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Stephanie Ludi
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- affiliation: University of North Texas, TX, USA
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2020 – today
- 2024
- [j13]Elizabeth Novoa-Monsalve, David Patterson, Stephanie Ludi, Daniel E. Acuna:
Science Needs You: Mobilizing for Diversity in Award Recognition. Commun. ACM 67(8): 18-21 (2024) - 2023
- [j12]Wajdi Aljedaani
, Rrezarta Krasniqi
, Sanaa Aljedaani, Mohamed Wiem Mkaouer
, Stephanie Ludi, Khaled Al-Raddah:
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. Univers. Access Inf. Soc. 22(3): 1027-1046 (2023) - [c57]Shabbab Algamdi, Stephanie Ludi:
Enhancing Digital Learning: A Usability Evaluation of the Canvas LMS at the University of North Texas A Pilot Study at the University of North Texas. IEEE Big Data 2023: 6101-6103 - [c56]Shabbab Algamdi, Abdullah Albanyan, Stephanie Ludi:
Investigating The Usability Issues In Mobile Applications Reviews Using A Deep Learning Model. CCWC 2023: 108-113 - [c55]Wajdi Aljedaani, Mohamed Wiem Mkaouer, Anthony Peruma, Stephanie Ludi:
Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities? SEET@ICSE 2023: 29-39 - [c54]Wajdi Aljedaani
, Mona Aljedaani
, Mohamed Wiem Mkaouer
, Stephanie Ludi
:
Teachers Perspectives on Transition to Online Teaching Deaf and Hard-of-Hearing Students during the COVID-19 Pandemic: A Case Study. ISEC 2023: 7:1-7:10 - [c53]Mika Morgan, Stephanie Ludi, Leslie Cook, Ally Warren:
Impact of Usability Heuristics on User Satisfaction Among Coding Apps for Children. VL/HCC 2023: 252-254 - [c52]Wajdi Aljedaani
, Mohammed Alkahtani
, Stephanie Ludi
, Mohamed Wiem Mkaouer
, Marcelo Medeiros Eler
, Marouane Kessentini
, Ali Ouni
:
The State of Accessibility in Blackboard: Survey and User Reviews Case Study. W4A 2023: 84-95 - [i3]Wajdi Aljedaani, Mohamed Wiem Mkaouer, Anthony Peruma, Stephanie Ludi:
Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities? CoRR abs/2303.04234 (2023) - 2022
- [j11]Juan E. Gilbert
, Stephanie Ludi, David A. Patterson, Lisa M. Smith:
Words matter. Commun. ACM 65(7): 36 (2022) - [j10]Aashir Amaar, Wajdi Aljedaani, Furqan Rustam
, Saleem Ullah, Vaibhav Rupapara, Stephanie Ludi:
Detection of Fake Job Postings by Utilizing Machine Learning and Natural Language Processing Approaches. Neural Process. Lett. 54(3): 2219-2247 (2022) - [j9]Aboubakar Mountapmbeme
, Obianuju Okafor, Stephanie Ludi:
Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review. ACM Trans. Access. Comput. 15(1): 7:1-7:26 (2022) - [c51]Aboubakar Mountapmbeme, Obianuju Okafor, Stephanie Ludi:
Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments. ASSETS 2022: 19:1-19:15 - [c50]Obianuju Okafor, Stephanie Ludi:
Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System. ASSETS 2022: 64:1-64:5 - [c49]Obianuju Okafor
, Stephanie Ludi
:
Helping Students with Motor Impairments Program via Voice-Enabled Block-Based Programming. HCI (8) 2022: 62-77 - [c48]Obianuju Okafor
, Wajdi Aljedaani
, Stephanie Ludi
:
Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs. HCI (46) 2022: 479-500 - [c47]Chia-En Tseng, Seoung Ho Jung, Yasmine N. El-Glaly
, Yudong Liu, Stephanie Ludi:
Exploration on Integrating Accessibility into an AI Course. SIGCSE (1) 2022: 864-870 - [c46]Wajdi Aljedaani, Mohamed Wiem Mkaouer
