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Games and Culture, Volume 7
Volume 7, Number 1, January 2012
- Jeffrey G. Snodgrass, H. J. François Dengah II, Michael G. Lacy, Jesse Fagan, David Most, Michael Blank, Lahoma Howard, Chad R. Kershner, Gregory Krambeer, Alissa Leavitt-Reynolds, Adam Reynolds, Jessica Vyvial-Larson, Josh Whaley, Benjamin Wintersteen:
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience. 3-28 - Mika Lehdonvirta, Yosuke Nagashima, Vili Lehdonvirta, Akira Baba:
The Stoic Male: How Avatar Gender Affects Help-Seeking Behavior in an Online Game. 29-47 - Melissa J. Monson:
Race-Based Fantasy Realm: Essentialism in the World of Warcraft. 48-71 - Colin Cremin:
The Formal Qualities of the Video Game: An Exploration of Super Mario Galaxy With Gilles Deleuze. 72-86 - Aylish Wood:
Recursive Space: Play and Creating Space. 87-105
Volume 7, Number 2, March 2012
- Malcolm Ryan, Brigid Mary Costello:
My Friend Scarlet: Interactive Tragedy in The Path. 111-126 - Samuel Tobin:
Time and Space in Play: Saving and Pausing With the Nintendo DS. 127-141 - Kristine Jørgensen:
Between the Game System and the Fictional World: A Study of Computer Game Interfaces. 142-163 - Jenny Sundén:
Desires at Play: On Closeness and Epistemological Uncertainty. 164-184
Volume 7, Number 3, May 2012
- Christoph Klimmt, Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Franziska Susanne Roth:
Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment. 187-208 - Michael L. Black:
Narrative and Spatial Form in Digital Media: A Platform Study of the SCUMM Engine and Ron Gilbert's The Secret of Monkey Island. 209-237 - Richard Page:
Leveling Up: Playerkilling as Ethical Self-Cultivation. 238-257
Volume 7, Number 4, July 2012
- David Ciccoricco:
Narrative, Cognition, and the Flow of Mirror's Edge. 263-280 - Kristin A. Searle, Yasmin B. Kafai:
Beyond Freedom of Movement: Boys Play in a Tween Virtual World. 281-304 - Matthew Payne:
Marketing Military Realism in Call of Duty 4: Modern Warfare. 305-327
Volume 7, Number 5, September 2012
- Adam W. Ruch:
Grand Theft Auto IV: Liberty City and Modernist Literature. 331-348 - Emma Witkowski:
On the Digital Playing Field: How We "Do Sport" With Networked Computer Games. 349-374 - Nathaniel D. Poor:
Digital Elves as a Racial Other in Video Games: Acknowledgment and Avoidance. 375-396
Volume 7, Number 6, November 2012
- Rob Gallagher:
No Sex Please, We Are Finite State Machines: On the Melancholy Sexlessness of the Video Game. 399-418 - Christopher Goetz:
Tether and Accretions: Fantasy as Form in Videogames. 419-440 - Greg Gillespie, Darren Crouse:
There and Back Again: Nostalgia, Art, and Ideology in Old-School Dungeons and Dragons. 441-470
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