchetti, Edward Abel:
Scaffolding CT via Point-And-Click and P5.js. IIAI-AAI 2023: 164-167 - 2022
- [j6]Andrea Valente, Emanuela Marchetti:
Simplifying Programming for Non-technical Students: A Hermeneutic Approach. Künstliche Intell. 36(1): 17-33 (2022) - [c30]Andrea Valente, Emanuela Marchetti:
A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies. HCI (27) 2022: 511-529 - [c29]Emanuela Marchetti, Andrea Valente, Nina Bonderup Dohn:
Sandwich robot: how non-programmers solve computational problems. IIAI-AAI 2022: 234-239 - 2021
- [c28]Markus Maageng Jakobsen, Mads Nyborg, Andrea Valente:
Towards a New Tool for Individualized Content Delivery in Classrooms. HCI (23) 2021: 46-64 - [c27]Kasper Kristensen, Emanuela Marchetti, Andrea Valente:
The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia. HCI (23) 2021: 469-487 - [c26]Mads Nyborg, Andrea Valente:
An agile approach to teach introductory programming in the hybrid classroom. ICALT 2021: 40-41 - 2020
- [c25]Marco Scirea, Andrea Valente:
Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom. FDG 2020: 114:1-114:8 - [c24]Andrea Valente, Emanuela Marchetti:
StickAndClick - Sticking and Composing Simple Games as a Learning Activity. HCI (26) 2020: 333-352 - [c23]Bjarke Kristian Maigaard Kjær Pedersen, Emanuela Marchetti, Andrea Valente, Jacob Nielsen:
Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children. HCI (26) 2020: 499-519 - [c22]Andrea Valente, Emanuela Marchetti, Jingyun Wang:
Design of an educational multimedia library to teach Python to non-technical university students. IIAI-AAI 2020: 169-175
2010 – 2019
- 2019
- [c21]Andrea Valente, Emanuela Marchetti:
Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories. HCI (25) 2019: 206-224 - 2018
- [j5]Emanuela Marchetti, Andrea Valente:
Interactivity and multimodality in language learning: the untapped potential of audiobooks. Univers. Access Inf. Soc. 17(2): 257-274 (2018) - [c20]Andrea Valente, Emanuela Marchetti:
Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations. HCI (19) 2018: 110-126 - [c19]Emanuela Marchetti, Andrea Valente:
Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines. HCI (25) 2018: 332-349 - 2017
- [c18]Andrea Valente, Emanuela Marchetti:
From Cards to Digital Games: Closing the Loop. IIAI-AAI 2017: 507-510 - 2016
- [j4]Emanuela Marchetti, Andrea Valente:
What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers. Int. J. Game Based Learn. 6(2): 29-45 (2016) - [c17]Emanuela Marchetti, Andrea Valente:
The Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning. HCI (23) 2016: 165-176 - 2015
- [j3]Andrea Valente, Emanuela Marchetti:
Domain-specific knowledge as playful interaction: the case of Prime Slaughter. Int. J. Arts Technol. 8(1): 30-49 (2015) - [c16]Andrea Valente, Emanuela Marchetti:
Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects. ICALT 2015: 137-141 - [c15]Emanuela Marchetti, Andrea Valente:
What Happened to Non-linear Narrative? A Pedagogical Reflection. ICALT 2015: 233-237 - 2014
- [c14]Andrea Valente, Emanuela Marchetti:
Authoring of Digital Games via Card Games: Make Playful Play Happen. ArtsIT 2014: 128-136 - [p1]Kristoffer Jensen, Andrea Valente:
Development of a Memory Training Game. Technologies of Inclusive Well-Being 2014: 25-38 - 2013
- [c13]Andrea Valente, Emanuela Marchetti:
Social Exploration of 1D Games. ArtsIT 2013: 144-151 - [c12]Andrea Valente, Emanuela Marchetti:
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test. HCI (10) 2013: 311-320 - 2012
- [j2]Marina Laganaro, Andrea Valente, Cyril Perret:
Time course of word production in fast and slow speakers: A high density ERP topographic study. NeuroImage 59(4): 3881-3888 (2012) - [c11]Andrea Valente, Emanuela Marchetti:
Kill it or Grow it.: Computer Game Design for Playful Math-Learning. DIGITEL 2012: 17-24 - 2011
- [c10]Andrea Valente, Emanuela Marchetti:
Prime Slaughter: Playful Prime Numbers. ArtsIT 2011: 136-144 - [c9]Andrea Valente, Emanuela Marchetti:
Programming Turing Machines as a Game for Technology Sense-Making. ICALT 2011: 428-430 - 2010
- [c8]Zhenyu Yang, Andrea Valente:
Optimal Control of Offshore Indoor Climate. CCA 2010: 652-657 - [c7]Andrea Valente, Emanuela Marchetti:
Please Don't Make Me Draw!. eKNOW 2010: 94-99
2000 – 2009
- 2009
- [c6]Andrea Valente:
Visual Middle-Out Modeling of Problem Spaces. eKNOW 2009: 43-48 - 2006
- [j1]Paola Giannini, Davide Sangiorgi, Andrea Valente:
Safe Ambients: Abstract machine and distributed implementation. Sci. Comput. Program. 59(3): 209-249 (2006) - 2005
- [c5]Andrea Valente, Kirstin Lyon:
C-Cards in Music Education. ICALT 2005: 241-242 - [c4]Andrea Valente:
The C-Cards Game: A Versatile Learning Object. ICALT 2005: 1021-1025 - 2004
- [c3]Andrea Valente:
Explorations in theoretical computer science for kids (using paper toys). IDC 2004: 153-154 - [c2]Andrea Valente:
Exploring Theoretical Computer Science Using Paper Toys (for kids). ICALT 2004 - 2001
- [c1]Davide Sangiorgi, Andrea Valente:
A Distributed Abstract Machine for Safe Ambients. ICALP 2001: 408-420
Coauthor Index
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last updated on 2024-08-05 21:22 CEST by the dblp team
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