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Kristine Jørgensen
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2020 – today
- 2024
- [j6]Isak de Villiers Bosman
, Oguz 'Oz' Buruk
, Kristine Jørgensen
, Juho Hamari
:
The effect of audio on the experience in virtual reality: a scoping review. Behav. Inf. Technol. 43(1): 165-199 (2024) - 2023
- [c4]Isak de Villiers Bosman
, Mila Bujic
, Laura Diana Cosio
, Oguz 'Oz' Buruk
, Kristine Jørgensen
, Juho Hamari
:
The relationship of visual and aural perspective with decentering in virtual reality. AfriCHI 2023: 15-18 - 2022
- [j5]Kristine Jørgensen
, Torill Elvira Mortensen
:
Whose Expression Is It Anyway? Videogames and the Freedom of Expression. Games Cult. 17(7-8): 997-1014 (2022) - 2021
- [c3]Mathias Lux, Michael Riegler, Steven Hicks, Duc-Tien Dang-Nguyen, Kristine Jørgensen, Vajira Thambawita, Pål Halvorsen:
Emotional Mario Task at MediaEval 2021. MediaEval 2021
2010 – 2019
- 2019
- [j4]Kristine Jørgensen
:
Newcomers in a Global Industry: Challenges of a Norwegian Game Company. Games Cult. 14(6): 660-679 (2019) - 2016
- [j3]Kristine Jørgensen:
The Positive Discomfort of Spec Ops: The Line. Game Stud. 16(2) (2016) - 2013
- [e1]Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester:
Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. Society for the Advancement of the Science of Digital Games 2013, ISBN 978-0-9913982-0-1 [contents] - 2012
- [j2]Kristine Jørgensen:
Between the Game System and the Fictional World: A Study of Computer Game Interfaces. Games Cult. 7(2): 142-163 (2012)
2000 – 2009
- 2009
- [c2]Kristine Jørgensen:
"I'm overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld. DiGRA Conference 2009 - 2008
- [j1]Kristine Jørgensen:
Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft. Game Stud. 8(2) (2008) - 2003
- [c1]Kristine Jørgensen:
Problem Solving: The Essence of Player Action in Computer Games. DiGRA Conference 2003
Coauthor Index
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last updated on 2024-06-10 21:23 CEST by the dblp team
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