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Robert J. Teather
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- affiliation: Carleton University, Ottawa, Ontario, Canada
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2020 – today
- 2024
- [c77]Kristen Grinyer, Robert J. Teather:
Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR. VR Workshops 2024: 305-310 - [c76]Kristen Grinyer, Robert J. Teather:
Rapid Prototyping of Low-Fidelity Virtual Reality Hardware: Lessons Learned. VR Workshops 2024: 415-418 - [c75]Assem Kroma, Robert J. Teather:
A Taxonomy for Guiding XR Prototyping Decisions by the Non-Tech-Savvy. VR Workshops 2024: 1045-1046 - [c74]Eric DeMarbre, Robert J. Teather:
Target Selection with Avatars in Mixed Reality. VR Workshops 2024: 1086-1087 - [c73]Kristen Grinyer, Robert J. Teather:
Low-Fi VR Controller: Bringing 6DOF Interaction to Mobile VR. VR Workshops 2024: 1168-1169 - 2023
- [j9]Alex Close, Stephen Field, Robert J. Teather:
Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design. Frontiers Virtual Real. 4 (2023) - [c72]Kristen Grinyer
, Robert J. Teather
:
Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based Tracking. SUI 2023: 5:1-5:12 - 2022
- [j8]Assem Kroma
, Kristen Grinyer, Anthony Scavarelli
, Elaheh Samimi, Stanislav Kyian, Robert J. Teather:
The reality of remote extended reality research: Practical case studies and taxonomy. Frontiers Comput. Sci. 4 (2022) - [c71]Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur
, Audrey Girouard, Robert J. Teather:
Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. FDG 2022: 9:1-9:9 - [c70]Sabarish V. Babu, Hsiao-Chuan Huang, Robert J. Teather, Jung-Hong Chuang:
Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection. ISMAR 2022: 404-413 - [c69]Kristen Grinyer, Robert J. Teather:
Effects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality. VR 2022: 139-148 - [c68]Elaheh Samimi, Robert J. Teather:
IMPReSS: Improved Multi-Touch Progressive Refinement Selection Strategy. VR Workshops 2022: 304-309 - [c67]Elaheh Samimi, Robert J. Teather:
Multi-Touch Smartphone-Based Progressive Refinement VR Selection. VR Workshops 2022: 582-583 - [c66]Domenick M. Mifsud, Adam S. Williams, Francisco R. Ortega, Robert J. Teather:
Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast. VR Workshops 2022: 590-591 - 2021
- [j7]Nikolaos Katzakis
, Lihan Chen, Oscar Ariza, Robert J. Teather, Frank Steinicke:
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments. IEEE Trans. Vis. Comput. Graph. 27(3): 1929-1936 (2021) - [j6]Anthony Scavarelli
, Ali Arya, Robert J. Teather:
Virtual reality and augmented reality in social learning spaces: a literature review. Virtual Real. 25(1): 257-277 (2021) - [c65]Johann Felipe Gonzalez Avila
, John C. McClelland, Robert J. Teather, Pablo A. Figueroa, Audrey Girouard:
Adaptic: A Shape Changing Prop with Haptic Retargeting. SUI 2021: 4:1-4:13 - [c64]Stanislav Kyian, Robert J. Teather:
Selection Performance Using a Smartphone in VR with Redirected Input. SUI 2021: 6:1-6:12 - [c63]Assem Kroma
, Naz Al Kassm, Robert J. Teather:
Motion Sickness Conditioning to Reduce Cybersickness. SUI 2021: 22:1-22:2 - [e6]Francisco R. Ortega, Robert J. Teather, Gerd Bruder, Thammathip Piumsomboon, Benjamin Weyers, Anil Ufuk Batmaz, Kyle Johnsen, Christoph W. Borst:
SUI '21: Symposium on Spatial User Interaction, Virtual Event, USA, November 9-10, 2021. ACM 2021, ISBN 978-1-4503-9091-0 [contents] - 2020
- [j5]David Brickler, Robert J. Teather, Andrew T. Duchowski, Sabarish V. Babu:
A Fitts' Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality. ACM Trans. Appl. Percept. 17(4): 15:1-15:20 (2020) - [j4]Yasin Farmani, Robert J. Teather:
