ICEMT 2021: Kyoto, Japan

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Chapter 1 - Educational Information System and Intelligent Technology

Chapter 2 - Blending Learning

Chapter 3 - Virtual Reality and Simulation Technology in Education

Chapter 4 - Online Education and Distance Learning

Chapter 5 - Educational Information Technology and Information Technology Applications

Chapter 6 - Educational Statistics and E-learning Assessment

Chapter 7 - Video-based Learning and Game-based Learning

Chapter 8 - Subjects Education and Analysis

Chapter 9 - Educational Management and Psychology

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