, Stephanie Ludi, Ali Ouni, Ilyes Jenhani:
On the identification of accessibility bug reports in open source systems. W4A 2022: 19:1-19:11 - [e1]Jon Froehlich, Kristen Shinohara, Stephanie Ludi:
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2022, Athens, Greece, October 23-26, 2022. ACM 2022, ISBN 978-1-4503-9258-7 [contents] - 2021
- [j8]Tiago João Vieira Guerreiro, Stephanie Ludi:
Editorial from the Editors-in-Chief. ACM Trans. Access. Comput. 14(1): 1:1-1:2 (2021) - [c45]Aboubakar Mountapmbeme, Stephanie Ludi:
How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages. ASSETS 2021: 4:1-4:10 - [c44]Wajdi Aljedaani, Anthony Peruma, Ahmed Aljohani, Mazen Alotaibi, Mohamed Wiem Mkaouer
, Ali Ouni, Christian D. Newman, Abdullatif Ghallab
, Stephanie Ludi:
Test Smell Detection Tools: A Systematic Mapping Study. EASE 2021: 170-180 - [c43]Wajdi Aljedaani, Furqan Rustam, Stephanie Ludi, Ali Ouni, Mohamed Wiem Mkaouer
:
Learning Sentiment Analysis for Accessibility User Reviews. ASE Workshops 2021: 239-246 - [i2]Wajdi Aljedaani, Anthony Peruma, Ahmed Aljohani, Mazen Alotaibi, Mohamed Wiem Mkaouer, Ali Ouni, Christian D. Newman, Abdullatif Ghallab, Stephanie Ludi:
Test Smell Detection Tools: A Systematic Mapping Study. CoRR abs/2104.14640 (2021) - 2020
- [j7]Paula Conn, Taylor Gotfrid, Qiwen Zhao, Rachel Celestine, Vaishnavi Mande, Kristen Shinohara, Stephanie Ludi, Matt Huenerfauth
:
Understanding the Motivations of Final-year Computing Undergraduates for Considering Accessibility. ACM Trans. Comput. Educ. 20(2): 15:1-15:22 (2020) - [j6]Tiago João Guerreiro, Stephanie Ludi:
Greetings from the New Editors-in-Chief. ACM Trans. Access. Comput. 12(4): 15e:1 (2020) - [c42]Qiwen Zhao, Vaishnavi Mande, Paula Conn, Sedeeq Al-khazraji, Kristen Shinohara, Stephanie Ludi, Matt Huenerfauth
:
Comparison of Methods for Teaching Accessibility in University Computing Courses. ASSETS 2020: 6:1-6:12 - [c41]Aboubakar Mountapmbeme, Stephanie Ludi:
Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments. ASSETS 2020: 73:1-73:4 - [c40]Stan Kurkovsky, Stephanie Ludi:
Active Learning with LEGO for Teaching Software Development. SIGCSE 2020: 1395
2010 – 2019
- 2019
- [c39]Hussein Alrubaye, Stephanie Ludi, Mohamed Wiem Mkaouer:
Comparison of block-based and hybrid-based environments in transferring programming skills to text-based environments. CASCON 2019: 100-109 - [c38]Stan Kurkovsky
, Stephanie Ludi, Linda Clark:
Active Learning with LEGO for Software Requirements. SIGCSE 2019: 218-224 - [i1]Hussein Alrubaye, Stephanie Ludi, Mohamed Wiem Mkaouer:
Comparison of block-based and hybrid-based programming environments in transferring programming skills to text-based environment. CoRR abs/1906.03060 (2019) - 2018
- [c37]Stephanie Ludi, Debra Bernstein, Karen Mutch-Jones:
Enhanced Robotics!: Improving Building and Programming Learning Experiences for Students with Visual Impairments. SIGCSE 2018: 372-377 - [c36]Stephanie Ludi, Matt Huenerfauth
, Vicki L. Hanson, Nidhi Rajendra Palan, Paula Garcia:
Teaching Inclusive Thinking to Undergraduate Students in Computing Programs. SIGCSE 2018: 717-722 - [c35]Stan Kurkovsky, Stephanie Ludi:
LEGO-based Active Learning Exercises for Teaching Software Development: (Abstract Only). SIGCSE 2018: 1052 - 2017