Evaluating discrete viewpoint control to reduce cybersickness in virtual reality. Virtual Real. 24(4): 645-664 (2020) - [c62]Seyed Amir Ahmad Didehkhorshid, Robert J. Teather:
Selection Performance Using a Scaled Virtual Stylus Cursor in VR. Graphics Interface 2020: 148-157 - [c61]Eduardo Soto, Robert J. Teather:
Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed. HCI (46) 2020: 225-244 - [c60]Jordan Pollock, Robert J. Teather:
CountMarks: Multi-finger Marking Menus for Mobile Interaction with Head-Mounted Displays. HCI (42) 2020: 241-260 - [c59]Seyed Amir Ahmad Didehkhorshid, Siju Philip, Elaheh Samimi, Robert J. Teather:
Text Input in Virtual Reality Using a Tracked Drawing Tablet. HCI (46) 2020: 314-329 - [c58]Siqi Luo, Robert J. Teather, Victoria McArthur
:
Camera-Based Selection with Cardboard Head-Mounted Displays. HCI (46) 2020: 383-402 - [c57]Robert J. Teather, Francisco Raul Ortega, Adalberto L. Simeone:
NIDIT: Workshop on Novel Input Devices and Interaction Techniques. VR Workshops 2020: 1-4 - [e5]Robert J. Teather, Chris Joslin, Wolfgang Stuerzlinger, Pablo A. Figueroa, Yaoping Hu, Anil Ufuk Batmaz, Wonsook Lee, Francisco Raul Ortega:
VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, Virtual Event, Canada, November 1-4, 2020. ACM 2020, ISBN 978-1-4503-7619-8 [contents]
2010 – 2019
- 2019
- [c56]Daniel Hawes, Robert J. Teather, Ali Arya, Max Krichenbauer:
Assessing the Value of 3D Software Experience with Camera Layout in Virtual Reality. AIVR 2019: 179-182 - [c55]Anthony Scavarelli
, Ali Arya, Robert J. Teather:
Circles: exploring multi-platform accessible, socially scalable VR in the classroom. GameSec 2019: 1-4 - [c54]Siqi Luo, Robert J. Teather:
Camera-Based Selection with Cardboard HMDs. VR 2019: 1066-1067 - [c53]Anthony Scavarelli
, Ali Arya, Robert J. Teather:
Towards a Framework on Accessible and Social VR in Education. VR 2019: 1148-1149 - [e4]Andrea Tagliasacchi, Robert J. Teather:
Proceedings of the 45th Graphics Interface Conference 2019, Kingston, Ontario, Canada, May 28-31, 2019. Canadian Human-Computer Communications Society / ACM 2019, ISBN 978-0-9947868-4-5 [contents] - 2018
- [j3]Margaree Peacocke, Robert J. Teather, Jacques Carette
, I. Scott MacKenzie
, Victoria McArthur
:
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. Entertain. Comput. 26: 41-58 (2018) - [c52]Adrian Ramcharitar, Robert J. Teather:
EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays. Graphics Interface 2018: 123-130 - [c51]Yasin Farmani, Robert J. Teather:
Viewpoint Snapping to Reduce Cybersickness in Virtual Reality. Graphics Interface 2018: 168-175 - [c50]Robert J. Teather:
Session details: Session H1: Prediction, Adaptation, and Bias. Graphics Interface 2018 - [c49]Yuan Yuan Qian, Robert J. Teather:
Look to Go: An Empirical Evaluation of Eye-Based Travel in Virtual Reality. SUI 2018: 130-140 - 2017
- [j2]Robert J. Teather, Andrew Roth, I. Scott MacKenzie
:
Tilt-Touch synergy: Input control for "dual-analog" style mobile games. Entertain. Comput. 21: 33-43 (2017) - [c48]Thomas S. Young, Robert J. Teather, I. Scott MacKenzie
:
An arm-mounted inertial controller for 6DOF input: Design and evaluation. 3DUI 2017: 26-35 - [c47]Adrian Ramcharitar, Robert J. Teather:
A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor. CHI Extended Abstracts 2017: 2860-2866 - [c46]Anthony Scavarelli
, Robert J. Teather:
VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users. CHI Extended Abstracts 2017: 2915-2921 - [c45]John C. McClelland, Robert J. Teather, Audrey Girouard:
