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23rd SIGGRAPH 1996: New Orleans, LA, USA
- John Fujii:

Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1996, New Orleans, LA, USA, August 4-9, 1996. ACM 1996, ISBN 0-89791-746-4 - Paul E. Debevec, Camillo J. Taylor, Jitendra Malik:

Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach. 11-20 - Steven M. Seitz, Charles R. Dyer:

View Morphing. 21-30 - Marc Levoy, Pat Hanrahan:

Light Field Rendering. 31-42 - Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, Michael F. Cohen:

The Lumigraph. 43-54 - Han-Ming Chen, Wen-Teng Wang:

The Feudal Priority Algorithm on Hidden-Surface Removal. 55-64 - Ned Greene:

Hierarchical Polygon Tiling with Coverage Masks. 65-74 - Jonathan Shade, Dani Lischinski

, David Salesin, Tony DeRose, John M. Snyder:
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments. 75-82 - Normand Brière, Pierre Poulin:

Hierarchical View-Dependent Structures for Interactive Scene Manipulation. 83-90 - Andrew Certain, Jovan Popovic, Tony DeRose, Tom Duchamp, David Salesin, Werner Stuetzle:

Interactive Multiresolution Surface Viewing. 91-98 - Hugues Hoppe:

Progressive Meshes. 99-108 - Peter Lindstrom

, David Koller, William Ribarsky, Larry F. Hodges, Nickolas Faust, Gregory A. Turner:
Real-Time, Continuous Level of Detail Rendering of Height Fields. 109-118 - Jonathan D. Cohen, Amitabh Varshney

, Dinesh Manocha, Greg Turk, Hans Weber, Pankaj K. Agarwal, Frederick P. Brooks Jr., William V. Wright:
Simplification Envelopes. 119-128 - Victor Milenkovic:

Position-Based Physics: Simulating the Motion of Many Highly Interacting Spheres and Polyhedra. 129-136 - David Baraff:

Linear-Time Dynamics Using Lagrange Multipliers. 137-146 - Charles Rose, Brian K. Guenter, Bobby Bodenheimer, Michael F. Cohen:

Efficient Generation of Motion Transitions Using Spacetime Constraints. 147-154 - Joseph Laszlo, Michiel van de Panne, Eugene Fiume:

Limit Cycle Control and Its Application to the Animation of Balancing and Walking. 155-162 - Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes:

SKETCH: An Interface for Sketching 3D Scenes. 163-170 - Stefan Gottschalk, Ming C. Lin, Dinesh Manocha:

OBBTree: A Hierarchical Structure for Rapid Interference Detection. 171-180 - Ron MacCracken, Kenneth I. Joy:

Free-Form Deformations with Lattices of Arbitrary Topology. 181-188 - Denis Zorin, Peter Schröder, Wim Sweldens:

Interpolation Subdivision for Meshes with Arbitrary Topology. 189-192 - Randy F. Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine:

Disney's Aladdin: First Steps toward Storytelling in Virtual Reality. 193-203 - Ken Perlin, Athomas Goldberg:

Improv: A System for Scripting Interactive Actors in Virtual Worlds. 205-216 - Li-wei He, Michael F. Cohen, David Salesin:

The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing. 217-224 - David Kurlander, Tim Skelly, David Salesin:

Comic Chat. 225-236 - Joanna L. Power, Brad S. West, Eric J. Stollnitz, David Salesin:

Reproducing Color Images as Duotones. 237-248 - James A. Ferwerda, Sumanta N. Pattanaik, Peter Shirley, Donald P. Greenberg:

A Model of Visual Adaptation for Realistic Image Synthesis. 249-258 - Alvy Ray Smith, James F. Blinn:

Blue Screen Matting. 259-268 - Anil N. Hirani, Takashi Totsuka:

Combining Frequency and Spatial Domain Information for Fast Interactive Image Noise Removal. 269-276 - Don P. Mitchell:

Consequences of Stratified Sampling in Graphics. 277-280 - Adam Finkelstein, Charles E. Jacobs, David Salesin:

Multiresolution Video. 281-290 - Steven Worley:

A Cellular Texture Basis Function. 291-294 - Hans Køhling Pedersen:

A Framework for Interactive Texturing on Curved Surfaces. 295-302 - Brian Curless, Marc Levoy:

A Volumetric Method for Building Complex Models from Range Images. 303-312 - Venkat Krishnamurthy, Marc Levoy:

Fitting Smooth Surfaces to Dense Polygon Meshes. 313-324 - Matthias Eck, Hugues Hoppe:

Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type. 325-334 - Mark A. Halstead, Brian A. Barsky, Stanley A. Klein, Robert B. Mandell:

Reconstructing Curved Surfaces from Specular Reflection Patterns Using Spline Surface Fitting of Normals. 335-342 - Thomas A. Funkhouser:

Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods. 343-352 - Jay Torborg, James T. Kajiya:

Talisman: Commodity Realtime 3D Graphics for the PC. 353-363 - Satoshi Nishimura, Tosiyasu L. Kunii:

VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers. 365-372 - Andrew C. Beers, Maneesh Agrawala, Navin Chaddha:

Rendering from Compressed Textures. 373-378 - Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae:

Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. 379-386 - Julie Dorsey, Pat Hanrahan:

Modeling and Rendering of Metallic Patinas. 387-396 - Radomír Mech, Przemyslaw Prusinkiewicz:

Visual Models of Plants Interacting with Their Environment. 397-410 - Julie Dorsey, Hans Køhling Pedersen, Pat Hanrahan:

Flow and Changes in Appearance. 411-420 - Rolf M. Koch, Markus H. Gross

, Friedrich R. Carls, Daniel F. von Büren, George Fankhauser, Yoav I. H. Parish:
Simulating Facial Surgery Using Finite Element Models. 421-428 - Andrei State, Gentaro Hirota, David T. Chen

, William F. Garrett, Mark A. Livingston:
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking. 429-438 - Andrei State, Mark A. Livingston, William F. Garrett, Gentaro Hirota, Mary C. Whitton, Etta D. Pisano, Henry Fuchs:

Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies. 439-446 - William R. Mark, Scott C. Randolph, Mark Finch, James M. Van Verth, Russell M. Taylor II:

Adding Force Feedback to Graphics Systems: Issues and Solutions. 447-452 - Greg Turk, David Banks:

Image-Guided Streamline Placement. 453-460 - Michael Salisbury, Corin R. Anderson, Dani Lischinski

, David Salesin:
Scale-Dependent Reproduction of Pen-and-Ink Illustrations. 461-468 - Georges Winkenbach, David Salesin:

Rendering Parametric Surfaces in Pen and Ink. 469-476 - Barbara J. Meier:

Painterly Rendering for Animation. 477-484 - Ed Lantz:

The Future of Virtual Reality: Head Mounted Displays versus Spatially Immersive Displays (Panel). 485-486 - Annette Weintraub:

Art on the Web, the Web as Art (Panel). 487-488 - Donald P. Brutzman:

VRML: Prelude and Future (Panel). 489-490 - Nahum D. Gershon:

Breaking the Myth: One Picture is NOT (Always) Worth a Thousand Words (Panel). 491-492 - Jeff Kleiser:

Digital Stunt Doubles: Safety through Numbers (Panel). 493-494 - Wolfgang Felger:

Global Multi-User Virtual Environments (Panel). 495-496 - Nahum D. Gershon:

How can SIGGRAPH be more Effective in Promoting Computer Graphics? (Panel). 497-498 - Perry Hoberman, Victoria Vesna:

Webbed Spaces: Between Exhibition and Network (Panel). 499-500 - Gary Demos:

Advanced Television for the United States: Status and Issues (Panel). 501-502 - Celia Pearce, Erik Davis:

The Soul of the Machine: The Search for Spirituality in Cyberspace (Panel). 503-504 - Marke Clinger:

Issues in Networking for Entertainment, Graphics, and Data (Panel). 505 - Samuel P. Uselton:

Graphics PCs will put Workstation Graphics in the Smithsonian (Panel). 506 - Linda Jacobson:

Cognition, Perception, and Experience in the Virtual Environment: do you see what I see? (Panel). 507-508 - Dorothy Strickland:

Virtual Reality and Mental Disorders (Panel). 509-510 - Delle Maxwell:

Building Compelling VRML Worlds (Panel). 511-512 - Carl Machover:

Springing into the Fifth Decade of Computer Graphics: Where we've been and where we're going! 513-514 - Tim Heidmann:

Live Computer Animation (Panel). 515-516 - Bob Murphy:

Imaging Features in Advanced Graphics Architectures (Panel). 517-518

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