- [j5]Stephanie Ludi, Mary Spencer:
Design Considerations to Increase Block-based Language Accessibility for Blind Programmers Via Blockly. J. Vis. Lang. Sentient Syst. 3: 119-124 (2017) - [c34]Khaled Albusays, Stephanie Ludi, Matt Huenerfauth
:
Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges. ASSETS 2017: 91-100 - [c33]Nidhi Rajendra Palan, Vicki L. Hanson, Matt Huenerfauth
, Stephanie Ludi:
Teaching Inclusive Thinking in Undergraduate Computing. ASSETS 2017: 399-400 - [c32]Stephanie Ludi, Stan Kurkovsky:
Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes (Abstract Only). SIGCSE 2017: 727 - 2016
- [j4]Manish Kanadje
, Zachary Miller, Anurag Agarwal, Roger S. Gaborski, Richard Zanibbi
, Stephanie Ludi:
Assisted keyword indexing for lecture videos using unsupervised keyword spotting. Pattern Recognit. Lett. 71: 8-15 (2016) - [c31]Stephanie Ludi, Jamie Simpson, Wil Merchant:
Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment. ASSETS 2016: 279-280 - [c30]Khaled Albusays, Stephanie Ludi:
Eliciting programming challenges faced by developers with visual impairments: exploratory study. CHASE@ICSE 2016: 82-85 - 2015
- [c29]Abdulrhman A. Alkhanifer, Stephanie Ludi:
Developing SAGAT Probes to Evaluate Blind Individuals' Situation Awareness when Traveling Indoor Environments. ASSETS 2015: 305-306 - [c28]Abdulrhman Alkhanifer, Stephanie Ludi:
Disorientation Factors that Affect the Situation Awareness of the Visually Impaired Individuals in Unfamiliar Indoor Environments. HCI (10) 2015: 89-100 - [c27]Stephanie Ludi:
A Tablet-Based Lego Mindstorms Programming Environment for Children. HCI (24) 2015: 106-114 - [c26]Stephanie Ludi, Scott Jordan:
A JBrick: Accessible Robotics Programming for Visually Impaired Users. HCI (9) 2015: 157-168 - [c25]Hanan Alhussaini, Stephanie Ludi, Jim Leone:
An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments. HCI (28) 2015: 369-374 - 2014
- [j3]Stephanie Ludi:
Towards improving access to math and science lecture material for visually impaired students via iOS support: a convergence of the student, instructor, and classroom. ACM SIGACCESS Access. Comput. 109: 21-28 (2014) - [c24]Stephanie Ludi, Lindsey Ellis, Scott Jordan:
An accessible robotics programming environment for visually impaired users. ASSETS 2014: 237-238 - [c23]Abdulrhman Alkhanifer, Stephanie Ludi:
Visually impaired orientation techniques in unfamiliar indoor environments: a user study. ASSETS 2014: 283-284 - [c22]Stephanie Ludi, Michael Timbrook, Piper Chester:
AccessBraille: tablet-based braille entry. ASSETS 2014: 341-342 - [c21]Stephanie Ludi, Michael Timbrook, Piper Chester:
Tablet-Based Braille Entry via a Framework Promoting Custom Finger Spacing. ICCHP (1) 2014: 377-382 - [c20]Stephanie Ludi, Michael Timbrook, Piper Chester:
A Tablet-Based Approach to Facilitate the Viewing of Classroom Lecture by Low Vision Students. ICCHP (2) 2014: 591-596 - [c19]Kenny Davila
, Stephanie Ludi, Richard Zanibbi
:
Using Off-Line Features and Synthetic Data for On-Line Handwritten Math Symbol Recognition. ICFHR 2014: 323-328 - [c18]Abdulrhman Alkhanifer, Stephanie Ludi:
Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study. RE 2014: 23-32 - [c17]Stephanie Ludi:
Requirements Gathering and Domain Understanding for Assistive Technology to Support Low Vision and Sighted Students. UsARE (Revised Selected Papers) 2014: 117-132 - 2013