Haptobend: shape-changing passive haptic feedback in virtual reality. SUI 2017: 82-90 - [c44]Yuan Yuan Qian, Robert J. Teather:
The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality. SUI 2017: 91-98 - [c43]John C. McClelland, Robert J. Teather, Audrey Girouard:
Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual reality. SUI 2017: 150 - [c42]Yuan Yuan Qian, Robert J. Teather:
Head vs. eye-based selection in virtual reality. SUI 2017: 151 - [c41]Adrian Ramcharitar, Robert J. Teather:
A head coupled cursor for 2D selection in virtual reality. SUI 2017: 162 - [c40]Yasin Farmani, Robert J. Teather:
Player performance with different input devices in virtual reality first-person shooter games. SUI 2017: 165 - [e3]Maud Marchal, Robert J. Teather, Bruce H. Thomas:
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017, Los Angeles, CA, USA, March 18-19, 2017. IEEE Computer Society 2017, ISBN 978-1-5090-6716-9 [contents] - [e2]Adalberto L. Simeone, Kyle Johnsen, Robert J. Teather, Christian Sandor:
Proceedings of the 5th Symposium on Spatial User Interaction, SUI 2017, Brighton, United Kingdom, October 16 - 17, 2017. ACM 2017, ISBN 978-1-4503-5486-8 [contents] - 2016
- [c39]Robert J. Teather, Wolfgang Stuerzlinger
:
SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games. ISS 2016: 525-528 - [e1]Christian Sandor
, Robert J. Teather, Evan A. Suma, Kyle Johnsen:
Proceedings of the 2016 Symposium on Spatial User Interaction, SUI 2016, Tokyo, Japan, October 15-16, 2016. ACM 2016, ISBN 978-1-4503-4068-7 [contents] - 2015
- [j1]Nicholas Katzakis, Robert J. Teather, Kiyoshi Kiyokawa, Haruo Takemura
:
INSPECT: extending plane-casting for 6-DOF control. Hum. centric Comput. Inf. Sci. 5: 22 (2015) - [c38]Nicholas Katzakis, Robert J. Teather, Kiyoshi Kiyokawa, Haruo Takemura
:
INSPECT: Extending plane-casting for 6-DOF control. 3DUI 2015: 165-166 - [c37]Victoria McArthur
, Robert John Teather, Jennifer Jenson:
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces. CHI PLAY 2015: 231-240 - [c36]Victoria McArthur
, Robert John Teather:
Serious mods: A case for modding in serious games pedagogy. GEM 2015: 1-4 - [c35]Pejman Mirza-Babaei
, Naeem Moosajee, Robert J. Teather, Jacques Carette, Victoria McArthur
:
Workshop proposal: Game UI design, evaluation, and user research. GEM 2015: 1-2 - [c34]Margaree Peacocke, Robert J. Teather, Jacques Carette, I. Scott MacKenzie
:
Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games. GEM 2015: 1-8 - [c33]Geneva Smith
, Robert J. Teather, Jordan Lass, Jacques Carette
:
Effects of interior bezel size and configuration on gaming performance with large tiled displays. GEM 2015: 1-8 - [c32]Robert J. Teather, Jacques Carette
, Manivanna Thevathasan:
Uniform vs. non-uniform scaling of shooter games on large displays. GEM 2015: 1-8 - [c31]Robert J. Teather, Wolfgang Stuerzlinger
:
Factors Affecting Mouse-Based 3D Selection in Desktop VR Systems. SUI 2015: 10-19 - [c30]Graeme Browning, Robert J. Teather, Jacques Carette
:
Differences in Perspective and Software Scaling. SUI 2015: 128 - [c29]Geneva Smith
, Robert J. Teather, Jordan Lass, Jacques Carette
:
Effects of Bezel Size in Large Tiled Display Gaming. SUI 2015: 129 - 2014
- [c28]Robert J. Teather, Wolfgang Stuerzlinger
, Andriy Pavlovych:
Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques. CHI Extended Abstracts 2014: 519-522 - [c27]Benjamin F. Janzen, Robert J. Teather:
Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection. CHI Extended Abstracts 2014: 1477-1482 - [c26]Alexander Zaranek, Bryan Ramoul, Hua Fei Yu, Yiyu Yao, Robert J. Teather:
