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Game Studies, Volume 8
Volume 8, Number 1, September 2008
- Kiri Miller:
The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto. - Faltin Karlsen:
Quests in Context: A Comparative Analysis of Discworld and World of Warcraft. - Matt Barton:
How's the Weather: Simulating Weather in Virtual Environments. - Andrew Hutchison:
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom. - Johan Höglund:
Electronic Empire: Orientalism Revisited in the Military Shooter. - Marc A. Ouellette:
"I Hope You Never See Another Day Like This": Pedagogy & Allegory in "Post 9/11" Video Games. - Richard Hall, Kirsty Baird:
Improving Computer Game Narrative Using Polti Ratios.
Volume 8, Number 2, December 2008
- Kristine Jørgensen:
Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft. - Tom Tyler:
A Procrustean Probe. - Mark L. Sample:
Virtual Torture: Videogames and the War on Terror. - Miguel Sicart:
Defining Game Mechanics. - José P. Zagal, Amy S. Bruckman:
Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games.
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