- [c16]David S. Touretzky
, Daniela Marghitu
, Stephanie Ludi, Debra Bernstein, Lijun Ni:
Accelerating K-12 computational thinking using scaffolding, staging, and abstraction. SIGCSE 2013: 609-614 - 2012
- [c15]Stephanie Ludi, Alex Canter, Lindsey Ellis, Abhishek Shrestha:
Requirements gathering for assistive technology that includes low vision and sighted users. UsARE@ICSE 2012: 25-31 - [c14]Richard E. Ladner
, Karen Alkoby, Jeffrey P. Bigham, Stephanie Ludi, Daniela Marghitu, Andreas Stefik:
Improving the accessibility of computing enrichment programs (abstract only). SIGCSE 2012: 662 - 2011
- [j2]Stephanie Ludi, Thomas Reichlmayr:
The Use of Robotics to Promote Computing to Pre-College Students with Visual Impairments. ACM Trans. Comput. Educ. 11(3): 20:1-20:20 (2011) - [c13]Stephanie Ludi, Alex Canter, Lindsey Ellis, Abhishek Shrestha:
Access lecture: a mobile application providing visual access to classroom material. ASSETS 2011: 223-224 - [c12]Raja S. Kushalnagar
, Stephanie A. Ludi, Poorna Kushalnagar
:
Multi-view platform: an accessible live classroom viewing approach for low vision students. ASSETS 2011: 267-268 - [c11]Douglas Baldwin, Peter Sanderson, Robert McCartney, Stephanie Ludi, Narayanan T. Ramachandran, Carol Taylor:
SIGCSE special project showcase. SIGCSE 2011: 5-6 - 2010
- [c10]Stephanie Ludi, Mohammed Abadi, Yuji Fujiki, Priya Sankaran, Spencer Herzberg:
JBrick: accessible lego mindstorm programming tool for users who are visually impaired. ASSETS 2010: 271-272
2000 – 2009
- 2009
- [c9]J. Fernando Naveda, Michael J. Lutz, James R. Vallino, Thomas Reichlmayr, Stephanie Ludi:
The Road We've Traveled: 12 Years of Undergraduate Software Engineering at the Rochester Institute of Technology. ITNG 2009: 690-695 - 2008
- [c8]Stephanie Ludi, Thomas Reichlmayr:
Developing inclusive outreach activities for students with visual impairments. SIGCSE 2008: 439-443 - 2007
- [c7]Stephanie Ludi:
Introducing Accessibility Requirements through External Stakeholder Utilization in an Undergraduate Requirements Engineering Course. ICSE 2007: 736-743 - 2005
- [c6]Stephanie Ludi:
Active-learning activities that introduce students to software engineering fundamentals. ITiCSE 2005: 128-132 - [c5]Stephanie Ludi, Swaminathan Natarajan, Thomas Reichlmayr:
An introductory software engineering course that facilitates active learning. SIGCSE 2005: 302-306 - 2003
- [c4]Stephanie Ludi:
Undergraduate Software Engineering Curriculum Enhancement via Human-Computer Interaction. ICSE Workshop on SE-HCI 2003: 72-75 - 2001
- [c3]Stephanie Ludi, Michael G. Wagner:
Re-inventing icons: using animation as cues in icons for the visually impaired. HCI 2001: 948-952 - 2000
- [j1]Stephanie Ludi:
Macromedia director as a prototyping and usability testing tool. XRDS 6(5): 7 (2000) - [c2]Stephanie Ludi:
Animated icons: re-inventing visual cues for the visually impaired computer user. CUU 2000: 145-146
1990 – 1999
- 1997
- [c1]Stephanie Ludi:
Student Roles on the World Wide Web: Scholar, Researcher, Beggar, or Thief. WebNet 1997
Coauthor Index
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last updated on 2024-08-29 21:51 CEST by the dblp team
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