Performance of modern gaming input devices in first-person shooter target acquisition. CHI Extended Abstracts 2014: 1495-1500 - [c25]Graeme Browning, Robert J. Teather:
Screen scaling: effects of screen scale on moving target selection. CHI Extended Abstracts 2014: 2053-2058 - [c24]Margaree Peacocke, Robert J. Teather, Jacques Carette
:
Diagetic vs. non-diagetic game displays. GEM 2014: 1-2 - [c23]Robert J. Teather, Manivanna Thevathasan, Jacques Carette
:
Scale effects in "bullet hell" games. GEM 2014: 1-2 - [c22]Robert J. Teather, I. Scott MacKenzie:
Position vs. velocity control for tilt-based interaction. Graphics Interface 2014: 51-58 - [c21]Robert J. Teather, I. Scott MacKenzie
:
Comparing Order of Control for Tilt and Touch Games. IE 2014: 5:1-5:10 - [c20]Robert J. Teather, Wolfgang Stuerzlinger
:
Visual aids in 3D point selection experiments. SUI 2014: 127-136 - [c19]Robert J. Teather, Wolfgang Stuerzlinger
:
Depth cues and mouse-based 3D target selection. SUI 2014: 156 - [c18]Vamsi Kiran Adhikarla, Pawel W. Wozniak, Robert J. Teather:
HoloLeap: towards efficient 3D object manipulation on light field displays. SUI 2014: 158 - 2013
- [c17]Robert J. Teather, Wolfgang Stuerzlinger
:
Pointing at 3d target projections with one-eyed and stereo cursors. CHI 2013: 159-168 - [c16]Steven J. Castellucci, Robert J. Teather, Andriy Pavlovych:
Novel metrics for 3D remote pointing. SUI 2013: 17-20 - [c15]Bartosz Bajer, Robert J. Teather, Wolfgang Stürzlinger
:
Effects of stereo and head tracking in 3d selection tasks. SUI 2013: 77 - [c14]Sidrah Laldin, Robert J. Teather, Wolfgang Stuerzlinger
:
Up- and downwards motions in 3D pointing. SUI 2013: 89 - 2012
- [c13]Robert J. Teather, Wolfgang Stürzlinger
:
Poster: Investigating one-eyed and stereo cursors for 3D pointing tasks. 3DUI 2012: 167-168 - [c12]Loutfouz Zaman, Dmitri Shuralyov, Robert J. Teather, Wolfgang Stürzlinger
:
Poster: Evaluation of a 3D UI with different input technologies. 3DUI 2012: 173-174 - [c11]I. Scott MacKenzie, Robert J. Teather:
FittsTilt: the application of Fitts' law to tilt-based interaction. NordiCHI 2012: 568-577 - [c10]Robert J. Teather, Wolfgang Stuerzlinger
:
A system for evaluating 3D pointing techniques. VRST 2012: 209-210 - 2011
- [c9]Robert J. Teather, Wolfgang Stürzlinger
:
Pointing at 3D targets in a stereo head-tracked virtual environment. 3DUI 2011: 87-94 - 2010
- [c8]Loutfouz Zaman, Daniel Natapov, Robert J. Teather:
Touchscreens vs. traditional controllers in handheld gaming. Future Play 2010: 183-190 - [c7]Robert J. Teather, Daniel Natapov, Michael Jenkin
:
Evaluating haptic feedback in virtual environments using ISO 9241-9. VR 2010: 307-308
2000 – 2009
- 2009
- [c6]Robert J. Teather, Andriy Pavlovych, Wolfgang Stürzlinger
, I. Scott MacKenzie
:
Effects of tracking technology, latency, and spatial jitter on object movement. 3DUI 2009: 43-50 - [c5]Robert J. Teather, Andriy Pavlovych, Wolfgang Stürzlinger
:
Effects of Latency and Spatial Jitter on 2D and 3D Pointing. VR 2009: 229-230 - 2008
- [c4]Robert J. Teather, Wolfgang Stürzlinger
:
Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques. 3DUI 2008: 43-50 - [c3]Robert J. Teather, Wolfgang Stürzlinger
:
Exaggerated head motions for game viewpoint control. Future Play 2008: 240-243 - [c2]Robert J. Teather, Wolfgang Stürzlinger
:
Assessing the Effects of Orientation and Device on 3D Positioning. VR 2008: 293-294 - 2007
- [c1]Robert J. Teather, Wolfgang Stuerzlinger
:
Guidelines for 3D positioning techniques. Future Play 2007: 61-68
Coauthor Index
aka: Wolfgang Stürzlinger
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last updated on 2024-08-05 21:16 CEST by the dblp team
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